css_enhanced_waf/game/client
unknown d03c92b6f0 We have now better angle update
Since it was previously based on old frametime,
you would see your angle changes from previous frametime,
not the current one...
It's now fixed.
2024-09-12 22:33:24 +02:00
..
css_enhanced Added eventqueue prediction 2024-09-05 23:31:50 +02:00
cstrike Added crosshair hitmarker 2024-09-11 09:49:45 +02:00
dod Fixed third person animations 2024-09-08 22:49:32 +02:00
episodic various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
game_controls fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
hl1 Fov cvar fix (#98) 2022-08-03 16:22:17 +03:00
hl2 various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
hl2mp Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
NextBot Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
portal Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
replay add source-sdk-2013 2022-03-01 23:00:42 +03:00
sdk 1 2020-04-22 12:56:21 -04:00
sixense add source-sdk-2013 2022-03-01 23:00:42 +03:00
achievement_notification_panel.cpp game: make achievements work without steam 2022-04-16 13:08:46 +03:00
achievement_notification_panel.h 1 2020-04-22 12:56:21 -04:00
alphamaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedentitytextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedoffsettextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedtextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
AnimateSpecificTextureProxy.cpp 1 2020-04-22 12:56:21 -04:00
animationlayer.h Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
baseanimatedtextureproxy.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
baseanimatedtextureproxy.h 1 2020-04-22 12:56:21 -04:00
baseclientrendertargets.cpp 1 2020-04-22 12:56:21 -04:00
baseclientrendertargets.h 1 2020-04-22 12:56:21 -04:00
basepresence.cpp 1 2020-04-22 12:56:21 -04:00
basepresence.h 1 2020-04-22 12:56:21 -04:00
basepresence_xbox.cpp 1 2020-04-22 12:56:21 -04:00
beamdraw.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
beamdraw.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
bone_merge_cache.cpp 1 2020-04-22 12:56:21 -04:00
bone_merge_cache.h 1 2020-04-22 12:56:21 -04:00
bonetoworldarray.h 1 2020-04-22 12:56:21 -04:00
c_ai_basehumanoid.cpp 1 2020-04-22 12:56:21 -04:00
c_ai_basenpc.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_ai_basenpc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseanimating.cpp Force sequence only if client side animation 2024-09-08 23:26:10 +02:00
c_baseanimating.h Removed potential slow function calls 2024-09-04 00:06:22 +02:00
c_baseanimatingoverlay.cpp Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
c_baseanimatingoverlay.h Fixed server side setupbones 2024-08-23 00:18:07 +02:00
c_basecombatcharacter.cpp Added cl_cs_render_glow_behind_walls 2024-09-09 01:53:25 +02:00
c_basecombatcharacter.h Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
c_basecombatweapon.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatweapon.h 1 2020-04-22 12:56:21 -04:00
c_basedoor.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_basedoor.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_baseentity.cpp Some improvements on ducking and fixed angles not being aligned with prediction 2024-09-11 03:44:15 +02:00
c_baseentity.h Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
c_baseflex.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseflex.h various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseplayer.cpp Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
c_baseplayer.h Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
c_basetempentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basetempentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.h 1 2020-04-22 12:56:21 -04:00
c_breakableprop.cpp 1 2020-04-22 12:56:21 -04:00
c_breakableprop.h 1 2020-04-22 12:56:21 -04:00
c_colorcorrection.cpp 1 2020-04-22 12:56:21 -04:00
c_colorcorrectionvolume.cpp 1 2020-04-22 12:56:21 -04:00
c_dynamiclight.cpp 1 2020-04-22 12:56:21 -04:00
c_effects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_effects.h 1 2020-04-22 12:56:21 -04:00
c_entitydissolve.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_entitydissolve.h 1 2020-04-22 12:56:21 -04:00
c_entityparticletrail.cpp 1 2020-04-22 12:56:21 -04:00
c_env_fog_controller.cpp 1 2020-04-22 12:56:21 -04:00
c_env_fog_controller.h 1 2020-04-22 12:56:21 -04:00
c_env_particlescript.cpp 1 2020-04-22 12:56:21 -04:00
C_Env_Projected_Texture.h 1 2020-04-22 12:56:21 -04:00
c_env_projectedtexture.cpp 1 2020-04-22 12:56:21 -04:00
c_env_screenoverlay.cpp 1 2020-04-22 12:56:21 -04:00
c_env_tonemap_controller.cpp 1 2020-04-22 12:56:21 -04:00
c_fire_smoke.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_fire_smoke.h 1 2020-04-22 12:56:21 -04:00
c_fish.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_forcefeedback.cpp 1 2020-04-22 12:56:21 -04:00
c_func_areaportalwindow.cpp 1 2020-04-22 12:56:21 -04:00
c_func_breakablesurf.cpp 1 2020-04-22 12:56:21 -04:00
c_func_conveyor.cpp 1 2020-04-22 12:56:21 -04:00
c_func_dust.cpp 1 2020-04-22 12:56:21 -04:00
c_func_dust.h 1 2020-04-22 12:56:21 -04:00
c_func_lod.cpp 1 2020-04-22 12:56:21 -04:00
c_func_occluder.cpp game: init uninitialized variables 2022-05-01 20:09:55 +03:00
c_func_reflective_glass.cpp 1 2020-04-22 12:56:21 -04:00
c_func_reflective_glass.h 1 2020-04-22 12:56:21 -04:00
c_func_rotating.cpp Improved lag compensation 2024-01-25 13:27:03 +01:00
c_func_smokevolume.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_func_tracktrain.cpp 1 2020-04-22 12:56:21 -04:00
c_gib.cpp 1 2020-04-22 12:56:21 -04:00
c_gib.h 1 2020-04-22 12:56:21 -04:00
c_hairball.cpp 1 2020-04-22 12:56:21 -04:00
c_impact_effects.cpp 1 2020-04-22 12:56:21 -04:00
c_impact_effects.h 1 2020-04-22 12:56:21 -04:00
c_info_overlay_accessor.cpp 1 2020-04-22 12:56:21 -04:00
c_lightglow.cpp 1 2020-04-22 12:56:21 -04:00
C_MaterialModifyControl.cpp 1 2020-04-22 12:56:21 -04:00
c_movie_explosion.cpp 1 2020-04-22 12:56:21 -04:00
c_particle_fire.cpp 1 2020-04-22 12:56:21 -04:00
c_particle_smokegrenade.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_particle_system.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_physbox.cpp 1 2020-04-22 12:56:21 -04:00
c_physbox.h 1 2020-04-22 12:56:21 -04:00
c_physicsprop.cpp Add PBR support (#91) 2022-08-10 17:41:01 +03:00
c_physicsprop.h 1 2020-04-22 12:56:21 -04:00
c_physmagnet.cpp 1 2020-04-22 12:56:21 -04:00
c_pixel_visibility.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_pixel_visibility.h 1 2020-04-22 12:56:21 -04:00
c_plasma.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerlocaldata.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_point_camera.cpp 1 2020-04-22 12:56:21 -04:00
c_point_camera.h 1 2020-04-22 12:56:21 -04:00
c_point_commentary_node.cpp 1 2020-04-22 12:56:21 -04:00
c_prop_vehicle.cpp 1 2020-04-22 12:56:21 -04:00
c_prop_vehicle.h 1 2020-04-22 12:56:21 -04:00
c_props.cpp 1 2020-04-22 12:56:21 -04:00
c_props.h 1 2020-04-22 12:56:21 -04:00
c_ragdoll_manager.cpp 1 2020-04-22 12:56:21 -04:00
c_recipientfilter.cpp 1 2020-04-22 12:56:21 -04:00
c_recipientfilter.h 1 2020-04-22 12:56:21 -04:00
c_rope.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_rope.h 1 2020-04-22 12:56:21 -04:00
c_rumble.cpp misaligment fixes 2022-05-15 21:09:59 +03:00
c_rumble.h 1 2020-04-22 12:56:21 -04:00
c_sceneentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sceneentity.h 1 2020-04-22 12:56:21 -04:00
c_shadowcontrol.cpp 1 2020-04-22 12:56:21 -04:00
c_slideshow_display.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_slideshow_display.h 1 2020-04-22 12:56:21 -04:00
c_smoke_trail.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_smoke_trail.h 1 2020-04-22 12:56:21 -04:00
c_smokestack.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.h 1 2020-04-22 12:56:21 -04:00
c_spotlight_end.cpp 1 2020-04-22 12:56:21 -04:00
c_sprite.cpp 1 2020-04-22 12:56:21 -04:00
c_sprite.h 1 2020-04-22 12:56:21 -04:00
c_sprite_perfmonitor.cpp 1 2020-04-22 12:56:21 -04:00
c_steamjet.cpp physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
c_stickybolt.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sun.cpp 1 2020-04-22 12:56:21 -04:00
c_sun.h 1 2020-04-22 12:56:21 -04:00
c_te.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_armorricochet.cpp 1 2020-04-22 12:56:21 -04:00
c_te_basebeam.cpp 1 2020-04-22 12:56:21 -04:00
c_te_basebeam.h 1 2020-04-22 12:56:21 -04:00
c_te_beamentpoint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beaments.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamfollow.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamlaser.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beampoints.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamring.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamringpoint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamspline.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bloodsprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bloodstream.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_breakmodel.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bspdecal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bubbles.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bubbletrail.cpp 1 2020-04-22 12:56:21 -04:00
c_te_clientprojectile.cpp 1 2020-04-22 12:56:21 -04:00
c_te_decal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_dynamiclight.cpp 1 2020-04-22 12:56:21 -04:00
c_te_effect_dispatch.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_effect_dispatch.h 1 2020-04-22 12:56:21 -04:00
c_te_energysplash.cpp 1 2020-04-22 12:56:21 -04:00
c_te_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_fizz.cpp 1 2020-04-22 12:56:21 -04:00
c_te_footprint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_glassshatter.cpp 1 2020-04-22 12:56:21 -04:00
c_te_glowsprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_impact.cpp 1 2020-04-22 12:56:21 -04:00
c_te_killplayerattachments.cpp 1 2020-04-22 12:56:21 -04:00
c_te_largefunnel.cpp 1 2020-04-22 12:56:21 -04:00
c_te_legacytempents.cpp Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
c_te_legacytempents.h Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
c_te_muzzleflash.cpp 1 2020-04-22 12:56:21 -04:00
c_te_particlesystem.cpp 1 2020-04-22 12:56:21 -04:00
c_te_particlesystem.h 1 2020-04-22 12:56:21 -04:00
c_te_physicsprop.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_playerdecal.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_projecteddecal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_showline.cpp 1 2020-04-22 12:56:21 -04:00
c_te_smoke.cpp 1 2020-04-22 12:56:21 -04:00
c_te_sparks.cpp 1 2020-04-22 12:56:21 -04:00
c_te_sprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_spritespray.cpp 1 2020-04-22 12:56:21 -04:00
c_te_worlddecal.cpp 1 2020-04-22 12:56:21 -04:00
c_team.cpp 1 2020-04-22 12:56:21 -04:00
c_team.h 1 2020-04-22 12:56:21 -04:00
c_team_objectiveresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_objectiveresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_train_watcher.cpp Added glow 2024-09-08 05:08:42 +02:00
c_team_train_watcher.h 1 2020-04-22 12:56:21 -04:00
c_tesla.cpp 1 2020-04-22 12:56:21 -04:00
c_tesla.h 1 2020-04-22 12:56:21 -04:00
c_test_proxytoggle.cpp 1 2020-04-22 12:56:21 -04:00
c_testtraceline.cpp 1 2020-04-22 12:56:21 -04:00
c_tracer.cpp 1 2020-04-22 12:56:21 -04:00
c_tracer.h 1 2020-04-22 12:56:21 -04:00
c_user_message_register.cpp 1 2020-04-22 12:56:21 -04:00
c_user_message_register.h 1 2020-04-22 12:56:21 -04:00
c_vehicle_choreo_generic.cpp 1 2020-04-22 12:56:21 -04:00
c_vehicle_jeep.cpp 1 2020-04-22 12:56:21 -04:00
c_vehicle_jeep.h 1 2020-04-22 12:56:21 -04:00
c_vguiscreen.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vguiscreen.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vote_controller.cpp game: small fixes 2022-06-04 23:08:40 +03:00
c_vote_controller.h 1 2020-04-22 12:56:21 -04:00
C_WaterLODControl.cpp 1 2020-04-22 12:56:21 -04:00
c_weapon__stubs.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
c_world.cpp 1 2020-04-22 12:56:21 -04:00
c_world.h 1 2020-04-22 12:56:21 -04:00
camomaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
cbase.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
cdll_bounded_cvars.cpp Optimized usercmd network 2024-07-16 05:13:14 +02:00
cdll_bounded_cvars.h 1 2020-04-22 12:56:21 -04:00
cdll_client_int.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
cdll_client_int.h 1 2020-04-22 12:56:21 -04:00
cdll_util.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cdll_util.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cl_animevent.h 1 2020-04-22 12:56:21 -04:00
cl_mat_stub.cpp 1 2020-04-22 12:56:21 -04:00
cl_mat_stub.h 1 2020-04-22 12:56:21 -04:00
classmap.cpp 1 2020-04-22 12:56:21 -04:00
client_base.vpc Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
client_cstrike.vpc Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
client_dod.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_episodic.vpc 1 2020-04-22 12:56:21 -04:00
client_factorylist.cpp 1 2020-04-22 12:56:21 -04:00
client_factorylist.h 1 2020-04-22 12:56:21 -04:00
client_hl1.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_hl1mp.vpc misaligment fixes 2022-05-15 21:09:59 +03:00
client_hl2.vpc Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
client_hl2mp.vpc 1 2020-04-22 12:56:21 -04:00
client_portal.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_thinklist.cpp windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_thinklist.h windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_virtualreality.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
client_virtualreality.h 1 2020-04-22 12:56:21 -04:00
clienteffectprecachesystem.cpp 1 2020-04-22 12:56:21 -04:00
clienteffectprecachesystem.h 1 2020-04-22 12:56:21 -04:00
cliententitylist.cpp Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
cliententitylist.h Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
clientleafsystem.cpp Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
clientleafsystem.h 1 2020-04-22 12:56:21 -04:00
clientmode.h 1 2020-04-22 12:56:21 -04:00
clientmode_normal.cpp 1 2020-04-22 12:56:21 -04:00
clientmode_normal.h 1 2020-04-22 12:56:21 -04:00
clientmode_shared.cpp Precache debug/debugfbtexture1 material 2024-09-08 20:48:41 +02:00
clientmode_shared.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientshadowmgr.cpp Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
clientsideeffects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects_test.cpp 1 2020-04-22 12:56:21 -04:00
clientsteamcontext.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsteamcontext.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
colorcorrectionmgr.cpp 1 2020-04-22 12:56:21 -04:00
colorcorrectionmgr.h 1 2020-04-22 12:56:21 -04:00
commentary_modelviewer.cpp 1 2020-04-22 12:56:21 -04:00
commentary_modelviewer.h 1 2020-04-22 12:56:21 -04:00
death.cpp 1 2020-04-22 12:56:21 -04:00
detailobjectsystem.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
detailobjectsystem.h 1 2020-04-22 12:56:21 -04:00
dummyproxy.cpp 1 2020-04-22 12:56:21 -04:00
EffectsClient.cpp 1 2020-04-22 12:56:21 -04:00
enginesprite.h 1 2020-04-22 12:56:21 -04:00
entity_client_tools.cpp Optimized entity look ups 2024-09-04 22:01:08 +02:00
entityoriginmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
flashlighteffect.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
flashlighteffect.h 1 2020-04-22 12:56:21 -04:00
fontabc.h 1 2020-04-22 12:56:21 -04:00
functionproxy.cpp 1 2020-04-22 12:56:21 -04:00
functionproxy.h 1 2020-04-22 12:56:21 -04:00
fx.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
fx.h 1 2020-04-22 12:56:21 -04:00
fx_blood.cpp 1 2020-04-22 12:56:21 -04:00
fx_blood.h 1 2020-04-22 12:56:21 -04:00
fx_cube.cpp 1 2020-04-22 12:56:21 -04:00
fx_discreetline.cpp 1 2020-04-22 12:56:21 -04:00
fx_discreetline.h 1 2020-04-22 12:56:21 -04:00
fx_envelope.cpp 1 2020-04-22 12:56:21 -04:00
fx_envelope.h 1 2020-04-22 12:56:21 -04:00
fx_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_explosion.h 1 2020-04-22 12:56:21 -04:00
fx_fleck.cpp 1 2020-04-22 12:56:21 -04:00
fx_fleck.h 1 2020-04-22 12:56:21 -04:00
fx_impact.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_impact.h 1 2020-04-22 12:56:21 -04:00
fx_interpvalue.cpp 1 2020-04-22 12:56:21 -04:00
fx_interpvalue.h 1 2020-04-22 12:56:21 -04:00
fx_line.cpp 1 2020-04-22 12:56:21 -04:00
fx_line.h 1 2020-04-22 12:56:21 -04:00
fx_quad.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_quad.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_shelleject.cpp 1 2020-04-22 12:56:21 -04:00
fx_sparks.cpp 1 2020-04-22 12:56:21 -04:00
fx_sparks.h 1 2020-04-22 12:56:21 -04:00
fx_staticline.cpp 1 2020-04-22 12:56:21 -04:00
fx_staticline.h 1 2020-04-22 12:56:21 -04:00
fx_tracer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_trail.cpp 1 2020-04-22 12:56:21 -04:00
fx_trail.h 1 2020-04-22 12:56:21 -04:00
fx_water.cpp 1 2020-04-22 12:56:21 -04:00
fx_water.h 1 2020-04-22 12:56:21 -04:00
gametrace_client.cpp 1 2020-04-22 12:56:21 -04:00
geiger.cpp 1 2020-04-22 12:56:21 -04:00
glow_outline_effect.cpp Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
glow_outline_effect.h Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
glow_overlay.cpp game: fix env_sun sprite disappearing when you look at it 2022-08-04 16:47:14 +03:00
glow_overlay.h 1 2020-04-22 12:56:21 -04:00
history_resource.cpp 1 2020-04-22 12:56:21 -04:00
history_resource.h 1 2020-04-22 12:56:21 -04:00
hltvcamera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hltvcamera.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_animationinfo.cpp 1 2020-04-22 12:56:21 -04:00
hud_base_account.cpp 1 2020-04-22 12:56:21 -04:00
hud_base_account.h 1 2020-04-22 12:56:21 -04:00
hud_baseachievement_tracker.cpp add csrike source code 2022-03-02 11:45:17 +03:00
hud_baseachievement_tracker.h add csrike source code 2022-03-02 11:45:17 +03:00
hud_basechat.cpp game(client): fix touch drawing 2022-09-17 15:57:17 +03:00
hud_basechat.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basetimer.cpp 1 2020-04-22 12:56:21 -04:00
hud_basetimer.h 1 2020-04-22 12:56:21 -04:00
hud_bitmapnumericdisplay.cpp 1 2020-04-22 12:56:21 -04:00
hud_bitmapnumericdisplay.h 1 2020-04-22 12:56:21 -04:00
hud_chat.cpp 1 2020-04-22 12:56:21 -04:00
hud_chat.h 1 2020-04-22 12:56:21 -04:00
hud_closecaption.cpp fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
hud_closecaption.h 1 2020-04-22 12:56:21 -04:00
hud_controlpointicons.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_controlpointicons.h 1 2020-04-22 12:56:21 -04:00
hud_controlpointpanel.cpp 1 2020-04-22 12:56:21 -04:00
hud_crosshair.cpp Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
hud_crosshair.h 1 2020-04-22 12:56:21 -04:00
hud_element_helper.cpp 1 2020-04-22 12:56:21 -04:00
hud_element_helper.h 1 2020-04-22 12:56:21 -04:00
hud_hintdisplay.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_lcd.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
hud_lcd.h 1 2020-04-22 12:56:21 -04:00
hud_macros.h 1 2020-04-22 12:56:21 -04:00
hud_msg.cpp 1 2020-04-22 12:56:21 -04:00
hud_numericdisplay.cpp 1 2020-04-22 12:56:21 -04:00
hud_numericdisplay.h 1 2020-04-22 12:56:21 -04:00
hud_pdump.cpp Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
hud_pdump.h 1 2020-04-22 12:56:21 -04:00
hud_posture.cpp 1 2020-04-22 12:56:21 -04:00
hud_redraw.cpp 1 2020-04-22 12:56:21 -04:00
hud_squadstatus.cpp 1 2020-04-22 12:56:21 -04:00
hud_vehicle.cpp 1 2020-04-22 12:56:21 -04:00
hud_vehicle.h 1 2020-04-22 12:56:21 -04:00
hud_vguiscreencursor.cpp 1 2020-04-22 12:56:21 -04:00
hud_voicestatus.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.h misaligment fixes 2022-05-15 21:09:59 +03:00
hud_weapon.cpp 1 2020-04-22 12:56:21 -04:00
hudelement.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hudtexturehandle.h 1 2020-04-22 12:56:21 -04:00
iclassmap.h 1 2020-04-22 12:56:21 -04:00
icliententityinternal.h 1 2020-04-22 12:56:21 -04:00
iclientmode.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
iclientshadowmgr.h 1 2020-04-22 12:56:21 -04:00
iclientvehicle.h 1 2020-04-22 12:56:21 -04:00
iconsole.h 1 2020-04-22 12:56:21 -04:00
idebugoverlaypanel.h 1 2020-04-22 12:56:21 -04:00
ifpspanel.h 1 2020-04-22 12:56:21 -04:00
ihudlcd.h 1 2020-04-22 12:56:21 -04:00
iinput.h We have now better angle update 2024-09-12 22:33:24 +02:00
iloadingdisc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
imessagechars.h 1 2020-04-22 12:56:21 -04:00
in_camera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_forcefeedback.cpp 1 2020-04-22 12:56:21 -04:00
in_joystick.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_main.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
in_main.h 1 2020-04-22 12:56:21 -04:00
in_mouse.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_touch.cpp game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
inetgraphpanel.h 1 2020-04-22 12:56:21 -04:00
initializer.cpp 1 2020-04-22 12:56:21 -04:00
initializer.h 1 2020-04-22 12:56:21 -04:00
input.h We have now better angle update 2024-09-12 22:33:24 +02:00
interpolatedvar.cpp 1 2020-04-22 12:56:21 -04:00
interpolatedvar.h Added convar to disable hermite interp 2024-09-09 00:12:31 +02:00
ipresence.h 1 2020-04-22 12:56:21 -04:00
iprofiling.h 1 2020-04-22 12:56:21 -04:00
IsNPCProxy.cpp 1 2020-04-22 12:56:21 -04:00
itextmessage.h 1 2020-04-22 12:56:21 -04:00
ivieweffects.h 1 2020-04-22 12:56:21 -04:00
iviewrender.h 1 2020-04-22 12:56:21 -04:00
iviewrender_beams.h 1 2020-04-22 12:56:21 -04:00
ivmodemanager.h 1 2020-04-22 12:56:21 -04:00
kbutton.h 1 2020-04-22 12:56:21 -04:00
lampbeamproxy.cpp 1 2020-04-22 12:56:21 -04:00
lamphaloproxy.cpp 1 2020-04-22 12:56:21 -04:00
mathproxy.cpp 1 2020-04-22 12:56:21 -04:00
matrixproxy.cpp 1 2020-04-22 12:56:21 -04:00
menu.cpp 1 2020-04-22 12:56:21 -04:00
menu.h 1 2020-04-22 12:56:21 -04:00
message.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
MonitorMaterialProxy.cpp 1 2020-04-22 12:56:21 -04:00
movehelper_client.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
movehelper_client.h 1 2020-04-22 12:56:21 -04:00
mp3player.cpp 1 2020-04-22 12:56:21 -04:00
mp3player.h 1 2020-04-22 12:56:21 -04:00
mumble.cpp Initial android support (#17) 2021-09-02 20:33:03 +03:00
mumble.h 1 2020-04-22 12:56:21 -04:00
networkstringtable_clientdll.h 1 2020-04-22 12:56:21 -04:00
panelmetaclassmgr.cpp 1 2020-04-22 12:56:21 -04:00
panelmetaclassmgr.h 1 2020-04-22 12:56:21 -04:00
particle_collision.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particle_collision.h 1 2020-04-22 12:56:21 -04:00
particle_iterators.h physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
particle_litsmokeemitter.cpp 1 2020-04-22 12:56:21 -04:00
particle_litsmokeemitter.h 1 2020-04-22 12:56:21 -04:00
particle_prototype.cpp 1 2020-04-22 12:56:21 -04:00
particle_prototype.h 1 2020-04-22 12:56:21 -04:00
particle_proxies.cpp 1 2020-04-22 12:56:21 -04:00
particle_simple3d.cpp 1 2020-04-22 12:56:21 -04:00
particle_simple3d.h 1 2020-04-22 12:56:21 -04:00
particle_util.h 1 2020-04-22 12:56:21 -04:00
particledraw.h 1 2020-04-22 12:56:21 -04:00
particlemgr.cpp game(client): fix particles problems on 64bit systems 2022-10-04 05:43:22 +03:00
particlemgr.h Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
particles_attractor.cpp 1 2020-04-22 12:56:21 -04:00
particles_attractor.h 1 2020-04-22 12:56:21 -04:00
particles_ez.cpp 1 2020-04-22 12:56:21 -04:00
particles_ez.h 1 2020-04-22 12:56:21 -04:00
particles_localspace.cpp 1 2020-04-22 12:56:21 -04:00
particles_localspace.h 1 2020-04-22 12:56:21 -04:00
particles_new.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_new.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_simple.cpp 1 2020-04-22 12:56:21 -04:00
particles_simple.h 1 2020-04-22 12:56:21 -04:00
particlesphererenderer.cpp 1 2020-04-22 12:56:21 -04:00
particlesphererenderer.h 1 2020-04-22 12:56:21 -04:00
perfvisualbenchmark.cpp 1 2020-04-22 12:56:21 -04:00
perfvisualbenchmark.h 1 2020-04-22 12:56:21 -04:00
physics.cpp Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
physics.h 1 2020-04-22 12:56:21 -04:00
physics_main_client.cpp Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
physpropclientside.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
physpropclientside.h 1 2020-04-22 12:56:21 -04:00
playerandobjectenumerator.cpp 1 2020-04-22 12:56:21 -04:00
playerandobjectenumerator.h 1 2020-04-22 12:56:21 -04:00
playerenumerator.h 1 2020-04-22 12:56:21 -04:00
playerspawncache.cpp 1 2020-04-22 12:56:21 -04:00
playerspawncache.h 1 2020-04-22 12:56:21 -04:00
prediction.cpp Some improvements on ducking and fixed angles not being aligned with prediction 2024-09-11 03:44:15 +02:00
prediction.h Let's use local origin instead to interpolate with 2024-09-06 00:26:32 +02:00
prediction_private.h 1 2020-04-22 12:56:21 -04:00
proxyentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
proxyentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ProxyHealth.cpp 1 2020-04-22 12:56:21 -04:00
proxyplayer.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
proxypupil.cpp 1 2020-04-22 12:56:21 -04:00
ragdoll.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
ragdoll.h 1 2020-04-22 12:56:21 -04:00
ragdollexplosionenumerator.h 1 2020-04-22 12:56:21 -04:00
recvproxy.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
recvproxy.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.h 1 2020-04-22 12:56:21 -04:00
ScreenSpaceEffects.cpp 1 2020-04-22 12:56:21 -04:00
ScreenSpaceEffects.h 1 2020-04-22 12:56:21 -04:00
simple_keys.cpp 1 2020-04-22 12:56:21 -04:00
simple_keys.h 1 2020-04-22 12:56:21 -04:00
smoke_fog_overlay.cpp 1 2020-04-22 12:56:21 -04:00
smoke_fog_overlay.h 1 2020-04-22 12:56:21 -04:00
splinepatch.cpp 1 2020-04-22 12:56:21 -04:00
splinepatch.h 1 2020-04-22 12:56:21 -04:00
spritemodel.cpp game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
stb_rect_pack.h game(client): optimize touch drawing 2022-09-16 02:41:03 +03:00
stdafx.cpp 1 2020-04-22 12:56:21 -04:00
studio_stats.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
studio_stats.h 1 2020-04-22 12:56:21 -04:00
TeamBitmapImage.cpp 1 2020-04-22 12:56:21 -04:00
TeamBitmapImage.h 1 2020-04-22 12:56:21 -04:00
tempent.h 1 2020-04-22 12:56:21 -04:00
text_message.cpp 1 2020-04-22 12:56:21 -04:00
text_message.h 1 2020-04-22 12:56:21 -04:00
texturescrollmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
thermalmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
timedevent.h 1 2020-04-22 12:56:21 -04:00
timematerialproxy.cpp 1 2020-04-22 12:56:21 -04:00
toggletextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
toggletextureproxy.h 1 2020-04-22 12:56:21 -04:00
toolframework_client.cpp 1 2020-04-22 12:56:21 -04:00
toolframework_client.h 1 2020-04-22 12:56:21 -04:00
touch.cpp change touch editor colors 2023-08-22 11:47:19 +03:00
touch.h game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
train.cpp 1 2020-04-22 12:56:21 -04:00
vgui_avatarimage.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_avatarimage.h 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmapbutton.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmapbutton.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmapimage.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmapimage.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmappanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmappanel.h 1 2020-04-22 12:56:21 -04:00
vgui_centerstringpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_consolepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_debugoverlaypanel.cpp game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372) 2022-08-16 17:39:41 +03:00
vgui_entityimagepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_entityimagepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_entitypanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_entitypanel.h 1 2020-04-22 12:56:21 -04:00
vgui_fpspanel.cpp use HAVE_* macros for dependencies 2022-08-19 23:19:53 +03:00
vgui_game_viewport.cpp 1 2020-04-22 12:56:21 -04:00
vgui_game_viewport.h 1 2020-04-22 12:56:21 -04:00
vgui_grid.cpp 1 2020-04-22 12:56:21 -04:00
vgui_grid.h 1 2020-04-22 12:56:21 -04:00
vgui_helpers.h 1 2020-04-22 12:56:21 -04:00
vgui_imagehealthpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_imagehealthpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_int.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_int.h 1 2020-04-22 12:56:21 -04:00
vgui_loadingdiscpanel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_messagechars.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_netgraphpanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_schemevisualizer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_schemevisualizer.h 1 2020-04-22 12:56:21 -04:00
vgui_slideshow_display_screen.cpp 1 2020-04-22 12:56:21 -04:00
vgui_textmessagepanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_video.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_video.h 1 2020-04-22 12:56:21 -04:00
vgui_video_player.cpp 1 2020-04-22 12:56:21 -04:00
vgui_video_player.h 1 2020-04-22 12:56:21 -04:00
vguicenterprint.h 1 2020-04-22 12:56:21 -04:00
view.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
view.h game: fix camera glitch with FOV 110 2022-08-17 02:45:02 +03:00
view_beams.cpp fix address sanitizer issues 2022-04-25 17:21:00 +03:00
view_effects.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
view_scene.cpp 1 2020-04-22 12:56:21 -04:00
view_scene.h 1 2020-04-22 12:56:21 -04:00
viewangleanim.cpp 1 2020-04-22 12:56:21 -04:00
viewangleanim.h 1 2020-04-22 12:56:21 -04:00
ViewConeImage.cpp 1 2020-04-22 12:56:21 -04:00
ViewConeImage.h 1 2020-04-22 12:56:21 -04:00
viewdebug.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
viewdebug.h 1 2020-04-22 12:56:21 -04:00
viewpostprocess.cpp engine: fix hdr to ldr conversion 2022-04-16 12:54:00 +03:00
viewpostprocess.h 1 2020-04-22 12:56:21 -04:00
viewrender.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
viewrender.h 1 2020-04-22 12:56:21 -04:00
voice_menu.cpp 1 2020-04-22 12:56:21 -04:00
warp_overlay.cpp 1 2020-04-22 12:56:21 -04:00
WaterLODMaterialProxy.cpp 1 2020-04-22 12:56:21 -04:00
weapon_selection.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
weapon_selection.h 1 2020-04-22 12:56:21 -04:00
weapons_resource.cpp 1 2020-04-22 12:56:21 -04:00
weapons_resource.h 1 2020-04-22 12:56:21 -04:00
WorldDimsProxy.cpp 1 2020-04-22 12:56:21 -04:00
wscript fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00