css_enhanced_waf/game/client
Kamay Xutax 854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
..
cstrike Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
dod fix day of defeat build 2022-08-21 02:12:18 +03:00
episodic various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
game_controls fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
hl1 Fov cvar fix (#98) 2022-08-03 16:22:17 +03:00
hl2 various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
hl2mp 1 2020-04-22 12:56:21 -04:00
NextBot add csrike source code 2022-03-02 11:45:17 +03:00
portal Fov cvar fix (#98) 2022-08-03 16:22:17 +03:00
replay add source-sdk-2013 2022-03-01 23:00:42 +03:00
sdk 1 2020-04-22 12:56:21 -04:00
sixense add source-sdk-2013 2022-03-01 23:00:42 +03:00
achievement_notification_panel.cpp game: make achievements work without steam 2022-04-16 13:08:46 +03:00
achievement_notification_panel.h 1 2020-04-22 12:56:21 -04:00
alphamaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedentitytextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedoffsettextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedtextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
AnimateSpecificTextureProxy.cpp 1 2020-04-22 12:56:21 -04:00
animationlayer.h 1 2020-04-22 12:56:21 -04:00
baseanimatedtextureproxy.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
baseanimatedtextureproxy.h 1 2020-04-22 12:56:21 -04:00
baseclientrendertargets.cpp 1 2020-04-22 12:56:21 -04:00
baseclientrendertargets.h 1 2020-04-22 12:56:21 -04:00
basepresence.cpp 1 2020-04-22 12:56:21 -04:00
basepresence.h 1 2020-04-22 12:56:21 -04:00
basepresence_xbox.cpp 1 2020-04-22 12:56:21 -04:00
beamdraw.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
beamdraw.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
bone_merge_cache.cpp 1 2020-04-22 12:56:21 -04:00
bone_merge_cache.h 1 2020-04-22 12:56:21 -04:00
bonetoworldarray.h 1 2020-04-22 12:56:21 -04:00
c_ai_basehumanoid.cpp 1 2020-04-22 12:56:21 -04:00
c_ai_basenpc.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_ai_basenpc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseanimating.cpp Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
c_baseanimating.h Improved lag compensation for animations 2024-07-10 16:14:53 +02:00
c_baseanimatingoverlay.cpp Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
c_baseanimatingoverlay.h Improved lag compensation for animations 2024-07-10 16:14:53 +02:00
c_basecombatcharacter.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatcharacter.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatweapon.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatweapon.h 1 2020-04-22 12:56:21 -04:00
c_basedoor.cpp 1 2020-04-22 12:56:21 -04:00
c_basedoor.h 1 2020-04-22 12:56:21 -04:00
c_baseentity.cpp Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
c_baseentity.h Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
c_baseflex.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseflex.h various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseplayer.cpp game(client): fix touch drawing 2022-09-17 15:57:17 +03:00
c_baseplayer.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basetempentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basetempentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.h 1 2020-04-22 12:56:21 -04:00
c_breakableprop.cpp 1 2020-04-22 12:56:21 -04:00
c_breakableprop.h 1 2020-04-22 12:56:21 -04:00
c_colorcorrection.cpp 1 2020-04-22 12:56:21 -04:00
c_colorcorrectionvolume.cpp 1 2020-04-22 12:56:21 -04:00
c_dynamiclight.cpp 1 2020-04-22 12:56:21 -04:00
c_effects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_effects.h 1 2020-04-22 12:56:21 -04:00
c_entitydissolve.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_entitydissolve.h 1 2020-04-22 12:56:21 -04:00
c_entityparticletrail.cpp 1 2020-04-22 12:56:21 -04:00
c_env_fog_controller.cpp 1 2020-04-22 12:56:21 -04:00
c_env_fog_controller.h 1 2020-04-22 12:56:21 -04:00
c_env_particlescript.cpp 1 2020-04-22 12:56:21 -04:00
C_Env_Projected_Texture.h 1 2020-04-22 12:56:21 -04:00
c_env_projectedtexture.cpp 1 2020-04-22 12:56:21 -04:00
c_env_screenoverlay.cpp 1 2020-04-22 12:56:21 -04:00
c_env_tonemap_controller.cpp 1 2020-04-22 12:56:21 -04:00
c_fire_smoke.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_fire_smoke.h 1 2020-04-22 12:56:21 -04:00
c_fish.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_forcefeedback.cpp 1 2020-04-22 12:56:21 -04:00
c_func_areaportalwindow.cpp 1 2020-04-22 12:56:21 -04:00
c_func_breakablesurf.cpp 1 2020-04-22 12:56:21 -04:00
c_func_conveyor.cpp 1 2020-04-22 12:56:21 -04:00
c_func_dust.cpp 1 2020-04-22 12:56:21 -04:00
c_func_dust.h 1 2020-04-22 12:56:21 -04:00
c_func_lod.cpp 1 2020-04-22 12:56:21 -04:00
c_func_occluder.cpp game: init uninitialized variables 2022-05-01 20:09:55 +03:00
c_func_reflective_glass.cpp 1 2020-04-22 12:56:21 -04:00
c_func_reflective_glass.h 1 2020-04-22 12:56:21 -04:00
c_func_rotating.cpp Improved lag compensation 2024-01-25 13:27:03 +01:00
c_func_smokevolume.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_func_tracktrain.cpp 1 2020-04-22 12:56:21 -04:00
c_gib.cpp 1 2020-04-22 12:56:21 -04:00
c_gib.h 1 2020-04-22 12:56:21 -04:00
c_hairball.cpp 1 2020-04-22 12:56:21 -04:00
c_impact_effects.cpp 1 2020-04-22 12:56:21 -04:00
c_impact_effects.h 1 2020-04-22 12:56:21 -04:00
c_info_overlay_accessor.cpp 1 2020-04-22 12:56:21 -04:00
c_lightglow.cpp 1 2020-04-22 12:56:21 -04:00
C_MaterialModifyControl.cpp 1 2020-04-22 12:56:21 -04:00
c_movie_explosion.cpp 1 2020-04-22 12:56:21 -04:00
c_particle_fire.cpp 1 2020-04-22 12:56:21 -04:00
c_particle_smokegrenade.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_particle_system.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_physbox.cpp 1 2020-04-22 12:56:21 -04:00
c_physbox.h 1 2020-04-22 12:56:21 -04:00
c_physicsprop.cpp Add PBR support (#91) 2022-08-10 17:41:01 +03:00
c_physicsprop.h 1 2020-04-22 12:56:21 -04:00
c_physmagnet.cpp 1 2020-04-22 12:56:21 -04:00
c_pixel_visibility.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_pixel_visibility.h 1 2020-04-22 12:56:21 -04:00
c_plasma.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerlocaldata.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_point_camera.cpp 1 2020-04-22 12:56:21 -04:00
c_point_camera.h 1 2020-04-22 12:56:21 -04:00
c_point_commentary_node.cpp 1 2020-04-22 12:56:21 -04:00
c_prop_vehicle.cpp 1 2020-04-22 12:56:21 -04:00
c_prop_vehicle.h 1 2020-04-22 12:56:21 -04:00
c_props.cpp 1 2020-04-22 12:56:21 -04:00
c_props.h 1 2020-04-22 12:56:21 -04:00
c_ragdoll_manager.cpp 1 2020-04-22 12:56:21 -04:00
c_recipientfilter.cpp 1 2020-04-22 12:56:21 -04:00
c_recipientfilter.h 1 2020-04-22 12:56:21 -04:00
c_rope.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_rope.h 1 2020-04-22 12:56:21 -04:00
c_rumble.cpp misaligment fixes 2022-05-15 21:09:59 +03:00
c_rumble.h 1 2020-04-22 12:56:21 -04:00
c_sceneentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sceneentity.h 1 2020-04-22 12:56:21 -04:00
c_shadowcontrol.cpp 1 2020-04-22 12:56:21 -04:00
c_slideshow_display.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_slideshow_display.h 1 2020-04-22 12:56:21 -04:00
c_smoke_trail.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_smoke_trail.h 1 2020-04-22 12:56:21 -04:00
c_smokestack.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.h 1 2020-04-22 12:56:21 -04:00
c_spotlight_end.cpp 1 2020-04-22 12:56:21 -04:00
c_sprite.cpp 1 2020-04-22 12:56:21 -04:00
c_sprite.h 1 2020-04-22 12:56:21 -04:00
c_sprite_perfmonitor.cpp 1 2020-04-22 12:56:21 -04:00
c_steamjet.cpp physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
c_stickybolt.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sun.cpp 1 2020-04-22 12:56:21 -04:00
c_sun.h 1 2020-04-22 12:56:21 -04:00
c_te.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_armorricochet.cpp 1 2020-04-22 12:56:21 -04:00
c_te_basebeam.cpp 1 2020-04-22 12:56:21 -04:00
c_te_basebeam.h 1 2020-04-22 12:56:21 -04:00
c_te_beamentpoint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beaments.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamfollow.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamlaser.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beampoints.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamring.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamringpoint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamspline.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bloodsprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bloodstream.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_breakmodel.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bspdecal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bubbles.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bubbletrail.cpp 1 2020-04-22 12:56:21 -04:00
c_te_clientprojectile.cpp 1 2020-04-22 12:56:21 -04:00
c_te_decal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_dynamiclight.cpp 1 2020-04-22 12:56:21 -04:00
c_te_effect_dispatch.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_effect_dispatch.h 1 2020-04-22 12:56:21 -04:00
c_te_energysplash.cpp 1 2020-04-22 12:56:21 -04:00
c_te_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_fizz.cpp 1 2020-04-22 12:56:21 -04:00
c_te_footprint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_glassshatter.cpp 1 2020-04-22 12:56:21 -04:00
c_te_glowsprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_impact.cpp 1 2020-04-22 12:56:21 -04:00
c_te_killplayerattachments.cpp 1 2020-04-22 12:56:21 -04:00
c_te_largefunnel.cpp 1 2020-04-22 12:56:21 -04:00
c_te_legacytempents.cpp game: init uninitialized variables 2022-05-01 20:09:55 +03:00
c_te_legacytempents.h 1 2020-04-22 12:56:21 -04:00
c_te_muzzleflash.cpp 1 2020-04-22 12:56:21 -04:00
c_te_particlesystem.cpp 1 2020-04-22 12:56:21 -04:00
c_te_particlesystem.h 1 2020-04-22 12:56:21 -04:00
c_te_physicsprop.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_playerdecal.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_projecteddecal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_showline.cpp 1 2020-04-22 12:56:21 -04:00
c_te_smoke.cpp 1 2020-04-22 12:56:21 -04:00
c_te_sparks.cpp 1 2020-04-22 12:56:21 -04:00
c_te_sprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_spritespray.cpp 1 2020-04-22 12:56:21 -04:00
c_te_worlddecal.cpp 1 2020-04-22 12:56:21 -04:00
c_team.cpp 1 2020-04-22 12:56:21 -04:00
c_team.h 1 2020-04-22 12:56:21 -04:00
c_team_objectiveresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_objectiveresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_train_watcher.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_train_watcher.h 1 2020-04-22 12:56:21 -04:00
c_tesla.cpp 1 2020-04-22 12:56:21 -04:00
c_tesla.h 1 2020-04-22 12:56:21 -04:00
c_test_proxytoggle.cpp 1 2020-04-22 12:56:21 -04:00
c_testtraceline.cpp 1 2020-04-22 12:56:21 -04:00
c_tracer.cpp 1 2020-04-22 12:56:21 -04:00
c_tracer.h 1 2020-04-22 12:56:21 -04:00
c_user_message_register.cpp 1 2020-04-22 12:56:21 -04:00
c_user_message_register.h 1 2020-04-22 12:56:21 -04:00
c_vehicle_choreo_generic.cpp 1 2020-04-22 12:56:21 -04:00
c_vehicle_jeep.cpp 1 2020-04-22 12:56:21 -04:00
c_vehicle_jeep.h 1 2020-04-22 12:56:21 -04:00
c_vguiscreen.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vguiscreen.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vote_controller.cpp game: small fixes 2022-06-04 23:08:40 +03:00
c_vote_controller.h 1 2020-04-22 12:56:21 -04:00
C_WaterLODControl.cpp 1 2020-04-22 12:56:21 -04:00
c_weapon__stubs.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
c_world.cpp 1 2020-04-22 12:56:21 -04:00
c_world.h 1 2020-04-22 12:56:21 -04:00
camomaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
cbase.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
cdll_bounded_cvars.cpp Add a way to set to tick interval cl_interp 2024-02-18 09:50:06 +01:00
cdll_bounded_cvars.h 1 2020-04-22 12:56:21 -04:00
cdll_client_int.cpp game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
cdll_client_int.h 1 2020-04-22 12:56:21 -04:00
cdll_util.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
cdll_util.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
cl_animevent.h 1 2020-04-22 12:56:21 -04:00
cl_mat_stub.cpp 1 2020-04-22 12:56:21 -04:00
cl_mat_stub.h 1 2020-04-22 12:56:21 -04:00
classmap.cpp 1 2020-04-22 12:56:21 -04:00
client_base.vpc Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
client_cstrike.vpc add csrike source code 2022-03-02 11:45:17 +03:00
client_dod.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_episodic.vpc 1 2020-04-22 12:56:21 -04:00
client_factorylist.cpp 1 2020-04-22 12:56:21 -04:00
client_factorylist.h 1 2020-04-22 12:56:21 -04:00
client_hl1.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_hl1mp.vpc misaligment fixes 2022-05-15 21:09:59 +03:00
client_hl2.vpc Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
client_hl2mp.vpc 1 2020-04-22 12:56:21 -04:00
client_portal.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_thinklist.cpp windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_thinklist.h windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_virtualreality.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
client_virtualreality.h 1 2020-04-22 12:56:21 -04:00
clienteffectprecachesystem.cpp 1 2020-04-22 12:56:21 -04:00
clienteffectprecachesystem.h 1 2020-04-22 12:56:21 -04:00
cliententitylist.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
cliententitylist.h 1 2020-04-22 12:56:21 -04:00
clientleafsystem.cpp windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
clientleafsystem.h 1 2020-04-22 12:56:21 -04:00
clientmode.h 1 2020-04-22 12:56:21 -04:00
clientmode_normal.cpp 1 2020-04-22 12:56:21 -04:00
clientmode_normal.h 1 2020-04-22 12:56:21 -04:00
clientmode_shared.cpp game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
clientmode_shared.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientshadowmgr.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
clientsideeffects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects_test.cpp 1 2020-04-22 12:56:21 -04:00
clientsteamcontext.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsteamcontext.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
colorcorrectionmgr.cpp 1 2020-04-22 12:56:21 -04:00
colorcorrectionmgr.h 1 2020-04-22 12:56:21 -04:00
commentary_modelviewer.cpp 1 2020-04-22 12:56:21 -04:00
commentary_modelviewer.h 1 2020-04-22 12:56:21 -04:00
death.cpp 1 2020-04-22 12:56:21 -04:00
detailobjectsystem.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
detailobjectsystem.h 1 2020-04-22 12:56:21 -04:00
dummyproxy.cpp 1 2020-04-22 12:56:21 -04:00
EffectsClient.cpp 1 2020-04-22 12:56:21 -04:00
enginesprite.h 1 2020-04-22 12:56:21 -04:00
entity_client_tools.cpp 1 2020-04-22 12:56:21 -04:00
entityoriginmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
flashlighteffect.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
flashlighteffect.h 1 2020-04-22 12:56:21 -04:00
fontabc.h 1 2020-04-22 12:56:21 -04:00
functionproxy.cpp 1 2020-04-22 12:56:21 -04:00
functionproxy.h 1 2020-04-22 12:56:21 -04:00
fx.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
fx.h 1 2020-04-22 12:56:21 -04:00
fx_blood.cpp 1 2020-04-22 12:56:21 -04:00
fx_blood.h 1 2020-04-22 12:56:21 -04:00
fx_cube.cpp 1 2020-04-22 12:56:21 -04:00
fx_discreetline.cpp 1 2020-04-22 12:56:21 -04:00
fx_discreetline.h 1 2020-04-22 12:56:21 -04:00
fx_envelope.cpp 1 2020-04-22 12:56:21 -04:00
fx_envelope.h 1 2020-04-22 12:56:21 -04:00
fx_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_explosion.h 1 2020-04-22 12:56:21 -04:00
fx_fleck.cpp 1 2020-04-22 12:56:21 -04:00
fx_fleck.h 1 2020-04-22 12:56:21 -04:00
fx_impact.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_impact.h 1 2020-04-22 12:56:21 -04:00
fx_interpvalue.cpp 1 2020-04-22 12:56:21 -04:00
fx_interpvalue.h 1 2020-04-22 12:56:21 -04:00
fx_line.cpp 1 2020-04-22 12:56:21 -04:00
fx_line.h 1 2020-04-22 12:56:21 -04:00
fx_quad.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_quad.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_shelleject.cpp 1 2020-04-22 12:56:21 -04:00
fx_sparks.cpp 1 2020-04-22 12:56:21 -04:00
fx_sparks.h 1 2020-04-22 12:56:21 -04:00
fx_staticline.cpp 1 2020-04-22 12:56:21 -04:00
fx_staticline.h 1 2020-04-22 12:56:21 -04:00
fx_tracer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_trail.cpp 1 2020-04-22 12:56:21 -04:00
fx_trail.h 1 2020-04-22 12:56:21 -04:00
fx_water.cpp 1 2020-04-22 12:56:21 -04:00
fx_water.h 1 2020-04-22 12:56:21 -04:00
gametrace_client.cpp 1 2020-04-22 12:56:21 -04:00
geiger.cpp 1 2020-04-22 12:56:21 -04:00
glow_outline_effect.cpp 1 2020-04-22 12:56:21 -04:00
glow_outline_effect.h 1 2020-04-22 12:56:21 -04:00
glow_overlay.cpp game: fix env_sun sprite disappearing when you look at it 2022-08-04 16:47:14 +03:00
glow_overlay.h 1 2020-04-22 12:56:21 -04:00
history_resource.cpp 1 2020-04-22 12:56:21 -04:00
history_resource.h 1 2020-04-22 12:56:21 -04:00
hltvcamera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hltvcamera.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_animationinfo.cpp 1 2020-04-22 12:56:21 -04:00
hud_base_account.cpp 1 2020-04-22 12:56:21 -04:00
hud_base_account.h 1 2020-04-22 12:56:21 -04:00
hud_baseachievement_tracker.cpp add csrike source code 2022-03-02 11:45:17 +03:00
hud_baseachievement_tracker.h add csrike source code 2022-03-02 11:45:17 +03:00
hud_basechat.cpp game(client): fix touch drawing 2022-09-17 15:57:17 +03:00
hud_basechat.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basetimer.cpp 1 2020-04-22 12:56:21 -04:00
hud_basetimer.h 1 2020-04-22 12:56:21 -04:00
hud_bitmapnumericdisplay.cpp 1 2020-04-22 12:56:21 -04:00
hud_bitmapnumericdisplay.h 1 2020-04-22 12:56:21 -04:00
hud_chat.cpp 1 2020-04-22 12:56:21 -04:00
hud_chat.h 1 2020-04-22 12:56:21 -04:00
hud_closecaption.cpp fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
hud_closecaption.h 1 2020-04-22 12:56:21 -04:00
hud_controlpointicons.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_controlpointicons.h 1 2020-04-22 12:56:21 -04:00
hud_controlpointpanel.cpp 1 2020-04-22 12:56:21 -04:00
hud_crosshair.cpp Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
hud_crosshair.h 1 2020-04-22 12:56:21 -04:00
hud_element_helper.cpp 1 2020-04-22 12:56:21 -04:00
hud_element_helper.h 1 2020-04-22 12:56:21 -04:00
hud_hintdisplay.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_lcd.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
hud_lcd.h 1 2020-04-22 12:56:21 -04:00
hud_macros.h 1 2020-04-22 12:56:21 -04:00
hud_msg.cpp 1 2020-04-22 12:56:21 -04:00
hud_numericdisplay.cpp 1 2020-04-22 12:56:21 -04:00
hud_numericdisplay.h 1 2020-04-22 12:56:21 -04:00
hud_pdump.cpp Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
hud_pdump.h 1 2020-04-22 12:56:21 -04:00
hud_posture.cpp 1 2020-04-22 12:56:21 -04:00
hud_redraw.cpp 1 2020-04-22 12:56:21 -04:00
hud_squadstatus.cpp 1 2020-04-22 12:56:21 -04:00
hud_vehicle.cpp 1 2020-04-22 12:56:21 -04:00
hud_vehicle.h 1 2020-04-22 12:56:21 -04:00
hud_vguiscreencursor.cpp 1 2020-04-22 12:56:21 -04:00
hud_voicestatus.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.h misaligment fixes 2022-05-15 21:09:59 +03:00
hud_weapon.cpp 1 2020-04-22 12:56:21 -04:00
hudelement.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hudtexturehandle.h 1 2020-04-22 12:56:21 -04:00
iclassmap.h 1 2020-04-22 12:56:21 -04:00
icliententityinternal.h 1 2020-04-22 12:56:21 -04:00
iclientmode.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
iclientshadowmgr.h 1 2020-04-22 12:56:21 -04:00
iclientvehicle.h 1 2020-04-22 12:56:21 -04:00
iconsole.h 1 2020-04-22 12:56:21 -04:00
idebugoverlaypanel.h 1 2020-04-22 12:56:21 -04:00
ifpspanel.h 1 2020-04-22 12:56:21 -04:00
ihudlcd.h 1 2020-04-22 12:56:21 -04:00
iinput.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
iloadingdisc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
imessagechars.h 1 2020-04-22 12:56:21 -04:00
in_camera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_forcefeedback.cpp 1 2020-04-22 12:56:21 -04:00
in_joystick.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_main.cpp Fixed lag compensation for animations 2024-07-11 02:12:51 +02:00
in_main.h 1 2020-04-22 12:56:21 -04:00
in_mouse.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_touch.cpp game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
inetgraphpanel.h 1 2020-04-22 12:56:21 -04:00
initializer.cpp 1 2020-04-22 12:56:21 -04:00
initializer.h 1 2020-04-22 12:56:21 -04:00
input.h game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
interpolatedvar.cpp 1 2020-04-22 12:56:21 -04:00
interpolatedvar.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
ipresence.h 1 2020-04-22 12:56:21 -04:00
iprofiling.h 1 2020-04-22 12:56:21 -04:00
IsNPCProxy.cpp 1 2020-04-22 12:56:21 -04:00
itextmessage.h 1 2020-04-22 12:56:21 -04:00
ivieweffects.h 1 2020-04-22 12:56:21 -04:00
iviewrender.h 1 2020-04-22 12:56:21 -04:00
iviewrender_beams.h 1 2020-04-22 12:56:21 -04:00
ivmodemanager.h 1 2020-04-22 12:56:21 -04:00
kbutton.h 1 2020-04-22 12:56:21 -04:00
lampbeamproxy.cpp 1 2020-04-22 12:56:21 -04:00
lamphaloproxy.cpp 1 2020-04-22 12:56:21 -04:00
lerp_functions.h 1 2020-04-22 12:56:21 -04:00
mathproxy.cpp 1 2020-04-22 12:56:21 -04:00
matrixproxy.cpp 1 2020-04-22 12:56:21 -04:00
menu.cpp 1 2020-04-22 12:56:21 -04:00
menu.h 1 2020-04-22 12:56:21 -04:00
message.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
MonitorMaterialProxy.cpp 1 2020-04-22 12:56:21 -04:00
movehelper_client.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
movehelper_client.h 1 2020-04-22 12:56:21 -04:00
mp3player.cpp 1 2020-04-22 12:56:21 -04:00
mp3player.h 1 2020-04-22 12:56:21 -04:00
mumble.cpp Initial android support (#17) 2021-09-02 20:33:03 +03:00
mumble.h 1 2020-04-22 12:56:21 -04:00
networkstringtable_clientdll.h 1 2020-04-22 12:56:21 -04:00
panelmetaclassmgr.cpp 1 2020-04-22 12:56:21 -04:00
panelmetaclassmgr.h 1 2020-04-22 12:56:21 -04:00
particle_collision.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particle_collision.h 1 2020-04-22 12:56:21 -04:00
particle_iterators.h physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
particle_litsmokeemitter.cpp 1 2020-04-22 12:56:21 -04:00
particle_litsmokeemitter.h 1 2020-04-22 12:56:21 -04:00
particle_prototype.cpp 1 2020-04-22 12:56:21 -04:00
particle_prototype.h 1 2020-04-22 12:56:21 -04:00
particle_proxies.cpp 1 2020-04-22 12:56:21 -04:00
particle_simple3d.cpp 1 2020-04-22 12:56:21 -04:00
particle_simple3d.h 1 2020-04-22 12:56:21 -04:00
particle_util.h 1 2020-04-22 12:56:21 -04:00
particledraw.h 1 2020-04-22 12:56:21 -04:00
particlemgr.cpp game(client): fix particles problems on 64bit systems 2022-10-04 05:43:22 +03:00
particlemgr.h Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
particles_attractor.cpp 1 2020-04-22 12:56:21 -04:00
particles_attractor.h 1 2020-04-22 12:56:21 -04:00
particles_ez.cpp 1 2020-04-22 12:56:21 -04:00
particles_ez.h 1 2020-04-22 12:56:21 -04:00
particles_localspace.cpp 1 2020-04-22 12:56:21 -04:00
particles_localspace.h 1 2020-04-22 12:56:21 -04:00
particles_new.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_new.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_simple.cpp 1 2020-04-22 12:56:21 -04:00
particles_simple.h 1 2020-04-22 12:56:21 -04:00
particlesphererenderer.cpp 1 2020-04-22 12:56:21 -04:00
particlesphererenderer.h 1 2020-04-22 12:56:21 -04:00
perfvisualbenchmark.cpp 1 2020-04-22 12:56:21 -04:00
perfvisualbenchmark.h 1 2020-04-22 12:56:21 -04:00
physics.cpp Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
physics.h 1 2020-04-22 12:56:21 -04:00
physics_main_client.cpp Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
physpropclientside.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
physpropclientside.h 1 2020-04-22 12:56:21 -04:00
playerandobjectenumerator.cpp 1 2020-04-22 12:56:21 -04:00
playerandobjectenumerator.h 1 2020-04-22 12:56:21 -04:00
playerenumerator.h 1 2020-04-22 12:56:21 -04:00
playerspawncache.cpp 1 2020-04-22 12:56:21 -04:00
playerspawncache.h 1 2020-04-22 12:56:21 -04:00
prediction.cpp Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)" 2022-08-19 23:00:06 +03:00
prediction.h 1 2020-04-22 12:56:21 -04:00
prediction_private.h 1 2020-04-22 12:56:21 -04:00
proxyentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
proxyentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ProxyHealth.cpp 1 2020-04-22 12:56:21 -04:00
proxyplayer.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
proxypupil.cpp 1 2020-04-22 12:56:21 -04:00
ragdoll.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
ragdoll.h 1 2020-04-22 12:56:21 -04:00
ragdollexplosionenumerator.h 1 2020-04-22 12:56:21 -04:00
recvproxy.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
recvproxy.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.h 1 2020-04-22 12:56:21 -04:00
ScreenSpaceEffects.cpp 1 2020-04-22 12:56:21 -04:00
ScreenSpaceEffects.h 1 2020-04-22 12:56:21 -04:00
simple_keys.cpp 1 2020-04-22 12:56:21 -04:00
simple_keys.h 1 2020-04-22 12:56:21 -04:00
smoke_fog_overlay.cpp 1 2020-04-22 12:56:21 -04:00
smoke_fog_overlay.h 1 2020-04-22 12:56:21 -04:00
splinepatch.cpp 1 2020-04-22 12:56:21 -04:00
splinepatch.h 1 2020-04-22 12:56:21 -04:00
spritemodel.cpp game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
stb_rect_pack.h game(client): optimize touch drawing 2022-09-16 02:41:03 +03:00
stdafx.cpp 1 2020-04-22 12:56:21 -04:00
studio_stats.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
studio_stats.h 1 2020-04-22 12:56:21 -04:00
TeamBitmapImage.cpp 1 2020-04-22 12:56:21 -04:00
TeamBitmapImage.h 1 2020-04-22 12:56:21 -04:00
tempent.h 1 2020-04-22 12:56:21 -04:00
text_message.cpp 1 2020-04-22 12:56:21 -04:00
text_message.h 1 2020-04-22 12:56:21 -04:00
texturescrollmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
thermalmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
timedevent.h 1 2020-04-22 12:56:21 -04:00
timematerialproxy.cpp 1 2020-04-22 12:56:21 -04:00
toggletextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
toggletextureproxy.h 1 2020-04-22 12:56:21 -04:00
toolframework_client.cpp 1 2020-04-22 12:56:21 -04:00
toolframework_client.h 1 2020-04-22 12:56:21 -04:00
touch.cpp change touch editor colors 2023-08-22 11:47:19 +03:00
touch.h game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
train.cpp 1 2020-04-22 12:56:21 -04:00
vgui_avatarimage.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_avatarimage.h 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmapbutton.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmapbutton.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmapimage.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmapimage.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmappanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmappanel.h 1 2020-04-22 12:56:21 -04:00
vgui_centerstringpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_consolepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_debugoverlaypanel.cpp game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372) 2022-08-16 17:39:41 +03:00
vgui_entityimagepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_entityimagepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_entitypanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_entitypanel.h 1 2020-04-22 12:56:21 -04:00
vgui_fpspanel.cpp use HAVE_* macros for dependencies 2022-08-19 23:19:53 +03:00
vgui_game_viewport.cpp 1 2020-04-22 12:56:21 -04:00
vgui_game_viewport.h 1 2020-04-22 12:56:21 -04:00
vgui_grid.cpp 1 2020-04-22 12:56:21 -04:00
vgui_grid.h 1 2020-04-22 12:56:21 -04:00
vgui_helpers.h 1 2020-04-22 12:56:21 -04:00
vgui_imagehealthpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_imagehealthpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_int.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_int.h 1 2020-04-22 12:56:21 -04:00
vgui_loadingdiscpanel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_messagechars.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_netgraphpanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_schemevisualizer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_schemevisualizer.h 1 2020-04-22 12:56:21 -04:00
vgui_slideshow_display_screen.cpp 1 2020-04-22 12:56:21 -04:00
vgui_textmessagepanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_video.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_video.h 1 2020-04-22 12:56:21 -04:00
vgui_video_player.cpp 1 2020-04-22 12:56:21 -04:00
vgui_video_player.h 1 2020-04-22 12:56:21 -04:00
vguicenterprint.h 1 2020-04-22 12:56:21 -04:00
view.cpp game/client(android): view optimization 2022-10-17 00:01:23 +03:00
view.h game: fix camera glitch with FOV 110 2022-08-17 02:45:02 +03:00
view_beams.cpp fix address sanitizer issues 2022-04-25 17:21:00 +03:00
view_effects.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
view_scene.cpp 1 2020-04-22 12:56:21 -04:00
view_scene.h 1 2020-04-22 12:56:21 -04:00
viewangleanim.cpp 1 2020-04-22 12:56:21 -04:00
viewangleanim.h 1 2020-04-22 12:56:21 -04:00
ViewConeImage.cpp 1 2020-04-22 12:56:21 -04:00
ViewConeImage.h 1 2020-04-22 12:56:21 -04:00
viewdebug.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
viewdebug.h 1 2020-04-22 12:56:21 -04:00
viewpostprocess.cpp engine: fix hdr to ldr conversion 2022-04-16 12:54:00 +03:00
viewpostprocess.h 1 2020-04-22 12:56:21 -04:00
viewrender.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
viewrender.h 1 2020-04-22 12:56:21 -04:00
voice_menu.cpp 1 2020-04-22 12:56:21 -04:00
warp_overlay.cpp 1 2020-04-22 12:56:21 -04:00
WaterLODMaterialProxy.cpp 1 2020-04-22 12:56:21 -04:00
weapon_selection.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
weapon_selection.h 1 2020-04-22 12:56:21 -04:00
weapons_resource.cpp 1 2020-04-22 12:56:21 -04:00
weapons_resource.h 1 2020-04-22 12:56:21 -04:00
WorldDimsProxy.cpp 1 2020-04-22 12:56:21 -04:00
wscript fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00