css_enhanced_waf/game/server
Kamay Xutax 96a8e373be Since there's trigger prediction, we send everything
adjusted also client frame for full updates
2024-08-23 19:52:32 +02:00
..
cstrike Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
dod add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
episodic fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
hl1 Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
hl2 Since there's trigger prediction, we send everything 2024-08-23 19:52:32 +02:00
hl2mp game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0f) 2022-08-16 18:41:34 +03:00
NextBot arm64 : fix mempool align 2022-06-05 01:14:23 +03:00
portal game: fix compilation problems for clang 2022-06-20 14:17:53 +03:00
sdk 1 2020-04-22 12:56:21 -04:00
actanimating.cpp 1 2020-04-22 12:56:21 -04:00
actanimating.h 1 2020-04-22 12:56:21 -04:00
ai_activity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_baseactor.cpp 1 2020-04-22 12:56:21 -04:00
ai_baseactor.h 1 2020-04-22 12:56:21 -04:00
ai_basehumanoid.cpp 1 2020-04-22 12:56:21 -04:00
ai_basehumanoid.h 1 2020-04-22 12:56:21 -04:00
ai_basenpc.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
ai_basenpc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_basenpc_flyer.cpp 1 2020-04-22 12:56:21 -04:00
ai_basenpc_flyer.h 1 2020-04-22 12:56:21 -04:00
ai_basenpc_flyer_new.cpp 1 2020-04-22 12:56:21 -04:00
ai_basenpc_flyer_new.h 1 2020-04-22 12:56:21 -04:00
ai_basenpc_movement.cpp 1 2020-04-22 12:56:21 -04:00
ai_basenpc_physicsflyer.cpp 1 2020-04-22 12:56:21 -04:00
ai_basenpc_physicsflyer.h 1 2020-04-22 12:56:21 -04:00
ai_basenpc_schedule.cpp 1 2020-04-22 12:56:21 -04:00
ai_basenpc_squad.cpp 1 2020-04-22 12:56:21 -04:00
ai_behavior.cpp 1 2020-04-22 12:56:21 -04:00
ai_behavior.h 1 2020-04-22 12:56:21 -04:00
ai_behavior_assault.cpp game: fix typo in logical expression (ValveSoftware/source-sdk-2013#502) 2022-08-16 17:24:18 +03:00
ai_behavior_assault.h 1 2020-04-22 12:56:21 -04:00
ai_behavior_fear.cpp 1 2020-04-22 12:56:21 -04:00
ai_behavior_fear.h 1 2020-04-22 12:56:21 -04:00
ai_behavior_follow.cpp game/server: fix some Asan issues 2022-07-29 04:34:23 +03:00
ai_behavior_follow.h fix some AddressSanitizer issues 2022-06-14 13:16:08 +03:00
ai_behavior_lead.cpp game: init uninitialized variables 2022-05-01 20:09:55 +03:00
ai_behavior_lead.h 1 2020-04-22 12:56:21 -04:00
ai_behavior_passenger.cpp 1 2020-04-22 12:56:21 -04:00
ai_behavior_passenger.h 1 2020-04-22 12:56:21 -04:00
ai_behavior_rappel.cpp 1 2020-04-22 12:56:21 -04:00
ai_behavior_rappel.h 1 2020-04-22 12:56:21 -04:00
ai_behavior_standoff.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_behavior_standoff.h 1 2020-04-22 12:56:21 -04:00
ai_blended_movement.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_blended_movement.h 1 2020-04-22 12:56:21 -04:00
ai_component.h game/server: fix AI_TaskFailureCode_t size 2022-06-05 03:30:44 +03:00
ai_concommands.cpp 1 2020-04-22 12:56:21 -04:00
ai_condition.cpp 1 2020-04-22 12:56:21 -04:00
ai_condition.h 1 2020-04-22 12:56:21 -04:00
AI_Criteria.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
AI_Criteria.h misaligment fixes 2022-05-15 21:09:59 +03:00
ai_debug.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_default.cpp 1 2020-04-22 12:56:21 -04:00
ai_default.h 1 2020-04-22 12:56:21 -04:00
ai_dynamiclink.cpp 1 2020-04-22 12:56:21 -04:00
ai_dynamiclink.h 1 2020-04-22 12:56:21 -04:00
ai_event.cpp 1 2020-04-22 12:56:21 -04:00
ai_eventresponse.cpp 1 2020-04-22 12:56:21 -04:00
ai_eventresponse.h 1 2020-04-22 12:56:21 -04:00
ai_goalentity.cpp 1 2020-04-22 12:56:21 -04:00
ai_goalentity.h 1 2020-04-22 12:56:21 -04:00
ai_hint.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
ai_hint.h 1 2020-04-22 12:56:21 -04:00
ai_hull.cpp 1 2020-04-22 12:56:21 -04:00
ai_hull.h 1 2020-04-22 12:56:21 -04:00
ai_initutils.cpp 1 2020-04-22 12:56:21 -04:00
ai_initutils.h 1 2020-04-22 12:56:21 -04:00
AI_Interest_Target.cpp 1 2020-04-22 12:56:21 -04:00
AI_Interest_Target.h 1 2020-04-22 12:56:21 -04:00
ai_link.cpp 1 2020-04-22 12:56:21 -04:00
ai_link.h 1 2020-04-22 12:56:21 -04:00
ai_localnavigator.cpp 1 2020-04-22 12:56:21 -04:00
ai_localnavigator.h 1 2020-04-22 12:56:21 -04:00
ai_looktarget.cpp 1 2020-04-22 12:56:21 -04:00
ai_looktarget.h 1 2020-04-22 12:56:21 -04:00
ai_memory.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
ai_memory.h 1 2020-04-22 12:56:21 -04:00
ai_motor.cpp 1 2020-04-22 12:56:21 -04:00
ai_motor.h 1 2020-04-22 12:56:21 -04:00
ai_moveprobe.cpp 1 2020-04-22 12:56:21 -04:00
ai_moveprobe.h 1 2020-04-22 12:56:21 -04:00
ai_moveshoot.cpp 1 2020-04-22 12:56:21 -04:00
ai_moveshoot.h 1 2020-04-22 12:56:21 -04:00
ai_movesolver.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_movesolver.h 1 2020-04-22 12:56:21 -04:00
ai_movetypes.h 1 2020-04-22 12:56:21 -04:00
ai_namespaces.cpp 1 2020-04-22 12:56:21 -04:00
ai_namespaces.h 1 2020-04-22 12:56:21 -04:00
ai_navgoaltype.h 1 2020-04-22 12:56:21 -04:00
ai_navigator.cpp win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
ai_navigator.h game/server: fix AI_TaskFailureCode_t size 2022-06-05 03:30:44 +03:00
ai_navtype.h 1 2020-04-22 12:56:21 -04:00
ai_network.cpp game/server: fix some Asan issues 2022-07-29 04:34:23 +03:00
ai_network.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
ai_networkmanager.cpp 1 2020-04-22 12:56:21 -04:00
ai_networkmanager.h 1 2020-04-22 12:56:21 -04:00
ai_node.cpp 1 2020-04-22 12:56:21 -04:00
ai_node.h 1 2020-04-22 12:56:21 -04:00
ai_npcstate.h 1 2020-04-22 12:56:21 -04:00
ai_obstacle_type.h 1 2020-04-22 12:56:21 -04:00
ai_pathfinder.cpp 1 2020-04-22 12:56:21 -04:00
ai_pathfinder.h 1 2020-04-22 12:56:21 -04:00
ai_planesolver.cpp 1 2020-04-22 12:56:21 -04:00
ai_planesolver.h 1 2020-04-22 12:56:21 -04:00
ai_playerally.cpp game/server: fix build 2022-03-02 20:47:19 +03:00
ai_playerally.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_relationship.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
AI_ResponseSystem.cpp misaligment fixes 2022-05-15 21:09:59 +03:00
AI_ResponseSystem.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_route.cpp 1 2020-04-22 12:56:21 -04:00
ai_route.h 1 2020-04-22 12:56:21 -04:00
ai_routedist.h 1 2020-04-22 12:56:21 -04:00
ai_saverestore.cpp 1 2020-04-22 12:56:21 -04:00
ai_saverestore.h 1 2020-04-22 12:56:21 -04:00
ai_schedule.cpp 1 2020-04-22 12:56:21 -04:00
ai_schedule.h 1 2020-04-22 12:56:21 -04:00
ai_scriptconditions.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
ai_scriptconditions.h 1 2020-04-22 12:56:21 -04:00
ai_senses.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
ai_senses.h 1 2020-04-22 12:56:21 -04:00
ai_sentence.cpp 1 2020-04-22 12:56:21 -04:00
ai_sentence.h 1 2020-04-22 12:56:21 -04:00
ai_speech.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
ai_speech.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ai_speechfilter.cpp 1 2020-04-22 12:56:21 -04:00
ai_speechfilter.h 1 2020-04-22 12:56:21 -04:00
ai_squad.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
ai_squad.h 1 2020-04-22 12:56:21 -04:00
ai_squadslot.cpp 1 2020-04-22 12:56:21 -04:00
ai_squadslot.h 1 2020-04-22 12:56:21 -04:00
ai_tacticalservices.cpp 1 2020-04-22 12:56:21 -04:00
ai_tacticalservices.h 1 2020-04-22 12:56:21 -04:00
ai_task.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
ai_task.h game/server: fix AI_TaskFailureCode_t size 2022-06-05 03:30:44 +03:00
ai_trackpather.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
ai_trackpather.h 1 2020-04-22 12:56:21 -04:00
ai_utils.cpp 1 2020-04-22 12:56:21 -04:00
ai_utils.h 1 2020-04-22 12:56:21 -04:00
ai_waypoint.cpp 1 2020-04-22 12:56:21 -04:00
ai_waypoint.h 1 2020-04-22 12:56:21 -04:00
base_gameinterface.cpp 1 2020-04-22 12:56:21 -04:00
base_transmit_proxy.cpp 1 2020-04-22 12:56:21 -04:00
base_transmit_proxy.h 1 2020-04-22 12:56:21 -04:00
baseanimating.cpp Fixed server side setupbones 2024-08-23 00:18:07 +02:00
baseanimating.h Fixed server side setupbones 2024-08-23 00:18:07 +02:00
BaseAnimatingOverlay.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
BaseAnimatingOverlay.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
basebludgeonweapon.cpp 1 2020-04-22 12:56:21 -04:00
basebludgeonweapon.h 1 2020-04-22 12:56:21 -04:00
basecombatcharacter.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
basecombatcharacter.h amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
basecombatweapon.cpp Since there's trigger prediction, we send everything 2024-08-23 19:52:32 +02:00
basecombatweapon.h 1 2020-04-22 12:56:21 -04:00
baseentity.cpp Since there's trigger prediction, we send everything 2024-08-23 19:52:32 +02:00
baseentity.h Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
baseflex.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
baseflex.h 1 2020-04-22 12:56:21 -04:00
basegrenade_concussion.cpp 1 2020-04-22 12:56:21 -04:00
basegrenade_contact.cpp 1 2020-04-22 12:56:21 -04:00
basegrenade_timed.cpp 1 2020-04-22 12:56:21 -04:00
basemultiplayerplayer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
basemultiplayerplayer.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
BasePropDoor.h 1 2020-04-22 12:56:21 -04:00
basetempentity.cpp 1 2020-04-22 12:56:21 -04:00
basetempentity.h 1 2020-04-22 12:56:21 -04:00
basetoggle.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
baseviewmodel.cpp 1 2020-04-22 12:56:21 -04:00
baseviewmodel.h 1 2020-04-22 12:56:21 -04:00
bitstring.cpp 1 2020-04-22 12:56:21 -04:00
bitstring.h 1 2020-04-22 12:56:21 -04:00
bmodels.cpp Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
buttons.cpp 1 2020-04-22 12:56:21 -04:00
buttons.h 1 2020-04-22 12:56:21 -04:00
cbase.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cbase.h 1 2020-04-22 12:56:21 -04:00
client.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
client.h 1 2020-04-22 12:56:21 -04:00
colorcorrection.cpp 1 2020-04-22 12:56:21 -04:00
colorcorrectionvolume.cpp 1 2020-04-22 12:56:21 -04:00
CommentarySystem.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
controlentities.cpp 1 2020-04-22 12:56:21 -04:00
cplane.cpp 1 2020-04-22 12:56:21 -04:00
cplane.h 1 2020-04-22 12:56:21 -04:00
CRagdollMagnet.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
CRagdollMagnet.h 1 2020-04-22 12:56:21 -04:00
damagemodifier.cpp 1 2020-04-22 12:56:21 -04:00
damagemodifier.h 1 2020-04-22 12:56:21 -04:00
data_collector.cpp 1 2020-04-22 12:56:21 -04:00
data_collector.h 1 2020-04-22 12:56:21 -04:00
doors.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
doors.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
dynamiclight.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
effects.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
effects.h 1 2020-04-22 12:56:21 -04:00
EffectsServer.cpp 1 2020-04-22 12:56:21 -04:00
enginecallback.h 1 2020-04-22 12:56:21 -04:00
entity_tools_server.cpp 1 2020-04-22 12:56:21 -04:00
entityapi.h 1 2020-04-22 12:56:21 -04:00
entityblocker.cpp 1 2020-04-22 12:56:21 -04:00
entityblocker.h 1 2020-04-22 12:56:21 -04:00
EntityDissolve.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
EntityDissolve.h 1 2020-04-22 12:56:21 -04:00
EntityFlame.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
EntityFlame.h 1 2020-04-22 12:56:21 -04:00
entityinput.h 1 2020-04-22 12:56:21 -04:00
entitylist.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
entitylist.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
entityoutput.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
EntityParticleTrail.cpp 1 2020-04-22 12:56:21 -04:00
EntityParticleTrail.h 1 2020-04-22 12:56:21 -04:00
env_debughistory.cpp 1 2020-04-22 12:56:21 -04:00
env_debughistory.h 1 2020-04-22 12:56:21 -04:00
env_effectsscript.cpp 1 2020-04-22 12:56:21 -04:00
env_entity_maker.cpp 1 2020-04-22 12:56:21 -04:00
env_particlescript.cpp Since there's trigger prediction, we send everything 2024-08-23 19:52:32 +02:00
env_player_surface_trigger.cpp 1 2020-04-22 12:56:21 -04:00
env_player_surface_trigger.h 1 2020-04-22 12:56:21 -04:00
env_projectedtexture.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
env_screenoverlay.cpp 1 2020-04-22 12:56:21 -04:00
env_texturetoggle.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
env_tonemap_controller.cpp 1 2020-04-22 12:56:21 -04:00
env_zoom.cpp 1 2020-04-22 12:56:21 -04:00
env_zoom.h 1 2020-04-22 12:56:21 -04:00
EnvBeam.cpp 1 2020-04-22 12:56:21 -04:00
EnvFade.cpp 1 2020-04-22 12:56:21 -04:00
EnvHudHint.cpp 1 2020-04-22 12:56:21 -04:00
EnvLaser.cpp 1 2020-04-22 12:56:21 -04:00
EnvLaser.h 1 2020-04-22 12:56:21 -04:00
EnvMessage.cpp 1 2020-04-22 12:56:21 -04:00
EnvMessage.h 1 2020-04-22 12:56:21 -04:00
envmicrophone.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
envmicrophone.h 1 2020-04-22 12:56:21 -04:00
EnvShake.cpp 1 2020-04-22 12:56:21 -04:00
EnvSpark.cpp 1 2020-04-22 12:56:21 -04:00
envspark.h 1 2020-04-22 12:56:21 -04:00
event_tempentity_tester.cpp 1 2020-04-22 12:56:21 -04:00
event_tempentity_tester.h 1 2020-04-22 12:56:21 -04:00
EventLog.cpp 1 2020-04-22 12:56:21 -04:00
EventLog.h 1 2020-04-22 12:56:21 -04:00
eventqueue.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
explode.cpp 1 2020-04-22 12:56:21 -04:00
explode.h 1 2020-04-22 12:56:21 -04:00
filters.cpp 1 2020-04-22 12:56:21 -04:00
filters.h 1 2020-04-22 12:56:21 -04:00
fire.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fire.h 1 2020-04-22 12:56:21 -04:00
fire_smoke.cpp 1 2020-04-22 12:56:21 -04:00
fire_smoke.h 1 2020-04-22 12:56:21 -04:00
fish.cpp 1 2020-04-22 12:56:21 -04:00
fish.h 1 2020-04-22 12:56:21 -04:00
fogcontroller.cpp 1 2020-04-22 12:56:21 -04:00
fogcontroller.h 1 2020-04-22 12:56:21 -04:00
forcefeedback.cpp 1 2020-04-22 12:56:21 -04:00
fourwheelvehiclephysics.cpp 1 2020-04-22 12:56:21 -04:00
fourwheelvehiclephysics.h 1 2020-04-22 12:56:21 -04:00
func_areaportal.cpp fix address sanitizer issues 2022-04-25 17:21:00 +03:00
func_areaportalbase.cpp 1 2020-04-22 12:56:21 -04:00
func_areaportalbase.h 1 2020-04-22 12:56:21 -04:00
func_areaportalwindow.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
func_areaportalwindow.h 1 2020-04-22 12:56:21 -04:00
func_break.cpp game(hl1): fix UTIL_DropToFloor 2022-08-31 18:22:56 +03:00
func_break.h 1 2020-04-22 12:56:21 -04:00
func_breakablesurf.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
func_breakablesurf.h 1 2020-04-22 12:56:21 -04:00
func_dust.cpp game: init uninitialized variables 2022-05-01 20:09:55 +03:00
func_ladder_endpoint.cpp 1 2020-04-22 12:56:21 -04:00
func_lod.cpp 1 2020-04-22 12:56:21 -04:00
func_movelinear.cpp 1 2020-04-22 12:56:21 -04:00
func_movelinear.h 1 2020-04-22 12:56:21 -04:00
func_occluder.cpp 1 2020-04-22 12:56:21 -04:00
func_reflective_glass.cpp 1 2020-04-22 12:56:21 -04:00
func_smokevolume.cpp 1 2020-04-22 12:56:21 -04:00
functorutils.h 1 2020-04-22 12:56:21 -04:00
game.cpp 1 2020-04-22 12:56:21 -04:00
game.h 1 2020-04-22 12:56:21 -04:00
game_ui.cpp 1 2020-04-22 12:56:21 -04:00
gamedll_replay.cpp 1 2020-04-22 12:56:21 -04:00
gamehandle.cpp 1 2020-04-22 12:56:21 -04:00
gameinterface.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
gameinterface.h 1 2020-04-22 12:56:21 -04:00
GameStats.cpp 1 2020-04-22 12:56:21 -04:00
GameStats_BasicStatsFunctions.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
gametrace_dll.cpp 1 2020-04-22 12:56:21 -04:00
gameweaponmanager.cpp 1 2020-04-22 12:56:21 -04:00
gameweaponmanager.h 1 2020-04-22 12:56:21 -04:00
genericactor.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
genericmonster.cpp 1 2020-04-22 12:56:21 -04:00
gib.cpp 1 2020-04-22 12:56:21 -04:00
gib.h 1 2020-04-22 12:56:21 -04:00
globals.cpp 1 2020-04-22 12:56:21 -04:00
globals.h 1 2020-04-22 12:56:21 -04:00
globalstate.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
globalstate.h 1 2020-04-22 12:56:21 -04:00
globalstate_private.h 1 2020-04-22 12:56:21 -04:00
grenadethrown.cpp 1 2020-04-22 12:56:21 -04:00
grenadethrown.h 1 2020-04-22 12:56:21 -04:00
guntarget.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
h_ai.cpp 1 2020-04-22 12:56:21 -04:00
h_cycler.cpp 1 2020-04-22 12:56:21 -04:00
h_cycler.h 1 2020-04-22 12:56:21 -04:00
h_export.cpp fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
hierarchy.cpp 1 2020-04-22 12:56:21 -04:00
hierarchy.h 1 2020-04-22 12:56:21 -04:00
hl1_CBaseHelicopter.h 1 2020-04-22 12:56:21 -04:00
hltvdirector.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
hltvdirector.h 1 2020-04-22 12:56:21 -04:00
ilagcompensationmanager.h Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
info_camera_link.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
info_camera_link.h 1 2020-04-22 12:56:21 -04:00
info_overlay_accessor.cpp 1 2020-04-22 12:56:21 -04:00
init_factory.cpp 1 2020-04-22 12:56:21 -04:00
init_factory.h 1 2020-04-22 12:56:21 -04:00
intermission.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
iscorer.h 1 2020-04-22 12:56:21 -04:00
iservervehicle.h 1 2020-04-22 12:56:21 -04:00
item_world.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
items.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
lightglow.cpp 1 2020-04-22 12:56:21 -04:00
lights.cpp 1 2020-04-22 12:56:21 -04:00
lights.h 1 2020-04-22 12:56:21 -04:00
locksounds.h 1 2020-04-22 12:56:21 -04:00
logic_achievement.cpp 1 2020-04-22 12:56:21 -04:00
logic_measure_movement.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
logic_mirror_movement.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
logic_navigation.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
logicauto.cpp 1 2020-04-22 12:56:21 -04:00
logicentities.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
logicrelay.cpp 1 2020-04-22 12:56:21 -04:00
logicrelay.h 1 2020-04-22 12:56:21 -04:00
mapentities.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
mapentities.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
maprules.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
maprules.h 1 2020-04-22 12:56:21 -04:00
MaterialModifyControl.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
message_entity.cpp 1 2020-04-22 12:56:21 -04:00
modelentities.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
modelentities.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
monstermaker.cpp game(hl1): fix stupid mp5 recoil 2022-08-23 18:17:31 +03:00
monstermaker.h 1 2020-04-22 12:56:21 -04:00
movehelper_server.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
movehelper_server.h 1 2020-04-22 12:56:21 -04:00
movement.cpp 1 2020-04-22 12:56:21 -04:00
movie_explosion.cpp 1 2020-04-22 12:56:21 -04:00
movie_explosion.h 1 2020-04-22 12:56:21 -04:00
nav.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
nav_area.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
nav_area.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
nav_colors.cpp 1 2020-04-22 12:56:21 -04:00
nav_colors.h 1 2020-04-22 12:56:21 -04:00
nav_edit.cpp 1 2020-04-22 12:56:21 -04:00
nav_entities.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
nav_entities.h 1 2020-04-22 12:56:21 -04:00
nav_file.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
nav_generate.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
nav_ladder.cpp 1 2020-04-22 12:56:21 -04:00
nav_ladder.h 1 2020-04-22 12:56:21 -04:00
nav_merge.cpp 1 2020-04-22 12:56:21 -04:00
nav_mesh.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
nav_mesh.h fix no return in EditDestroyNotification 2022-07-28 16:02:15 +03:00
nav_mesh.vpc 1 2020-04-22 12:56:21 -04:00
nav_mesh_factory.cpp 1 2020-04-22 12:56:21 -04:00
nav_node.cpp 1 2020-04-22 12:56:21 -04:00
nav_node.h 1 2020-04-22 12:56:21 -04:00
nav_pathfind.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
nav_simplify.cpp 1 2020-04-22 12:56:21 -04:00
ndebugoverlay.cpp Fixed few stuff & now server bullet impacts are events 2024-07-26 05:34:50 +02:00
ndebugoverlay.h 1 2020-04-22 12:56:21 -04:00
networkstringtable_gamedll.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
npc_talker.cpp 1 2020-04-22 12:56:21 -04:00
npc_talker.h 1 2020-04-22 12:56:21 -04:00
npc_vehicledriver.cpp 1 2020-04-22 12:56:21 -04:00
npc_vehicledriver.h 1 2020-04-22 12:56:21 -04:00
particle_fire.cpp 1 2020-04-22 12:56:21 -04:00
particle_fire.h 1 2020-04-22 12:56:21 -04:00
particle_light.cpp 1 2020-04-22 12:56:21 -04:00
particle_light.h 1 2020-04-22 12:56:21 -04:00
particle_smokegrenade.cpp 1 2020-04-22 12:56:21 -04:00
particle_smokegrenade.h 1 2020-04-22 12:56:21 -04:00
particle_system.cpp 1 2020-04-22 12:56:21 -04:00
particle_system.h 1 2020-04-22 12:56:21 -04:00
pathcorner.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
pathtrack.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
pathtrack.h 1 2020-04-22 12:56:21 -04:00
phys_controller.cpp 1 2020-04-22 12:56:21 -04:00
phys_controller.h 1 2020-04-22 12:56:21 -04:00
physconstraint.cpp 1 2020-04-22 12:56:21 -04:00
physconstraint.h 1 2020-04-22 12:56:21 -04:00
physconstraint_sounds.h 1 2020-04-22 12:56:21 -04:00
physgun.cpp 1 2020-04-22 12:56:21 -04:00
physics.cpp game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL (ValveSoftware/source-sdk-2013#515) 2022-08-16 17:05:58 +03:00
physics.h 1 2020-04-22 12:56:21 -04:00
physics_bone_follower.cpp 1 2020-04-22 12:56:21 -04:00
physics_bone_follower.h 1 2020-04-22 12:56:21 -04:00
physics_cannister.cpp 1 2020-04-22 12:56:21 -04:00
physics_cannister.h 1 2020-04-22 12:56:21 -04:00
physics_collisionevent.h 1 2020-04-22 12:56:21 -04:00
physics_fx.cpp 1 2020-04-22 12:56:21 -04:00
physics_fx.h 1 2020-04-22 12:56:21 -04:00
physics_impact_damage.cpp 1 2020-04-22 12:56:21 -04:00
physics_impact_damage.h 1 2020-04-22 12:56:21 -04:00
physics_main.cpp Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
physics_npc_solver.cpp 1 2020-04-22 12:56:21 -04:00
physics_npc_solver.h 1 2020-04-22 12:56:21 -04:00
physics_prop_ragdoll.cpp 1 2020-04-22 12:56:21 -04:00
physics_prop_ragdoll.h 1 2020-04-22 12:56:21 -04:00
physobj.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
physobj.h 1 2020-04-22 12:56:21 -04:00
plasma.cpp 1 2020-04-22 12:56:21 -04:00
plasma.h 1 2020-04-22 12:56:21 -04:00
player.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
player.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
player_command.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
player_command.h 1 2020-04-22 12:56:21 -04:00
player_lagcompensation.cpp Changed animation data to simulation data 2024-07-17 08:08:43 +02:00
player_pickup.cpp 1 2020-04-22 12:56:21 -04:00
player_pickup.h game: fix spin_none,spin_zaxis physgun interactions 2022-06-26 22:42:13 +03:00
player_resource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
player_resource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
playerinfomanager.cpp 1 2020-04-22 12:56:21 -04:00
playerinfomanager.h 1 2020-04-22 12:56:21 -04:00
playerlocaldata.cpp Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
playerlocaldata.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
plugin_check.cpp 1 2020-04-22 12:56:21 -04:00
point_camera.cpp 1 2020-04-22 12:56:21 -04:00
point_camera.h 1 2020-04-22 12:56:21 -04:00
point_devshot_camera.cpp 1 2020-04-22 12:56:21 -04:00
point_playermoveconstraint.cpp 1 2020-04-22 12:56:21 -04:00
point_spotlight.cpp Since there's trigger prediction, we send everything 2024-08-23 19:52:32 +02:00
point_template.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
point_template.h 1 2020-04-22 12:56:21 -04:00
pointanglesensor.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
PointAngularVelocitySensor.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
pointhurt.cpp 1 2020-04-22 12:56:21 -04:00
pointteleport.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
props.cpp game(hl1): fix UTIL_DropToFloor 2022-08-31 18:22:56 +03:00
props.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
pushentity.h 1 2020-04-22 12:56:21 -04:00
ragdoll_manager.cpp 1 2020-04-22 12:56:21 -04:00
RagdollBoogie.cpp 1 2020-04-22 12:56:21 -04:00
RagdollBoogie.h 1 2020-04-22 12:56:21 -04:00
recipientfilter.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
recipientfilter.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
rope.cpp Changed animation data to simulation data 2024-07-17 08:08:43 +02:00
rope.h 1 2020-04-22 12:56:21 -04:00
saverestore_gamedll.cpp 1 2020-04-22 12:56:21 -04:00
sceneentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
sceneentity.h 1 2020-04-22 12:56:21 -04:00
scratchpad_gamedll_helpers.cpp 1 2020-04-22 12:56:21 -04:00
scratchpad_gamedll_helpers.h 1 2020-04-22 12:56:21 -04:00
scripted.cpp 1 2020-04-22 12:56:21 -04:00
scripted.h 1 2020-04-22 12:56:21 -04:00
scriptedtarget.cpp 1 2020-04-22 12:56:21 -04:00
scriptedtarget.h 1 2020-04-22 12:56:21 -04:00
sendproxy.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
sendproxy.h 1 2020-04-22 12:56:21 -04:00
server_base.vpc Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
server_cstrike.vpc add csrike source code 2022-03-02 11:45:17 +03:00
server_dod.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
server_episodic.vpc 1 2020-04-22 12:56:21 -04:00
server_hl1.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
server_hl1mp.vpc misaligment fixes 2022-05-15 21:09:59 +03:00
server_hl2.vpc 1 2020-04-22 12:56:21 -04:00
server_hl2mp.vpc 1 2020-04-22 12:56:21 -04:00
server_portal.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
serverbenchmark_base.cpp 1 2020-04-22 12:56:21 -04:00
serverbenchmark_base.h 1 2020-04-22 12:56:21 -04:00
ServerNetworkProperty.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
ServerNetworkProperty.h 1 2020-04-22 12:56:21 -04:00
shadowcontrol.cpp 1 2020-04-22 12:56:21 -04:00
SkyCamera.cpp 1 2020-04-22 12:56:21 -04:00
SkyCamera.h 1 2020-04-22 12:56:21 -04:00
slideshow_display.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
smoke_trail.cpp 1 2020-04-22 12:56:21 -04:00
smoke_trail.h 1 2020-04-22 12:56:21 -04:00
smokestack.cpp 1 2020-04-22 12:56:21 -04:00
smokestack.h 1 2020-04-22 12:56:21 -04:00
sound.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
soundent.cpp 1 2020-04-22 12:56:21 -04:00
soundent.h 1 2020-04-22 12:56:21 -04:00
soundscape.cpp 1 2020-04-22 12:56:21 -04:00
soundscape.h 1 2020-04-22 12:56:21 -04:00
soundscape_system.cpp game: fix linux soundscapes (ValveSoftware/source-sdk-2013#448) 2022-08-16 17:03:33 +03:00
soundscape_system.h 1 2020-04-22 12:56:21 -04:00
spark.h 1 2020-04-22 12:56:21 -04:00
spotlightend.cpp 1 2020-04-22 12:56:21 -04:00
spotlightend.h 1 2020-04-22 12:56:21 -04:00
sprite_perfmonitor.cpp 1 2020-04-22 12:56:21 -04:00
stdafx.cpp 1 2020-04-22 12:56:21 -04:00
steamjet.cpp 1 2020-04-22 12:56:21 -04:00
steamjet.h 1 2020-04-22 12:56:21 -04:00
subs.cpp Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
sun.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
tactical_mission.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
tactical_mission.h 1 2020-04-22 12:56:21 -04:00
tanktrain.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
te.cpp 1 2020-04-22 12:56:21 -04:00
te.h 1 2020-04-22 12:56:21 -04:00
te_armorricochet.cpp 1 2020-04-22 12:56:21 -04:00
te_basebeam.cpp 1 2020-04-22 12:56:21 -04:00
te_basebeam.h 1 2020-04-22 12:56:21 -04:00
te_beamentpoint.cpp 1 2020-04-22 12:56:21 -04:00
te_beaments.cpp 1 2020-04-22 12:56:21 -04:00
te_beamfollow.cpp 1 2020-04-22 12:56:21 -04:00
te_beamlaser.cpp 1 2020-04-22 12:56:21 -04:00
te_beampoints.cpp 1 2020-04-22 12:56:21 -04:00
te_beamring.cpp 1 2020-04-22 12:56:21 -04:00
te_beamringpoint.cpp 1 2020-04-22 12:56:21 -04:00
te_beamspline.cpp 1 2020-04-22 12:56:21 -04:00
te_bloodsprite.cpp 1 2020-04-22 12:56:21 -04:00
te_bloodstream.cpp 1 2020-04-22 12:56:21 -04:00
te_breakmodel.cpp 1 2020-04-22 12:56:21 -04:00
te_bspdecal.cpp 1 2020-04-22 12:56:21 -04:00
te_bubbles.cpp 1 2020-04-22 12:56:21 -04:00
te_bubbletrail.cpp 1 2020-04-22 12:56:21 -04:00
te_clientprojectile.cpp 1 2020-04-22 12:56:21 -04:00
te_decal.cpp 1 2020-04-22 12:56:21 -04:00
te_dynamiclight.cpp 1 2020-04-22 12:56:21 -04:00
te_effect_dispatch.cpp 1 2020-04-22 12:56:21 -04:00
te_effect_dispatch.h 1 2020-04-22 12:56:21 -04:00
te_energysplash.cpp 1 2020-04-22 12:56:21 -04:00
te_explosion.cpp 1 2020-04-22 12:56:21 -04:00
te_fizz.cpp 1 2020-04-22 12:56:21 -04:00
te_footprintdecal.cpp 1 2020-04-22 12:56:21 -04:00
te_glassshatter.cpp 1 2020-04-22 12:56:21 -04:00
te_glowsprite.cpp 1 2020-04-22 12:56:21 -04:00
te_impact.cpp 1 2020-04-22 12:56:21 -04:00
te_killplayerattachments.cpp 1 2020-04-22 12:56:21 -04:00
te_largefunnel.cpp 1 2020-04-22 12:56:21 -04:00
te_muzzleflash.cpp 1 2020-04-22 12:56:21 -04:00
te_particlesystem.cpp 1 2020-04-22 12:56:21 -04:00
te_particlesystem.h 1 2020-04-22 12:56:21 -04:00
te_physicsprop.cpp 1 2020-04-22 12:56:21 -04:00
te_playerdecal.cpp 1 2020-04-22 12:56:21 -04:00
te_projecteddecal.cpp 1 2020-04-22 12:56:21 -04:00
te_showline.cpp 1 2020-04-22 12:56:21 -04:00
te_smoke.cpp 1 2020-04-22 12:56:21 -04:00
te_sparks.cpp 1 2020-04-22 12:56:21 -04:00
te_sprite.cpp 1 2020-04-22 12:56:21 -04:00
te_spritespray.cpp 1 2020-04-22 12:56:21 -04:00
te_worlddecal.cpp 1 2020-04-22 12:56:21 -04:00
team.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
team.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_control_point.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_control_point.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_control_point_master.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_control_point_master.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_control_point_round.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_control_point_round.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_objectiveresource.cpp 1 2020-04-22 12:56:21 -04:00
team_objectiveresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_spawnpoint.cpp 1 2020-04-22 12:56:21 -04:00
team_spawnpoint.h 1 2020-04-22 12:56:21 -04:00
team_train_watcher.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
team_train_watcher.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
TemplateEntities.cpp fix address sanitizer issues 2022-04-25 17:21:00 +03:00
TemplateEntities.h 1 2020-04-22 12:56:21 -04:00
tempmonster.cpp 1 2020-04-22 12:56:21 -04:00
tesla.cpp 1 2020-04-22 12:56:21 -04:00
tesla.h 1 2020-04-22 12:56:21 -04:00
test_proxytoggle.cpp 1 2020-04-22 12:56:21 -04:00
test_stressentities.cpp 1 2020-04-22 12:56:21 -04:00
test_stressentities.h 1 2020-04-22 12:56:21 -04:00
testfunctions.cpp 1 2020-04-22 12:56:21 -04:00
testtraceline.cpp 1 2020-04-22 12:56:21 -04:00
textstatsmgr.cpp 1 2020-04-22 12:56:21 -04:00
textstatsmgr.h 1 2020-04-22 12:56:21 -04:00
timedeventmgr.cpp 1 2020-04-22 12:56:21 -04:00
timedeventmgr.h 1 2020-04-22 12:56:21 -04:00
toolframework_server.cpp 1 2020-04-22 12:56:21 -04:00
toolframework_server.h 1 2020-04-22 12:56:21 -04:00
trains.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
trains.h 1 2020-04-22 12:56:21 -04:00
trigger_area_capture.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
trigger_area_capture.h 1 2020-04-22 12:56:21 -04:00
trigger_portal.cpp 1 2020-04-22 12:56:21 -04:00
triggers.cpp Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
triggers.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
util.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
util.h fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
variant_t.cpp 1 2020-04-22 12:56:21 -04:00
variant_t.h 1 2020-04-22 12:56:21 -04:00
vehicle_base.cpp 1 2020-04-22 12:56:21 -04:00
vehicle_base.h 1 2020-04-22 12:56:21 -04:00
vehicle_baseserver.cpp 1 2020-04-22 12:56:21 -04:00
vehicle_baseserver.h 1 2020-04-22 12:56:21 -04:00
vehicle_choreo_generic.cpp 1 2020-04-22 12:56:21 -04:00
vehicle_sounds.h 1 2020-04-22 12:56:21 -04:00
vguiscreen.cpp Since there's trigger prediction, we send everything 2024-08-23 19:52:32 +02:00
vguiscreen.h 1 2020-04-22 12:56:21 -04:00
vote_controller.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vote_controller.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
waterbullet.cpp 1 2020-04-22 12:56:21 -04:00
waterbullet.h 1 2020-04-22 12:56:21 -04:00
WaterLODControl.cpp 1 2020-04-22 12:56:21 -04:00
wcedit.cpp 1 2020-04-22 12:56:21 -04:00
wcedit.h 1 2020-04-22 12:56:21 -04:00
weapon_cubemap.cpp 1 2020-04-22 12:56:21 -04:00
weight_button.cpp 1 2020-04-22 12:56:21 -04:00
worker_scientist.h 1 2020-04-22 12:56:21 -04:00
world.cpp 1 2020-04-22 12:56:21 -04:00
world.h 1 2020-04-22 12:56:21 -04:00
wscript fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00