css_enhanced_waf/game/shared/cstrike
Kamay Xutax 854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
..
bot
achievements_cs.cpp
achievements_cs.h
basecsgrenade_projectile.cpp Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
basecsgrenade_projectile.h
cs_achievement_constants.h
cs_achievementdefs.h
cs_ammodef.cpp
cs_ammodef.h
cs_blackmarket.cpp
cs_blackmarket.h
cs_gamemovement.cpp
cs_gamerules.cpp
cs_gamerules.h
cs_gamestats_shared.cpp
cs_gamestats_shared.h
cs_player_shared.cpp Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
cs_playeranimstate.cpp
cs_playeranimstate.h
cs_shareddefs.cpp
cs_shareddefs.h
cs_urlretrieveprices.cpp
cs_urlretrieveprices.h
cs_usermessages.cpp
cs_weapon_parse.cpp
cs_weapon_parse.h
flashbang_projectile.cpp
flashbang_projectile.h
fx_cs_shared.cpp Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
fx_cs_shared.h
hegrenade_projectile.cpp
hegrenade_projectile.h
weapon_ak47.cpp
weapon_aug.cpp
weapon_awp.cpp
weapon_basecsgrenade.cpp
weapon_basecsgrenade.h
weapon_c4.cpp
weapon_c4.h
weapon_csbase.cpp
weapon_csbase.h
weapon_csbasegun.cpp
weapon_csbasegun.h
weapon_deagle.cpp
weapon_elite.cpp
weapon_famas.cpp
weapon_fiveseven.cpp
weapon_flashbang.cpp
weapon_flashbang.h
weapon_g3sg1.cpp
weapon_galil.cpp
weapon_glock.cpp
weapon_hegrenade.cpp
weapon_hegrenade.h
weapon_knife.cpp
weapon_knife.h
weapon_m3.cpp
weapon_m4a1.cpp
weapon_m249.cpp
weapon_mac10.cpp
weapon_mp5navy.cpp
weapon_p90.cpp
weapon_p228.cpp
weapon_scout.cpp
weapon_sg550.cpp
weapon_sg552.cpp
weapon_smokegrenade.cpp
weapon_smokegrenade.h
weapon_tmp.cpp
weapon_ump45.cpp
weapon_usp.cpp
weapon_xm1014.cpp