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2024-09-14 00:57:21 +02:00
.github/workflows Use 7z for prerelease in windows 2024-09-09 17:36:25 +02:00
.vscode Update tasks.json 2023-01-16 07:54:17 -08:00
app/legion 1 2020-04-22 12:56:21 -04:00
appframework Added fullscreen optimizations 2024-08-31 09:51:17 +02:00
bitmap add macos workflow, fix filesystem_async max thread count 2023-04-24 18:54:23 +00:00
choreoobjects add wscipt files to build vphysics and game 2021-04-06 22:31:58 +03:00
common Improved lag compensation for entities 2024-09-03 23:07:40 +02:00
datacache Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
datamodel Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
dedicated dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
dedicated_main dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
devtools Preparting to add weapon_m82a1 2024-09-06 14:43:27 +02:00
dmserializers 1 2020-04-22 12:56:21 -04:00
dmxloader Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
dx9sdk We have now better angle update 2024-09-12 22:33:24 +02:00
engine We have now better angle update 2024-09-12 22:33:24 +02:00
external Fix an VPC error related to GUID for VS2019 project 2022-01-27 14:28:20 +02:00
fgdlib 1 2020-04-22 12:56:21 -04:00
filesystem fix crash in some cases 2023-10-23 19:52:35 +03:00
game Oops 2024-09-14 00:57:21 +02:00
gamedata@ac577d892c Fixed glows, improved hitmarker, HUD is being redone, using skins 2024-09-14 00:49:26 +02:00
gameui gameui: fix disconnect in video settings for multiplayer games 2023-10-08 02:40:43 +03:00
gcsdk fix sln generation 2022-07-26 13:03:48 -07:00
hammer fix sln generation 2022-07-26 13:03:48 -07:00
hammer_launcher change output path in all vpc 2020-10-22 21:00:42 +03:00
inputsystem Fixed double click for mouse_5 2024-08-31 21:53:00 +02:00
ivp@c7c4073205 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
launcher launcher: don't grab/release mutex if multirun is enabled 2023-03-13 17:47:44 +06:00
launcher_main launcher_main: automatically set LD_LIBRARY_PATH on launch 2022-09-17 18:26:41 +03:00
lib@0407031578 Added zstd for windows 2024-07-19 20:04:18 +02:00
linux 1 2020-04-22 12:56:21 -04:00
linux_sdk 1 2020-04-22 12:56:21 -04:00
materialsystem Optimized cmatqueuedrendercontext 2024-08-29 14:31:42 +02:00
mathlib WIP: move vmatrix functions to header and inline them 2023-04-26 19:56:15 +00:00
mdllib change output path in all vpc 2020-10-22 21:00:42 +03:00
mdlobjects 1 2020-04-22 12:56:21 -04:00
movieobjects 1 2020-04-22 12:56:21 -04:00
networksystem Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
particles fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
public Only enable studio perf counters when profiling 2024-09-13 04:14:56 +02:00
raytrace 1 2020-04-22 12:56:21 -04:00
replay Fix CreateThreadPool 2022-11-20 19:32:30 +02:00
scenefilecache fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
scripts Testing prerelease 2024-09-09 17:11:59 +02:00
sdklauncher change output path in all vpc 2020-10-22 21:00:42 +03:00
serverbrowser serverbrowser: copy gametype to map name in quicklist 2023-02-16 17:16:35 +03:00
sfmobjects 1 2020-04-22 12:56:21 -04:00
soundemittersystem fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
soundsystem fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
sourcevr 1 2020-04-22 12:56:21 -04:00
stub_steam waf: don't install some shared libraries when building sdk only 2023-05-24 16:46:25 +00:00
studiorender win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
thirdparty@03bc0592cf Added zstd for windows 2024-07-19 20:04:18 +02:00
tier0 Added VPROF option & fixed vprof 2024-08-30 06:15:40 +02:00
tier1 Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
tier2 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
tier3 arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
togl fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
togles togles: don't use alpha channel in dxt1 decompression for textures without it 2023-04-06 14:36:14 +03:00
tools change output path in all vpc 2020-10-22 21:00:42 +03:00
tracker change output path in all vpc 2020-10-22 21:00:42 +03:00
unicode fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
unitlib workflows: add tests.yml 2022-08-17 12:54:11 +03:00
unittests unitests: add mathlib test 2023-04-23 23:45:09 +03:00
utils We have now better angle update 2024-09-12 22:33:24 +02:00
vgui2 fix build for latest musl 2023-11-08 13:26:46 +00:00
vguimatsurface inputsystem: fix UB in touch events callback, make touch more responsive 2023-08-17 14:31:43 +03:00
video Fix macOS build (#146) 2022-11-27 16:48:27 +03:00
vpc_scripts Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
vphysics Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
vpklib Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
vstdlib Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
vtf vtf: fix vtf loading for windows arm( and for other platforms ) 2023-08-14 18:26:28 +03:00
.clang-format Updated clang format 2024-08-30 23:12:32 +02:00
.gitignore Updated submodules 2024-09-10 21:17:24 +02:00
.gitmodules Prefer https for cloning 2024-09-08 03:07:06 +02:00
LICENSE add LICENSE file 2020-12-16 15:14:33 +03:00
README.md Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
thirdpartylegalnotices.txt add LICENSE file 2020-12-16 15:14:33 +03:00
waf Added new compression for floats 2024-07-17 08:29:22 +02:00
waf.bat fix loading libraries with lib prefix 2021-04-08 22:40:26 +03:00
wscript put back again to fast fp 2024-09-04 00:33:04 +02:00

Counter-Strike: Source Enhanced

Started from a fork of: https://github.com/nillerusr/source-engine
A huge thanks to him for having port most of the valve project generator stuff to waf.

How to build:

First install dependencies: https://github.com/nillerusr/source-engine/wiki/Source-Engine-(EN)
You also need zstd library.

To compile for CS:S Enhanced a command line can look like so: ./waf configure clangdb install -p -o build -T fastnative --prefix ./gamedata/css_enhanced/game

  • clangdb generates compilation database for LSP
  • install installs into the prefix ../css_enhanced the binaries
  • -T fastnative, compiler build the source code for a performance oriented release for your specific machine.
  • -d for dedicated (server) build.
  • -P <0-4> is to enable profiling with different levels, 1 is usually enough if you want to know what takes more framerate.

How to play:

  • Compile the game as above.
  • Run the game with hl2_launcher(.exe) -game cstrike.
  • I have my own server at cssserv.xutaxkamay.com, when it isn't down.

What was enhanced:

A lot! If you're curious you can look on the commit log, but here's the most interesting things:

  • Trigger prediction, output event prediction. (this caused the player's mistmatching between server and client)
  • Local player interpolation fixed without doing sub-ticks. (this is known as your screen not matching the server/client's tick view)
  • Lag compensation fixed. (Animations are server controlled now)
  • SetupBones being different from client and server due to the fact that IKs weren't enabled.
  • No autobhop lag.
  • fps_max 0 is possible now without speedhacking. (you can get more than 1k fps)
  • More performance in general, for example in Windows, I removed the legacy input system that took around 300 fps in fullscreen.
  • You can use ARM servers to run a dedicated server (this is huge, since servers have a lot of power consumption).
  • Network compression mostly removed so the client get the exact values from the server
  • zstd compression with trained data so that it compress (and decompress) very fast for a very good ratio. (around 1/10)
  • Added new weapon, M82A1

And more to come (TODO):

  • New weapons coming, thinking gluon gun & m82a1
  • Shareable skins where you can use your own skins and other people will see them.
  • And much more to come ...
  • Replay
  • Source TV and recordings that can display the exact things that the player has seen on his screen by re-using lag compensation.
  • Hit indicator
  • A timer
  • m_rawinput 2 that aligns the angles to a tick.
  • General bug fixes like edge bugs, surf ramp bugs ...
  • Sphere/cylinder hitboxes