146 lines
No EOL
3.6 KiB
Batchfile
146 lines
No EOL
3.6 KiB
Batchfile
@echo off
|
|
|
|
set TTEXE=..\..\devtools\bin\timeprecise.exe
|
|
if not exist %TTEXE% goto no_ttexe
|
|
goto no_ttexe_end
|
|
|
|
:no_ttexe
|
|
set TTEXE=time /t
|
|
:no_ttexe_end
|
|
|
|
echo.
|
|
echo ==================== buildshaders %* ==================
|
|
%TTEXE% -cur-Q
|
|
set tt_start=%ERRORLEVEL%
|
|
set tt_chkpt=%tt_start%
|
|
|
|
|
|
REM ****************
|
|
REM usage: buildshaders <shaderProjectName>
|
|
REM ****************
|
|
|
|
setlocal
|
|
set arg_filename=%1
|
|
set shadercompilecommand=ShaderCompile.exe
|
|
set targetdir=shaders
|
|
set SrcDirBase=..\..
|
|
set shaderDir=shaders
|
|
set SDKArgs=-local
|
|
|
|
if "%1" == "" goto usage
|
|
set inputbase=%1
|
|
|
|
REM ignore -dx9_30
|
|
if /i "%6" == "-dx9_30" shift /6
|
|
|
|
if /i "%6" == "-force30" goto set_force30_arg
|
|
goto set_force_end
|
|
:set_force30_arg
|
|
set IS30=1
|
|
goto set_force_end
|
|
:set_force_end
|
|
|
|
if /i "%2" == "-game" goto set_mod_args
|
|
goto build_shaders
|
|
|
|
REM ****************
|
|
REM USAGE
|
|
REM ****************
|
|
:usage
|
|
echo.
|
|
echo "usage: buildshaders <shaderProjectName> [-game] [gameDir if -game was specified] [-source sourceDir]"
|
|
echo " gameDir is where gameinfo.txt is (where it will store the compiled shaders)."
|
|
echo " sourceDir is where the source code is (where it will find scripts and compilers)."
|
|
echo "ex : buildshaders myshaders"
|
|
echo "ex : buildshaders myshaders -game c:\steam\steamapps\sourcemods\mymod -source c:\mymod\src"
|
|
goto :end
|
|
|
|
REM ****************
|
|
REM MOD ARGS - look for -game or the vproject environment variable
|
|
REM ****************
|
|
:set_mod_args
|
|
|
|
if not exist "..\..\devtools\bin\ShaderCompile.exe" goto NoShaderCompile
|
|
set ChangeToDir=%SrcDirBase%\devtools\bin\
|
|
|
|
if /i "%4" NEQ "-source" goto NoSourceDirSpecified
|
|
set SrcDirBase=%~5
|
|
|
|
REM ** use the -game parameter to tell us where to put the files
|
|
set targetdir=%~3\shaders
|
|
|
|
if not exist "%~3\gameinfo.txt" goto InvalidGameDirectory
|
|
|
|
if not exist "%inputbase%.txt" goto InvalidInputFile
|
|
|
|
goto build_shaders
|
|
|
|
REM ****************
|
|
REM ERRORS
|
|
REM ****************
|
|
:InvalidGameDirectory
|
|
echo Error: "%~3" is not a valid game directory.
|
|
echo (The -game directory must have a gameinfo.txt file)
|
|
goto end
|
|
|
|
:InvalidInputFile
|
|
echo Error: "%inputbase%.txt" is not a valid file.
|
|
goto end
|
|
|
|
:NoSourceDirSpecified
|
|
echo ERROR: If you specify -game on the command line, you must specify -source.
|
|
goto usage
|
|
goto end
|
|
|
|
:NoShaderCompile
|
|
echo - ERROR: ShaderCompile.exe doesn't exist in devtools\bin
|
|
goto end
|
|
|
|
REM ****************
|
|
REM BUILD SHADERS
|
|
REM ****************
|
|
:build_shaders
|
|
|
|
rem echo --------------------------------
|
|
rem echo %inputbase%
|
|
rem echo --------------------------------
|
|
REM make sure that target dirs exist
|
|
REM files will be built in these targets and copied to their final destination
|
|
if not exist include mkdir include
|
|
if not exist %shaderDir% mkdir %shaderDir%
|
|
if not exist %shaderDir%\fxc mkdir %shaderDir%\fxc
|
|
REM Nuke some files that we will add to later.
|
|
|
|
set SHVER=20b
|
|
if defined IS30 (
|
|
set SHVER=30
|
|
)
|
|
|
|
title %1 %SHVER%
|
|
|
|
echo Building inc files and worklist for %inputbase%...
|
|
|
|
set DYNAMIC=
|
|
if "%dynamic_shaders%" == "1" set DYNAMIC=-Dynamic
|
|
powershell -NoLogo -ExecutionPolicy Bypass -Command "%SrcDirBase%\devtools\bin\process_shaders.ps1 %DYNAMIC% -Version %SHVER% '%inputbase%.txt'"
|
|
|
|
REM ****************
|
|
REM PC Shader copy
|
|
REM Publish the generated files to the output dir using XCOPY
|
|
REM This batch file may have been invoked standalone or slaved (master does final smart mirror copy)
|
|
REM ****************
|
|
:DoXCopy
|
|
if not "%dynamic_shaders%" == "1" (
|
|
if not exist "%targetdir%" md "%targetdir%"
|
|
if not "%targetdir%"=="%shaderDir%" xcopy %shaderDir%\*.* "%targetdir%" /e /y
|
|
)
|
|
goto end
|
|
|
|
REM ****************
|
|
REM END
|
|
REM ****************
|
|
:end
|
|
|
|
|
|
%TTEXE% -diff %tt_start%
|
|
echo. |