345 lines
6.8 KiB
C++
345 lines
6.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "usercmd.h"
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#include "bitbuf.h"
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#include "checksum_md5.h"
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#include "const.h"
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#include "utlvector.h"
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#include "shareddefs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#ifdef CLIENT_DLL
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#include "c_baseplayer.h"
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#include "cliententitylist.h"
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#else
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#include "player.h"
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#endif
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#include "tier0/memdbgon.h"
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// TF2 specific, need enough space for OBJ_LAST items from tf_shareddefs.h
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#define WEAPON_SUBTYPE_BITS 6
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//-----------------------------------------------------------------------------
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// Purpose: Write a delta compressed user command.
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// Input : *buf -
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// *to -
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// *from -
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// Output : static
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//-----------------------------------------------------------------------------
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void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from )
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{
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if ( to->command_number != ( from->command_number + 1 ) )
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{
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buf->WriteOneBit( 1 );
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buf->WriteUBitLong( to->command_number, 32 );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->viewangles[ 0 ] != from->viewangles[ 0 ] )
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{
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buf->WriteOneBit( 1 );
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buf->WriteFloat( to->viewangles[ 0 ] );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->viewangles[ 1 ] != from->viewangles[ 1 ] )
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{
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buf->WriteOneBit( 1 );
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buf->WriteFloat( to->viewangles[ 1 ] );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->viewangles[ 2 ] != from->viewangles[ 2 ] )
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{
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buf->WriteOneBit( 1 );
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buf->WriteFloat( to->viewangles[ 2 ] );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->forwardmove != from->forwardmove )
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{
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buf->WriteOneBit( 1 );
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buf->WriteFloat( to->forwardmove );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->sidemove != from->sidemove )
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{
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buf->WriteOneBit( 1 );
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buf->WriteFloat( to->sidemove );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->upmove != from->upmove )
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{
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buf->WriteOneBit( 1 );
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buf->WriteFloat( to->upmove );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->buttons != from->buttons )
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{
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buf->WriteOneBit( 1 );
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buf->WriteUBitLong( to->buttons, 32 );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->impulse != from->impulse )
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{
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buf->WriteOneBit( 1 );
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buf->WriteUBitLong( to->impulse, 8 );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( to->weaponselect != from->weaponselect )
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{
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buf->WriteOneBit( 1 );
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buf->WriteUBitLong( to->weaponselect, MAX_EDICT_BITS );
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if ( to->weaponsubtype != from->weaponsubtype )
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{
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buf->WriteOneBit( 1 );
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buf->WriteUBitLong( to->weaponsubtype, WEAPON_SUBTYPE_BITS );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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#ifdef CLIENT_DLL
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int highestEntityIndex = 0;
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if ( cl_entitylist )
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{
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highestEntityIndex = cl_entitylist->GetHighestEntityIndex();
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}
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#else
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static constexpr auto highestEntityIndex = MAX_EDICTS - 1;
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#endif
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// Write entity count
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buf->WriteUBitLong( highestEntityIndex, 11 );
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// Write finally simulation data with entity index
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for ( unsigned int i = 0; i <= highestEntityIndex; i++ )
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{
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if ( from->simulationdata[i].sim_time != to->simulationdata[i].sim_time )
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{
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buf->WriteOneBit( 1 );
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buf->WriteBitFloat( to->simulationdata[i].sim_time );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( from->simulationdata[i].anim_time != to->simulationdata[i].anim_time )
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{
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buf->WriteOneBit( 1 );
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buf->WriteBitFloat( to->simulationdata[i].anim_time );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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}
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if ( to->debug_hitboxes != from->debug_hitboxes )
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{
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buf->WriteOneBit( 1 );
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buf->WriteUBitLong( to->debug_hitboxes, 2 );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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if ( from->interpolated_amount != to->interpolated_amount )
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{
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buf->WriteOneBit( 1 );
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buf->WriteBitFloat( to->interpolated_amount );
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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#if defined( HL2_CLIENT_DLL )
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if ( to->entitygroundcontact.Count() != 0 )
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{
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buf->WriteOneBit( 1 );
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buf->WriteShort( to->entitygroundcontact.Count() );
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int i;
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for (i = 0; i < to->entitygroundcontact.Count(); i++)
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{
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buf->WriteUBitLong( to->entitygroundcontact[i].entindex, MAX_EDICT_BITS );
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buf->WriteBitCoord( to->entitygroundcontact[i].minheight );
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buf->WriteBitCoord( to->entitygroundcontact[i].maxheight );
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}
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}
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else
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{
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buf->WriteOneBit( 0 );
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Read in a delta compressed usercommand.
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// Input : *buf -
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// *move -
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// *from -
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// Output : static void ReadUsercmd
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//-----------------------------------------------------------------------------
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void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from )
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{
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// Assume no change
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*move = *from;
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if ( buf->ReadOneBit() )
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{
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move->command_number = buf->ReadUBitLong( 32 );
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}
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else
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{
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// Assume steady increment
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move->command_number = from->command_number + 1;
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}
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// Read direction
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if ( buf->ReadOneBit() )
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{
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move->viewangles[0] = buf->ReadFloat();
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}
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if ( buf->ReadOneBit() )
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{
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move->viewangles[1] = buf->ReadFloat();
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}
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if ( buf->ReadOneBit() )
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{
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move->viewangles[2] = buf->ReadFloat();
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}
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// Moved value validation and clamping to CBasePlayer::ProcessUsercmds()
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// Read movement
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if ( buf->ReadOneBit() )
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{
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move->forwardmove = buf->ReadFloat();
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}
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if ( buf->ReadOneBit() )
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{
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move->sidemove = buf->ReadFloat();
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}
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if ( buf->ReadOneBit() )
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{
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move->upmove = buf->ReadFloat();
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}
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// read buttons
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if ( buf->ReadOneBit() )
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{
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move->buttons = buf->ReadUBitLong( 32 );
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}
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if ( buf->ReadOneBit() )
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{
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move->impulse = buf->ReadUBitLong( 8 );
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}
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if ( buf->ReadOneBit() )
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{
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move->weaponselect = buf->ReadUBitLong( MAX_EDICT_BITS );
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if ( buf->ReadOneBit() )
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{
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move->weaponsubtype = buf->ReadUBitLong( WEAPON_SUBTYPE_BITS );
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}
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}
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move->random_seed = MD5_PseudoRandom( move->command_number ) & 0x7fffffff;
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auto highestEntityIndex = buf->ReadUBitLong( 11 );
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highestEntityIndex = MIN(MAX_EDICTS - 1, highestEntityIndex);
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for (unsigned int i = 0; i <= highestEntityIndex; i++)
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{
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if (buf->ReadOneBit())
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{
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move->simulationdata[i].sim_time = buf->ReadBitFloat();
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}
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if (buf->ReadOneBit())
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{
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move->simulationdata[i].anim_time = buf->ReadBitFloat();
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}
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}
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if ( buf->ReadOneBit() )
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{
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move->debug_hitboxes = (CUserCmd::debug_hitboxes_t)buf->ReadUBitLong(2);
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}
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if ( buf->ReadOneBit() )
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{
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move->interpolated_amount = buf->ReadBitFloat();
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}
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#if defined( HL2_DLL )
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if ( buf->ReadOneBit() )
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{
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move->entitygroundcontact.SetCount( buf->ReadShort() );
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int i;
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for (i = 0; i < move->entitygroundcontact.Count(); i++)
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{
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move->entitygroundcontact[i].entindex = buf->ReadUBitLong( MAX_EDICT_BITS );
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move->entitygroundcontact[i].minheight = buf->ReadBitCoord( );
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move->entitygroundcontact[i].maxheight = buf->ReadBitCoord( );
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}
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}
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#endif
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}
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