38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PRECACHE_REGISTER_H
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#define PRECACHE_REGISTER_H
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#pragma once
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// Use these macros to register something to be precached.
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#define PRECACHE_REGISTER_FN(functionName) static CPrecacheRegister precache_function_##functionName(functionName, 0);
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#define PRECACHE_WEAPON_REGISTER(className) static CPrecacheRegister precache_weapon_##className(&CPrecacheRegister::PrecacheFn_Other, #className)
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#define PRECACHE_REGISTER(className) static CPrecacheRegister precache_other_##className( &CPrecacheRegister::PrecacheFn_Other, #className)
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class CPrecacheRegister
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{
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public:
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typedef void (*PrecacheFn)(void *pUser); // Prototype for a custom precache function.
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CPrecacheRegister(PrecacheFn fn, const void *pUser);
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PrecacheFn m_Fn;
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void *m_pUser;
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CPrecacheRegister *m_pNext;
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static void Precache(); // Calls everything that has registered to precache.
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// Don't call these.
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public:
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static void PrecacheFn_Other(void *pUser);
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};
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#endif // PRECACHE_REGISTER_H
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