css_enhanced_waf/engine
unknown d03c92b6f0 We have now better angle update
Since it was previously based on old frametime,
you would see your angle changes from previous frametime,
not the current one...
It's now fixed.
2024-09-12 22:33:24 +02:00
..
audio wscript: add videoservices 2022-10-13 17:47:27 +03:00
voice_codecs engine/audio: fix build 2022-10-12 05:31:18 +03:00
xbox 1 2020-04-22 12:56:21 -04:00
baseautocompletefilelist.cpp 1 2020-04-22 12:56:21 -04:00
baseautocompletefilelist.h 1 2020-04-22 12:56:21 -04:00
baseclient.cpp Fixed dedicated build 2024-08-23 23:54:59 +02:00
baseclient.h Added enhanced cl_clock_correction & misc 2024-07-23 03:05:29 +02:00
baseclientstate.cpp Fixed few stuff & now server bullet impacts are events 2024-07-26 05:34:50 +02:00
baseclientstate.h Fixed few stuff & now server bullet impacts are events 2024-07-26 05:34:50 +02:00
baseserver.cpp change PROTOCOL_VERSION to 25 2023-02-16 22:47:32 +03:00
baseserver.h 1 2020-04-22 12:56:21 -04:00
bitbuf_errorhandler.cpp 1 2020-04-22 12:56:21 -04:00
bitbuf_errorhandler.h 1 2020-04-22 12:56:21 -04:00
bugreporter.cpp Fix macOS build (#146) 2022-11-27 16:48:27 +03:00
buildcubemaps.cpp engine: hdr to ldr conversion for HDR_TYPE_NONE 2022-03-26 03:24:41 +03:00
cbenchmark.cpp engine: upgrade benchmark 2022-11-16 13:51:03 +03:00
cbenchmark.h engine: upgrade benchmark 2022-11-16 13:51:03 +03:00
ccs.cpp 1 2020-04-22 12:56:21 -04:00
ccs.h 1 2020-04-22 12:56:21 -04:00
cdll_engine_int.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cdll_engine_int.h 1 2020-04-22 12:56:21 -04:00
changeframelist.cpp 1 2020-04-22 12:56:21 -04:00
changeframelist.h 1 2020-04-22 12:56:21 -04:00
cheatcodes.cpp 1 2020-04-22 12:56:21 -04:00
cheatcodes.h 1 2020-04-22 12:56:21 -04:00
checksum_engine.cpp 1 2020-04-22 12:56:21 -04:00
checksum_engine.h 1 2020-04-22 12:56:21 -04:00
cl_bounded_cvars.cpp Optimized usercmd network 2024-07-16 05:13:14 +02:00
cl_bounded_cvars.h 1 2020-04-22 12:56:21 -04:00
cl_check_process.cpp 1 2020-04-22 12:56:21 -04:00
cl_check_process.h 1 2020-04-22 12:56:21 -04:00
cl_demo.cpp fix crash on game close when demo recording 2023-10-04 22:22:31 +03:00
cl_demo.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
cl_demoaction.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoaction.h 1 2020-04-22 12:56:21 -04:00
cl_demoaction_types.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoaction_types.h 1 2020-04-22 12:56:21 -04:00
cl_demoactioneditors.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoactioneditors.h 1 2020-04-22 12:56:21 -04:00
cl_demoactionmanager.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoactionmanager.h 1 2020-04-22 12:56:21 -04:00
cl_demoeditorpanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoeditorpanel.h 1 2020-04-22 12:56:21 -04:00
cl_demosmootherpanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_demosmootherpanel.h 1 2020-04-22 12:56:21 -04:00
cl_demosmoothing.h 1 2020-04-22 12:56:21 -04:00
cl_demouipanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_demouipanel.h 1 2020-04-22 12:56:21 -04:00
cl_entityreport.cpp 1 2020-04-22 12:56:21 -04:00
cl_entityreport.h 1 2020-04-22 12:56:21 -04:00
cl_ents_parse.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cl_ents_parse.h 1 2020-04-22 12:56:21 -04:00
cl_foguipanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_foguipanel.h 1 2020-04-22 12:56:21 -04:00
cl_localnetworkbackdoor.cpp 1 2020-04-22 12:56:21 -04:00
cl_localnetworkbackdoor.h 1 2020-04-22 12:56:21 -04:00
cl_main.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
cl_main.h We have now better angle update 2024-09-12 22:33:24 +02:00
cl_null.cpp dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
cl_parse_event.cpp arm64 ptr size fix 2022-06-05 01:14:23 +03:00
cl_parse_event.h 1 2020-04-22 12:56:21 -04:00
cl_pluginhelpers.cpp 1 2020-04-22 12:56:21 -04:00
cl_pluginhelpers.h 1 2020-04-22 12:56:21 -04:00
cl_pred.cpp 1 2020-04-22 12:56:21 -04:00
cl_pred.h 1 2020-04-22 12:56:21 -04:00
cl_rcon.cpp engine: remove useless vprof for rcon 2022-05-13 12:16:34 +03:00
cl_rcon.h engine: remove useless vprof for rcon 2022-05-13 12:16:34 +03:00
cl_steamauth.cpp 1 2020-04-22 12:56:21 -04:00
cl_steamauth.h 1 2020-04-22 12:56:21 -04:00
cl_texturelistpanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_texturelistpanel.h 1 2020-04-22 12:56:21 -04:00
cl_txviewpanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_txviewpanel.h 1 2020-04-22 12:56:21 -04:00
client.cpp Optimized usercmd network 2024-07-16 05:13:14 +02:00
client.h 1 2020-04-22 12:56:21 -04:00
client_pch.cpp 1 2020-04-22 12:56:21 -04:00
client_pch.h 1 2020-04-22 12:56:21 -04:00
clientframe.cpp 1 2020-04-22 12:56:21 -04:00
clientframe.h Since there's trigger prediction, we send everything 2024-08-23 19:52:32 +02:00
clockdriftmgr.cpp Added the old clock correction, new one caused flickering 2024-08-27 17:12:39 +02:00
clockdriftmgr.h Added the old clock correction, new one caused flickering 2024-08-27 17:12:39 +02:00
cmd.cpp engine: fix config executing 2022-06-22 19:11:55 +03:00
cmd.h 1 2020-04-22 12:56:21 -04:00
cmodel.cpp Restore tslist for trace info( fix #295 ) 2023-10-05 19:36:24 +03:00
cmodel_bsp.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
cmodel_disp.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
cmodel_engine.h 1 2020-04-22 12:56:21 -04:00
cmodel_private.h engine: optimize traces 2023-08-04 13:57:30 +03:00
colorcorrectionpanel.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
common.cpp Fixed few stuff & now server bullet impacts are events 2024-07-26 05:34:50 +02:00
common.h Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
conprint.h 1 2020-04-22 12:56:21 -04:00
console.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
console.h 1 2020-04-22 12:56:21 -04:00
cvar.cpp 1 2020-04-22 12:56:21 -04:00
cvar.h 1 2020-04-22 12:56:21 -04:00
debug_leafvis.cpp 1 2020-04-22 12:56:21 -04:00
debug_leafvis.h 1 2020-04-22 12:56:21 -04:00
debugoverlay.cpp Fixed few stuff & now server bullet impacts are events 2024-07-26 05:34:50 +02:00
debugoverlay.h 1 2020-04-22 12:56:21 -04:00
decal.h 1 2020-04-22 12:56:21 -04:00
decal_clip.cpp 1 2020-04-22 12:56:21 -04:00
decal_clip.h 1 2020-04-22 12:56:21 -04:00
decal_private.h 1 2020-04-22 12:56:21 -04:00
decals.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
demo.h 1 2020-04-22 12:56:21 -04:00
demofile.cpp 1 2020-04-22 12:56:21 -04:00
demofile.h 1 2020-04-22 12:56:21 -04:00
DevShotGenerator.cpp 1 2020-04-22 12:56:21 -04:00
DevShotGenerator.h 1 2020-04-22 12:56:21 -04:00
disp.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
disp.h 1 2020-04-22 12:56:21 -04:00
disp_defs.cpp 1 2020-04-22 12:56:21 -04:00
disp_defs.h 1 2020-04-22 12:56:21 -04:00
disp_helpers.cpp 1 2020-04-22 12:56:21 -04:00
disp_helpers.h 1 2020-04-22 12:56:21 -04:00
disp_interface.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
disp_mapload.cpp physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
dispnode.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
download.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
download.h 1 2020-04-22 12:56:21 -04:00
download_internal.h 1 2020-04-22 12:56:21 -04:00
DownloadListGenerator.cpp 1 2020-04-22 12:56:21 -04:00
DownloadListGenerator.h 1 2020-04-22 12:56:21 -04:00
downloadthread.cpp fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
draw.h 1 2020-04-22 12:56:21 -04:00
dt.cpp 1 2020-04-22 12:56:21 -04:00
dt.h 1 2020-04-22 12:56:21 -04:00
dt_common_eng.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
dt_common_eng.h 1 2020-04-22 12:56:21 -04:00
dt_encode.cpp Fixed possible buffer overflow & optimized network 2024-08-31 00:24:01 +02:00
dt_encode.h 1 2020-04-22 12:56:21 -04:00
dt_instrumentation.cpp 1 2020-04-22 12:56:21 -04:00
dt_instrumentation.h 1 2020-04-22 12:56:21 -04:00
dt_instrumentation_server.cpp 1 2020-04-22 12:56:21 -04:00
dt_instrumentation_server.h 1 2020-04-22 12:56:21 -04:00
dt_localtransfer.cpp again boring misalignment fixes 2022-08-09 21:24:27 +03:00
dt_localtransfer.h 1 2020-04-22 12:56:21 -04:00
dt_recv_decoder.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
dt_recv_decoder.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
dt_recv_eng.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
dt_recv_eng.h 1 2020-04-22 12:56:21 -04:00
dt_send_eng.cpp 1 2020-04-22 12:56:21 -04:00
dt_send_eng.h 1 2020-04-22 12:56:21 -04:00
dt_stack.cpp 1 2020-04-22 12:56:21 -04:00
dt_stack.h arm64 : fix mempool align 2022-06-05 01:14:23 +03:00
dt_test.cpp 1 2020-04-22 12:56:21 -04:00
dt_test.h 1 2020-04-22 12:56:21 -04:00
engine.vpc Fix VPC scripts for VS2019 2022-02-03 18:18:12 +02:00
engine_replay_int.cpp 1 2020-04-22 12:56:21 -04:00
enginebugreporter.h 1 2020-04-22 12:56:21 -04:00
engineperftools.h 1 2020-04-22 12:56:21 -04:00
enginesingleuserfilter.cpp 1 2020-04-22 12:56:21 -04:00
enginesingleuserfilter.h 1 2020-04-22 12:56:21 -04:00
EngineSoundClient.cpp 1 2020-04-22 12:56:21 -04:00
EngineSoundInternal.h 1 2020-04-22 12:56:21 -04:00
EngineSoundServer.cpp 1 2020-04-22 12:56:21 -04:00
enginestats.cpp 1 2020-04-22 12:56:21 -04:00
enginestats.h 1 2020-04-22 12:56:21 -04:00
enginethreads.cpp 1 2020-04-22 12:56:21 -04:00
enginethreads.h 1 2020-04-22 12:56:21 -04:00
enginetool.cpp 1 2020-04-22 12:56:21 -04:00
enginetrace.cpp Fixed some stuff 2024-09-05 19:22:07 +02:00
enginetrace.h 1 2020-04-22 12:56:21 -04:00
engsoundservice.cpp 1 2020-04-22 12:56:21 -04:00
ents_shared.h 1 2020-04-22 12:56:21 -04:00
event_system.h fix address sanitizer issues 2022-04-25 17:21:00 +03:00
filesystem_engine.cpp osx : fix syscalls 2022-06-05 01:13:13 +03:00
filesystem_engine.h 1 2020-04-22 12:56:21 -04:00
filetransfermgr.cpp 1 2020-04-22 12:56:21 -04:00
filetransfermgr.h 1 2020-04-22 12:56:21 -04:00
flat.mat 1 2020-04-22 12:56:21 -04:00
framesnapshot.h 1 2020-04-22 12:56:21 -04:00
GameEventManager.cpp Fixed few stuff & now server bullet impacts are events 2024-07-26 05:34:50 +02:00
GameEventManager.h Fixed few stuff & now server bullet impacts are events 2024-07-26 05:34:50 +02:00
GameEventManagerOld.cpp 1 2020-04-22 12:56:21 -04:00
gametrace_engine.cpp 1 2020-04-22 12:56:21 -04:00
getintersectingsurfaces_struct.h 1 2020-04-22 12:56:21 -04:00
gl_cvars.h 1 2020-04-22 12:56:21 -04:00
gl_draw.cpp 1 2020-04-22 12:56:21 -04:00
gl_drawlights.cpp 1 2020-04-22 12:56:21 -04:00
gl_drawlights.h 1 2020-04-22 12:56:21 -04:00
gl_lightmap.cpp 1 2020-04-22 12:56:21 -04:00
gl_lightmap.h 1 2020-04-22 12:56:21 -04:00
gl_matsysiface.cpp fix previous commit 2021-10-05 00:51:01 +03:00
gl_matsysiface.h 1 2020-04-22 12:56:21 -04:00
gl_model.h 1 2020-04-22 12:56:21 -04:00
gl_model_private.h 1 2020-04-22 12:56:21 -04:00
gl_rlight.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
gl_rmain.cpp 1 2020-04-22 12:56:21 -04:00
gl_rmain.h 1 2020-04-22 12:56:21 -04:00
gl_rmisc.cpp 1 2020-04-22 12:56:21 -04:00
gl_rsurf.cpp fix crash in some cases 2023-10-23 19:52:35 +03:00
gl_rsurf.h 1 2020-04-22 12:56:21 -04:00
gl_screen.cpp 1 2020-04-22 12:56:21 -04:00
gl_shader.cpp 1 2020-04-22 12:56:21 -04:00
gl_shader.h 1 2020-04-22 12:56:21 -04:00
gl_warp.cpp 1 2020-04-22 12:56:21 -04:00
gl_water.h 1 2020-04-22 12:56:21 -04:00
halflife.rc 1 2020-04-22 12:56:21 -04:00
hltvclient.cpp Added enhanced cl_clock_correction & misc 2024-07-23 03:05:29 +02:00
hltvclient.h 1 2020-04-22 12:56:21 -04:00
hltvclientstate.cpp Added enhanced cl_clock_correction & misc 2024-07-23 03:05:29 +02:00
hltvclientstate.h 1 2020-04-22 12:56:21 -04:00
hltvdemo.cpp Added enhanced cl_clock_correction & misc 2024-07-23 03:05:29 +02:00
hltvdemo.h Added enhanced cl_clock_correction & misc 2024-07-23 03:05:29 +02:00
hltvserver.cpp 1 2020-04-22 12:56:21 -04:00
hltvserver.h 1 2020-04-22 12:56:21 -04:00
hltvtest.cpp 1 2020-04-22 12:56:21 -04:00
hltvtest.h 1 2020-04-22 12:56:21 -04:00
host.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
host.h Added the old clock correction, new one caused flickering 2024-08-27 17:12:39 +02:00
host_cmd.cpp 1 2020-04-22 12:56:21 -04:00
host_cmd.h 1 2020-04-22 12:56:21 -04:00
host_jmp.h 1 2020-04-22 12:56:21 -04:00
host_listmaps.cpp 1 2020-04-22 12:56:21 -04:00
host_phonehome.cpp 1 2020-04-22 12:56:21 -04:00
host_phonehome.h 1 2020-04-22 12:56:21 -04:00
host_saverestore.cpp Fix CreateThreadPool 2022-11-20 19:32:30 +02:00
host_saverestore.h 1 2020-04-22 12:56:21 -04:00
host_state.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
host_state.h 1 2020-04-22 12:56:21 -04:00
icolorcorrectiontools.h 1 2020-04-22 12:56:21 -04:00
idispinfo.h 1 2020-04-22 12:56:21 -04:00
iengine.h 1 2020-04-22 12:56:21 -04:00
ienginetoolinternal.h 1 2020-04-22 12:56:21 -04:00
igame.h 1 2020-04-22 12:56:21 -04:00
initmathlib.cpp 1 2020-04-22 12:56:21 -04:00
IOcclusionSystem.h 1 2020-04-22 12:56:21 -04:00
ipooledvballocator.h 1 2020-04-22 12:56:21 -04:00
ispatialpartitioninternal.h 1 2020-04-22 12:56:21 -04:00
ithread.h 1 2020-04-22 12:56:21 -04:00
ivideomode.h 1 2020-04-22 12:56:21 -04:00
keys.cpp 1 2020-04-22 12:56:21 -04:00
keys.h 1 2020-04-22 12:56:21 -04:00
l_studio.cpp dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
l_studio.h 1 2020-04-22 12:56:21 -04:00
lightcache.cpp 1 2020-04-22 12:56:21 -04:00
lightcache.h 1 2020-04-22 12:56:21 -04:00
LoadScreenUpdate.cpp fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
LoadScreenUpdate.h 1 2020-04-22 12:56:21 -04:00
LocalNetworkBackdoor.cpp 1 2020-04-22 12:56:21 -04:00
LocalNetworkBackdoor.h 1 2020-04-22 12:56:21 -04:00
logofile_shared.cpp 1 2020-04-22 12:56:21 -04:00
logofile_shared.h 1 2020-04-22 12:56:21 -04:00
lowpassstream.h 1 2020-04-22 12:56:21 -04:00
MapReslistGenerator.cpp 1 2020-04-22 12:56:21 -04:00
MapReslistGenerator.h 1 2020-04-22 12:56:21 -04:00
master.h engine(masterserver): fix servers duplication 2023-02-14 20:22:18 +03:00
masterserver.cpp Add new master server 2023-10-25 05:18:51 +05:00
matchmaking.h 1 2020-04-22 12:56:21 -04:00
matchmakingclient.cpp 1 2020-04-22 12:56:21 -04:00
matchmakinghost.cpp 1 2020-04-22 12:56:21 -04:00
matchmakingmigrate.cpp 1 2020-04-22 12:56:21 -04:00
matchmakingqos.cpp 1 2020-04-22 12:56:21 -04:00
matchmakingqos.h 1 2020-04-22 12:56:21 -04:00
matchmakingshared.cpp 1 2020-04-22 12:56:21 -04:00
MaterialBuckets.h 1 2020-04-22 12:56:21 -04:00
materialproxyfactory.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
materialproxyfactory.h 1 2020-04-22 12:56:21 -04:00
matsys_interface.cpp engine: fix windows dedicated build 2022-08-01 01:01:39 +03:00
mem.cpp 1 2020-04-22 12:56:21 -04:00
mem.h 1 2020-04-22 12:56:21 -04:00
mem_fgets.cpp 1 2020-04-22 12:56:21 -04:00
mem_fgets.h 1 2020-04-22 12:56:21 -04:00
mod_vis.cpp 1 2020-04-22 12:56:21 -04:00
mod_vis.h 1 2020-04-22 12:56:21 -04:00
ModelInfo.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
ModelInfo.h 1 2020-04-22 12:56:21 -04:00
modelloader.cpp engine: fix black screen in changelevel 2023-04-09 09:44:41 +03:00
modelloader.h 1 2020-04-22 12:56:21 -04:00
net.h Improved show hitboxes commands and networked m_fFlags from animoverlays 2024-09-02 00:03:24 +02:00
net_chan.cpp Use compression by default 2024-08-27 17:54:05 +02:00
net_chan.h 1 2020-04-22 12:56:21 -04:00
net_synctags.cpp 1 2020-04-22 12:56:21 -04:00
net_synctags.h 1 2020-04-22 12:56:21 -04:00
net_ws.cpp Use compression by default 2024-08-27 17:54:05 +02:00
net_ws_headers.h 1 2020-04-22 12:56:21 -04:00
net_ws_queued_packet_sender.cpp 1 2020-04-22 12:56:21 -04:00
net_ws_queued_packet_sender.h 1 2020-04-22 12:56:21 -04:00
networkstringtable.cpp Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
networkstringtable.h 1 2020-04-22 12:56:21 -04:00
networkstringtableclient.cpp 1 2020-04-22 12:56:21 -04:00
networkstringtableclient.h 1 2020-04-22 12:56:21 -04:00
networkstringtablecontainerclient.h 1 2020-04-22 12:56:21 -04:00
networkstringtablecontainerserver.h 1 2020-04-22 12:56:21 -04:00
NetworkStringTableItem.cpp fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
networkstringtableitem.h 1 2020-04-22 12:56:21 -04:00
networkstringtableserver.cpp 1 2020-04-22 12:56:21 -04:00
networkstringtableserver.h 1 2020-04-22 12:56:21 -04:00
OcclusionSystem.cpp misaligment fixes 2022-05-15 21:09:59 +03:00
Overlay.cpp 1 2020-04-22 12:56:21 -04:00
Overlay.h 1 2020-04-22 12:56:21 -04:00
packed_entity.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
packed_entity.h 1 2020-04-22 12:56:21 -04:00
perfuipanel.cpp 1 2020-04-22 12:56:21 -04:00
pr_edict.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
pr_edict.h 1 2020-04-22 12:56:21 -04:00
precache.cpp 1 2020-04-22 12:56:21 -04:00
precache.h 1 2020-04-22 12:56:21 -04:00
profile.h 1 2020-04-22 12:56:21 -04:00
profiling.h 1 2020-04-22 12:56:21 -04:00
progs.h 1 2020-04-22 12:56:21 -04:00
pure_server.cpp fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
pure_server.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
quakeasm.h 1 2020-04-22 12:56:21 -04:00
quakedef.cpp 1 2020-04-22 12:56:21 -04:00
quakedef.h 1 2020-04-22 12:56:21 -04:00
r_areaportal.cpp physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
r_areaportal.h 1 2020-04-22 12:56:21 -04:00
r_decal.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
r_decal.h arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
r_efx.cpp 1 2020-04-22 12:56:21 -04:00
r_efxextern.h 1 2020-04-22 12:56:21 -04:00
r_linefile.cpp 1 2020-04-22 12:56:21 -04:00
r_local.h 1 2020-04-22 12:56:21 -04:00
randomnormals.h 1 2020-04-22 12:56:21 -04:00
randomstream.cpp 1 2020-04-22 12:56:21 -04:00
render.h 1 2020-04-22 12:56:21 -04:00
render_pch.cpp 1 2020-04-22 12:56:21 -04:00
render_pch.h 1 2020-04-22 12:56:21 -04:00
replay_internal.cpp 1 2020-04-22 12:56:21 -04:00
replay_internal.h 1 2020-04-22 12:56:21 -04:00
replaydemo.cpp 1 2020-04-22 12:56:21 -04:00
replaydemo.h 1 2020-04-22 12:56:21 -04:00
replaydemoplayer.cpp 1 2020-04-22 12:56:21 -04:00
replaydemoplayer.h 1 2020-04-22 12:56:21 -04:00
replayserver.cpp 1 2020-04-22 12:56:21 -04:00
replayserver.h 1 2020-04-22 12:56:21 -04:00
resource.h 1 2020-04-22 12:56:21 -04:00
rpt_engine.cpp 1 2020-04-22 12:56:21 -04:00
saverestore_filesystem.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
saverestore_filesystem.h 1 2020-04-22 12:56:21 -04:00
sbar.h 1 2020-04-22 12:56:21 -04:00
screen.h 1 2020-04-22 12:56:21 -04:00
server.h 1 2020-04-22 12:56:21 -04:00
server_pch.cpp 1 2020-04-22 12:56:21 -04:00
server_pch.h 1 2020-04-22 12:56:21 -04:00
servermsghandler.cpp Added enhanced cl_clock_correction & misc 2024-07-23 03:05:29 +02:00
Session.cpp 1 2020-04-22 12:56:21 -04:00
Session.h 1 2020-04-22 12:56:21 -04:00
shadowmgr.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
shadowmgr.h 1 2020-04-22 12:56:21 -04:00
snd_io.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
socketcreator.cpp 1 2020-04-22 12:56:21 -04:00
socketcreator.h 1 2020-04-22 12:56:21 -04:00
sound_shared.cpp 1 2020-04-22 12:56:21 -04:00
spatialpartition.cpp engine: optimize traces 2023-08-04 13:57:30 +03:00
staticpropmgr.cpp engine: fix loading static prop lump version 7 2023-08-15 16:47:35 +03:00
staticpropmgr.h 1 2020-04-22 12:56:21 -04:00
studio_internal.h 1 2020-04-22 12:56:21 -04:00
surfacehandle.h 1 2020-04-22 12:56:21 -04:00
sv_client.cpp engine: fix cmdrate/updaterate values 2023-02-13 00:27:40 +03:00
sv_client.h 1 2020-04-22 12:56:21 -04:00
sv_ents_write.cpp 1 2020-04-22 12:56:21 -04:00
sv_filter.cpp 1 2020-04-22 12:56:21 -04:00
sv_filter.h 1 2020-04-22 12:56:21 -04:00
sv_framesnapshot.cpp 1 2020-04-22 12:56:21 -04:00
sv_ipratelimit.cpp 1 2020-04-22 12:56:21 -04:00
sv_ipratelimit.h 1 2020-04-22 12:56:21 -04:00
sv_log.cpp WIP: musl port 2023-04-24 22:39:09 +00:00
sv_log.h 1 2020-04-22 12:56:21 -04:00
sv_logofile.cpp 1 2020-04-22 12:56:21 -04:00
sv_logofile.h 1 2020-04-22 12:56:21 -04:00
sv_main.cpp Optimized usercmd network 2024-07-16 05:13:14 +02:00
sv_main.h 1 2020-04-22 12:56:21 -04:00
sv_master_legacy.h 1 2020-04-22 12:56:21 -04:00
sv_packedentities.cpp Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
sv_packedentities.h 1 2020-04-22 12:56:21 -04:00
sv_plugin.cpp 1 2020-04-22 12:56:21 -04:00
sv_plugin.h 1 2020-04-22 12:56:21 -04:00
sv_precache.cpp 1 2020-04-22 12:56:21 -04:00
sv_precache.h 1 2020-04-22 12:56:21 -04:00
sv_rcon.cpp 1 2020-04-22 12:56:21 -04:00
sv_rcon.h 1 2020-04-22 12:56:21 -04:00
sv_redirect.cpp 1 2020-04-22 12:56:21 -04:00
sv_remoteaccess.cpp engine: remove useless vprof for rcon 2022-05-13 12:16:34 +03:00
sv_remoteaccess.h 1 2020-04-22 12:56:21 -04:00
sv_steamauth.cpp Fixed dedicated build 2024-08-23 23:54:59 +02:00
sv_steamauth.h Fixed dedicated build 2024-08-23 23:54:59 +02:00
sv_uploaddata.cpp 1 2020-04-22 12:56:21 -04:00
sv_uploaddata.h 1 2020-04-22 12:56:21 -04:00
sv_uploadgamestats.cpp Fix macOS build (#146) 2022-11-27 16:48:27 +03:00
sv_uploadgamestats.h 1 2020-04-22 12:56:21 -04:00
sv_user.h 1 2020-04-22 12:56:21 -04:00
SVConnectionlessHandler.h 1 2020-04-22 12:56:21 -04:00
sys.h 1 2020-04-22 12:56:21 -04:00
sys_dll.cpp dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
sys_dll.h 1 2020-04-22 12:56:21 -04:00
sys_dll2.cpp WIP: musl port 2023-04-24 22:39:09 +00:00
sys_engine.cpp Improved show hitboxes commands and networked m_fFlags from animoverlays 2024-09-02 00:03:24 +02:00
sys_getmodes.cpp Added fullscreen optimizations 2024-08-31 09:51:17 +02:00
sys_mainwind.cpp Fixed build for linux 2024-08-31 10:11:44 +02:00
sys_mainwind.h 1 2020-04-22 12:56:21 -04:00
sys_stubwind.cpp dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
sysexternal.h 1 2020-04-22 12:56:21 -04:00
testscriptmgr.cpp 1 2020-04-22 12:56:21 -04:00
testscriptmgr.h 1 2020-04-22 12:56:21 -04:00
tmessage.cpp windows: fix(workaround) illegal instruction in release build 2022-12-17 10:14:49 +03:00
tmessage.h 1 2020-04-22 12:56:21 -04:00
toolframework.cpp 1 2020-04-22 12:56:21 -04:00
traceinit.cpp 1 2020-04-22 12:56:21 -04:00
traceinit.h 1 2020-04-22 12:56:21 -04:00
valve.ico 1 2020-04-22 12:56:21 -04:00
vengineserver_impl.cpp Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
vengineserver_impl.h 1 2020-04-22 12:56:21 -04:00
vfilter.h 1 2020-04-22 12:56:21 -04:00
vgui_askconnectpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_askconnectpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_baseui_interface.cpp Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
vgui_baseui_interface.h 1 2020-04-22 12:56:21 -04:00
vgui_budgetfpspanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_budgetpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_budgetpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_DebugSystemPanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_DebugSystemPanel.h 1 2020-04-22 12:56:21 -04:00
vgui_drawtreepanel.cpp engine: Fixed vgui_drawtree on 64 bit engine 2023-10-07 20:23:37 +06:00
vgui_drawtreepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_helpers.cpp 1 2020-04-22 12:56:21 -04:00
vgui_helpers.h 1 2020-04-22 12:56:21 -04:00
vgui_texturebudgetpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_texturebudgetpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_vprofgraphpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_vprofgraphpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_vprofpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_vprofpanel.h 1 2020-04-22 12:56:21 -04:00
view.cpp engine: fix black screen in changelevel 2023-04-09 09:44:41 +03:00
view.h 1 2020-04-22 12:56:21 -04:00
vmodes.h 1 2020-04-22 12:56:21 -04:00
voiceserver_impl.cpp 1 2020-04-22 12:56:21 -04:00
vprof_engine.cpp Added enhanced cl_clock_correction & misc 2024-07-23 03:05:29 +02:00
vprof_engine.h 1 2020-04-22 12:56:21 -04:00
vprof_record.cpp 1 2020-04-22 12:56:21 -04:00
vprof_record.h 1 2020-04-22 12:56:21 -04:00
world.cpp Fixed dedicated builds 2024-08-23 20:55:44 +02:00
world.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
wscript Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
xboxsystem.cpp 1 2020-04-22 12:56:21 -04:00
zone.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
zone.h 1 2020-04-22 12:56:21 -04:00