css_enhanced_waf/game/client/hl1/hl1_c_weapon__stubs.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

34 lines
1.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_weapon__stubs.h"
#include "hl1_basecombatweapon_shared.h"
STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon );
STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
STUB_WEAPON_CLASS( weapon_physcannon, PhysgunCannon, C_BaseCombatWeapon );
// HL1 stuff
//STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_egon, WeaponEgon, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_gauss, WeaponGauss, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_glock, WeaponGlock, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_handgrenade, WeaponHandGrenade, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_hornetgun, WeaponHgun, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_mp5, WeaponMP5, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_satchel, WeaponSatchel, C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHL1CombatWeapon );
STUB_WEAPON_CLASS( weapon_snark, WeaponSnark, C_BaseHL1CombatWeapon );
STUB_WEAPON_CLASS( weapon_tripmine, WeaponTripMine, C_BaseHL1CombatWeapon );
STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );