css_enhanced_waf/game/shared/Multiplayer
Kamay Xutax 87337859f4 More Fixes to lag compensation, it is always almost pixel perfect now
- In theory, to have even more perfect values, we could go the other way
  around, let the client send the values and see if it's within range of
  lerp time
- The fact that the netvar gets compressed and touched made it worse for
  lag compensation
2024-09-03 16:41:03 +02:00
..
multiplayer_animstate.cpp More Fixes to lag compensation, it is always almost pixel perfect now 2024-09-03 16:41:03 +02:00
multiplayer_animstate.h add source-sdk-2013 2022-03-01 23:00:42 +03:00