11 lines
387 B
C++
11 lines
387 B
C++
#include "BaseVSShader.h"
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// This one isn't supported on dx8
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DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
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DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
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DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
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// FIXME: These aren't supported on dx8, but need to be.
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DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
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DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )
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