css_enhanced_waf/engine
Kamay Xutax cfa5b12eea Fixed local player interpolation and added debug_screenshot_bullet_position
This check permits to fix interpolation problems on the
local player that valve has been (fucking finally)
caring about on counter-strike 2.

To recall the original issue, the
problem that Valve cared about is that interpolation
had some problems with interpolating the local
player because the screen would never in the first
place match the tick "screen", because interpolation
amount could never reach 0.0 or 1.0

Valve solution was to introduce bugs with lag
compensating the local player and made the game worse,
introducing a new way for cheaters to cheat even more
on their games.
I'm joking, but you can clearly see the outcome anyway.

My solution is to simply set interpolation amount
to 0.0 when a tick arrives.

So when we shoot, we get the frame we shot with an
interpolation amount at 0.0, perfectly aligned to user
commands which is ideal for us.

It might look a bit more unsmooth with lower fps
but with high enough fps, the issue goes away anyway.
It's not very noticeable which is very nice for us.
No need to lag compensate the local player anymore !
2024-07-14 00:54:57 +02:00
..
audio wscript: add videoservices 2022-10-13 17:47:27 +03:00
voice_codecs engine/audio: fix build 2022-10-12 05:31:18 +03:00
xbox 1 2020-04-22 12:56:21 -04:00
baseautocompletefilelist.cpp 1 2020-04-22 12:56:21 -04:00
baseautocompletefilelist.h 1 2020-04-22 12:56:21 -04:00
baseclient.cpp dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
baseclient.h 1 2020-04-22 12:56:21 -04:00
baseclientstate.cpp Improved lag compensation 2024-01-25 13:27:03 +01:00
baseclientstate.h 1 2020-04-22 12:56:21 -04:00
baseserver.cpp change PROTOCOL_VERSION to 25 2023-02-16 22:47:32 +03:00
baseserver.h 1 2020-04-22 12:56:21 -04:00
bitbuf_errorhandler.cpp 1 2020-04-22 12:56:21 -04:00
bitbuf_errorhandler.h 1 2020-04-22 12:56:21 -04:00
bugreporter.cpp Fix macOS build (#146) 2022-11-27 16:48:27 +03:00
buildcubemaps.cpp engine: hdr to ldr conversion for HDR_TYPE_NONE 2022-03-26 03:24:41 +03:00
cbenchmark.cpp engine: upgrade benchmark 2022-11-16 13:51:03 +03:00
cbenchmark.h engine: upgrade benchmark 2022-11-16 13:51:03 +03:00
ccs.cpp 1 2020-04-22 12:56:21 -04:00
ccs.h 1 2020-04-22 12:56:21 -04:00
cdll_engine_int.cpp 1 2020-04-22 12:56:21 -04:00
cdll_engine_int.h 1 2020-04-22 12:56:21 -04:00
changeframelist.cpp 1 2020-04-22 12:56:21 -04:00
changeframelist.h 1 2020-04-22 12:56:21 -04:00
cheatcodes.cpp 1 2020-04-22 12:56:21 -04:00
cheatcodes.h 1 2020-04-22 12:56:21 -04:00
checksum_engine.cpp 1 2020-04-22 12:56:21 -04:00
checksum_engine.h 1 2020-04-22 12:56:21 -04:00
cl_bounded_cvars.cpp 1 2020-04-22 12:56:21 -04:00
cl_bounded_cvars.h 1 2020-04-22 12:56:21 -04:00
cl_check_process.cpp 1 2020-04-22 12:56:21 -04:00
cl_check_process.h 1 2020-04-22 12:56:21 -04:00
cl_demo.cpp fix crash on game close when demo recording 2023-10-04 22:22:31 +03:00
cl_demo.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
cl_demoaction.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoaction.h 1 2020-04-22 12:56:21 -04:00
cl_demoaction_types.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoaction_types.h 1 2020-04-22 12:56:21 -04:00
cl_demoactioneditors.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoactioneditors.h 1 2020-04-22 12:56:21 -04:00
cl_demoactionmanager.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoactionmanager.h 1 2020-04-22 12:56:21 -04:00
cl_demoeditorpanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_demoeditorpanel.h 1 2020-04-22 12:56:21 -04:00
cl_demosmootherpanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_demosmootherpanel.h 1 2020-04-22 12:56:21 -04:00
cl_demosmoothing.h 1 2020-04-22 12:56:21 -04:00
cl_demouipanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_demouipanel.h 1 2020-04-22 12:56:21 -04:00
cl_entityreport.cpp 1 2020-04-22 12:56:21 -04:00
cl_entityreport.h 1 2020-04-22 12:56:21 -04:00
cl_ents_parse.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
cl_ents_parse.h 1 2020-04-22 12:56:21 -04:00
cl_foguipanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_foguipanel.h 1 2020-04-22 12:56:21 -04:00
cl_localnetworkbackdoor.cpp 1 2020-04-22 12:56:21 -04:00
cl_localnetworkbackdoor.h 1 2020-04-22 12:56:21 -04:00
cl_main.cpp Fixed local player interpolation and added debug_screenshot_bullet_position 2024-07-14 00:54:57 +02:00
cl_main.h 1 2020-04-22 12:56:21 -04:00
cl_null.cpp dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
cl_parse_event.cpp arm64 ptr size fix 2022-06-05 01:14:23 +03:00
cl_parse_event.h 1 2020-04-22 12:56:21 -04:00
cl_pluginhelpers.cpp 1 2020-04-22 12:56:21 -04:00
cl_pluginhelpers.h 1 2020-04-22 12:56:21 -04:00
cl_pred.cpp 1 2020-04-22 12:56:21 -04:00
cl_pred.h 1 2020-04-22 12:56:21 -04:00
cl_rcon.cpp engine: remove useless vprof for rcon 2022-05-13 12:16:34 +03:00
cl_rcon.h engine: remove useless vprof for rcon 2022-05-13 12:16:34 +03:00
cl_steamauth.cpp 1 2020-04-22 12:56:21 -04:00
cl_steamauth.h 1 2020-04-22 12:56:21 -04:00
cl_texturelistpanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_texturelistpanel.h 1 2020-04-22 12:56:21 -04:00
cl_txviewpanel.cpp 1 2020-04-22 12:56:21 -04:00
cl_txviewpanel.h 1 2020-04-22 12:56:21 -04:00
client.cpp Improved lag compensation 2024-01-25 13:27:03 +01:00
client.h 1 2020-04-22 12:56:21 -04:00
client_pch.cpp 1 2020-04-22 12:56:21 -04:00
client_pch.h 1 2020-04-22 12:56:21 -04:00
clientframe.cpp 1 2020-04-22 12:56:21 -04:00
clientframe.h 1 2020-04-22 12:56:21 -04:00
clockdriftmgr.cpp 1 2020-04-22 12:56:21 -04:00
clockdriftmgr.h 1 2020-04-22 12:56:21 -04:00
cmd.cpp engine: fix config executing 2022-06-22 19:11:55 +03:00
cmd.h 1 2020-04-22 12:56:21 -04:00
cmodel.cpp Restore tslist for trace info( fix #295 ) 2023-10-05 19:36:24 +03:00
cmodel_bsp.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
cmodel_disp.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
cmodel_engine.h 1 2020-04-22 12:56:21 -04:00
cmodel_private.h engine: optimize traces 2023-08-04 13:57:30 +03:00
colorcorrectionpanel.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
common.cpp dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
common.h 1 2020-04-22 12:56:21 -04:00
conprint.h 1 2020-04-22 12:56:21 -04:00
console.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
console.h 1 2020-04-22 12:56:21 -04:00
cvar.cpp 1 2020-04-22 12:56:21 -04:00
cvar.h 1 2020-04-22 12:56:21 -04:00
debug_leafvis.cpp 1 2020-04-22 12:56:21 -04:00
debug_leafvis.h 1 2020-04-22 12:56:21 -04:00
debugoverlay.cpp 1 2020-04-22 12:56:21 -04:00
debugoverlay.h 1 2020-04-22 12:56:21 -04:00
decal.h 1 2020-04-22 12:56:21 -04:00
decal_clip.cpp 1 2020-04-22 12:56:21 -04:00
decal_clip.h 1 2020-04-22 12:56:21 -04:00
decal_private.h 1 2020-04-22 12:56:21 -04:00
decals.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
demo.h 1 2020-04-22 12:56:21 -04:00
demofile.cpp 1 2020-04-22 12:56:21 -04:00
demofile.h 1 2020-04-22 12:56:21 -04:00
DevShotGenerator.cpp 1 2020-04-22 12:56:21 -04:00
DevShotGenerator.h 1 2020-04-22 12:56:21 -04:00
disp.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
disp.h 1 2020-04-22 12:56:21 -04:00
disp_defs.cpp 1 2020-04-22 12:56:21 -04:00
disp_defs.h 1 2020-04-22 12:56:21 -04:00
disp_helpers.cpp 1 2020-04-22 12:56:21 -04:00
disp_helpers.h 1 2020-04-22 12:56:21 -04:00
disp_interface.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
disp_mapload.cpp physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
dispnode.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
download.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
download.h 1 2020-04-22 12:56:21 -04:00
download_internal.h 1 2020-04-22 12:56:21 -04:00
DownloadListGenerator.cpp 1 2020-04-22 12:56:21 -04:00
DownloadListGenerator.h 1 2020-04-22 12:56:21 -04:00
downloadthread.cpp fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
draw.h 1 2020-04-22 12:56:21 -04:00
dt.cpp 1 2020-04-22 12:56:21 -04:00
dt.h 1 2020-04-22 12:56:21 -04:00
dt_common_eng.cpp 1 2020-04-22 12:56:21 -04:00
dt_common_eng.h 1 2020-04-22 12:56:21 -04:00
dt_encode.cpp engine: restore delta float decode/encode from 2007 branch 2022-07-31 20:11:48 +03:00
dt_encode.h 1 2020-04-22 12:56:21 -04:00
dt_instrumentation.cpp 1 2020-04-22 12:56:21 -04:00
dt_instrumentation.h 1 2020-04-22 12:56:21 -04:00
dt_instrumentation_server.cpp 1 2020-04-22 12:56:21 -04:00
dt_instrumentation_server.h 1 2020-04-22 12:56:21 -04:00
dt_localtransfer.cpp again boring misalignment fixes 2022-08-09 21:24:27 +03:00
dt_localtransfer.h 1 2020-04-22 12:56:21 -04:00
dt_recv_decoder.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
dt_recv_decoder.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
dt_recv_eng.cpp 1 2020-04-22 12:56:21 -04:00
dt_recv_eng.h 1 2020-04-22 12:56:21 -04:00
dt_send_eng.cpp 1 2020-04-22 12:56:21 -04:00
dt_send_eng.h 1 2020-04-22 12:56:21 -04:00
dt_stack.cpp 1 2020-04-22 12:56:21 -04:00
dt_stack.h arm64 : fix mempool align 2022-06-05 01:14:23 +03:00
dt_test.cpp 1 2020-04-22 12:56:21 -04:00
dt_test.h 1 2020-04-22 12:56:21 -04:00
engine.vpc Fix VPC scripts for VS2019 2022-02-03 18:18:12 +02:00
engine_replay_int.cpp 1 2020-04-22 12:56:21 -04:00
enginebugreporter.h 1 2020-04-22 12:56:21 -04:00
engineperftools.h 1 2020-04-22 12:56:21 -04:00
enginesingleuserfilter.cpp 1 2020-04-22 12:56:21 -04:00
enginesingleuserfilter.h 1 2020-04-22 12:56:21 -04:00
EngineSoundClient.cpp 1 2020-04-22 12:56:21 -04:00
EngineSoundInternal.h 1 2020-04-22 12:56:21 -04:00
EngineSoundServer.cpp 1 2020-04-22 12:56:21 -04:00
enginestats.cpp 1 2020-04-22 12:56:21 -04:00
enginestats.h 1 2020-04-22 12:56:21 -04:00
enginethreads.cpp 1 2020-04-22 12:56:21 -04:00
enginethreads.h 1 2020-04-22 12:56:21 -04:00
enginetool.cpp 1 2020-04-22 12:56:21 -04:00
enginetrace.cpp 1 2020-04-22 12:56:21 -04:00
enginetrace.h 1 2020-04-22 12:56:21 -04:00
engsoundservice.cpp 1 2020-04-22 12:56:21 -04:00
ents_shared.h 1 2020-04-22 12:56:21 -04:00
event_system.h fix address sanitizer issues 2022-04-25 17:21:00 +03:00
filesystem_engine.cpp osx : fix syscalls 2022-06-05 01:13:13 +03:00
filesystem_engine.h 1 2020-04-22 12:56:21 -04:00
filetransfermgr.cpp 1 2020-04-22 12:56:21 -04:00
filetransfermgr.h 1 2020-04-22 12:56:21 -04:00
flat.mat 1 2020-04-22 12:56:21 -04:00
framesnapshot.h 1 2020-04-22 12:56:21 -04:00
GameEventManager.cpp 1 2020-04-22 12:56:21 -04:00
GameEventManager.h 1 2020-04-22 12:56:21 -04:00
GameEventManagerOld.cpp 1 2020-04-22 12:56:21 -04:00
gametrace_engine.cpp 1 2020-04-22 12:56:21 -04:00
getintersectingsurfaces_struct.h 1 2020-04-22 12:56:21 -04:00
gl_cvars.h 1 2020-04-22 12:56:21 -04:00
gl_draw.cpp 1 2020-04-22 12:56:21 -04:00
gl_drawlights.cpp 1 2020-04-22 12:56:21 -04:00
gl_drawlights.h 1 2020-04-22 12:56:21 -04:00
gl_lightmap.cpp 1 2020-04-22 12:56:21 -04:00
gl_lightmap.h 1 2020-04-22 12:56:21 -04:00
gl_matsysiface.cpp fix previous commit 2021-10-05 00:51:01 +03:00
gl_matsysiface.h 1 2020-04-22 12:56:21 -04:00
gl_model.h 1 2020-04-22 12:56:21 -04:00
gl_model_private.h 1 2020-04-22 12:56:21 -04:00
gl_rlight.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
gl_rmain.cpp 1 2020-04-22 12:56:21 -04:00
gl_rmain.h 1 2020-04-22 12:56:21 -04:00
gl_rmisc.cpp 1 2020-04-22 12:56:21 -04:00
gl_rsurf.cpp fix crash in some cases 2023-10-23 19:52:35 +03:00
gl_rsurf.h 1 2020-04-22 12:56:21 -04:00
gl_screen.cpp 1 2020-04-22 12:56:21 -04:00
gl_shader.cpp 1 2020-04-22 12:56:21 -04:00
gl_shader.h 1 2020-04-22 12:56:21 -04:00
gl_warp.cpp 1 2020-04-22 12:56:21 -04:00
gl_water.h 1 2020-04-22 12:56:21 -04:00
halflife.rc 1 2020-04-22 12:56:21 -04:00
hltvclient.cpp 1 2020-04-22 12:56:21 -04:00
hltvclient.h 1 2020-04-22 12:56:21 -04:00
hltvclientstate.cpp 1 2020-04-22 12:56:21 -04:00
hltvclientstate.h 1 2020-04-22 12:56:21 -04:00
hltvdemo.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
hltvdemo.h 1 2020-04-22 12:56:21 -04:00
hltvserver.cpp 1 2020-04-22 12:56:21 -04:00
hltvserver.h 1 2020-04-22 12:56:21 -04:00
hltvtest.cpp 1 2020-04-22 12:56:21 -04:00
hltvtest.h 1 2020-04-22 12:56:21 -04:00
host.cpp Fixed local player interpolation and added debug_screenshot_bullet_position 2024-07-14 00:54:57 +02:00
host.h 1 2020-04-22 12:56:21 -04:00
host_cmd.cpp 1 2020-04-22 12:56:21 -04:00
host_cmd.h 1 2020-04-22 12:56:21 -04:00
host_jmp.h 1 2020-04-22 12:56:21 -04:00
host_listmaps.cpp 1 2020-04-22 12:56:21 -04:00
host_phonehome.cpp 1 2020-04-22 12:56:21 -04:00
host_phonehome.h 1 2020-04-22 12:56:21 -04:00
host_saverestore.cpp Fix CreateThreadPool 2022-11-20 19:32:30 +02:00
host_saverestore.h 1 2020-04-22 12:56:21 -04:00
host_state.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
host_state.h 1 2020-04-22 12:56:21 -04:00
icolorcorrectiontools.h 1 2020-04-22 12:56:21 -04:00
idispinfo.h 1 2020-04-22 12:56:21 -04:00
iengine.h 1 2020-04-22 12:56:21 -04:00
ienginetoolinternal.h 1 2020-04-22 12:56:21 -04:00
igame.h 1 2020-04-22 12:56:21 -04:00
initmathlib.cpp 1 2020-04-22 12:56:21 -04:00
IOcclusionSystem.h 1 2020-04-22 12:56:21 -04:00
ipooledvballocator.h 1 2020-04-22 12:56:21 -04:00
ispatialpartitioninternal.h 1 2020-04-22 12:56:21 -04:00
ithread.h 1 2020-04-22 12:56:21 -04:00
ivideomode.h 1 2020-04-22 12:56:21 -04:00
keys.cpp 1 2020-04-22 12:56:21 -04:00
keys.h 1 2020-04-22 12:56:21 -04:00
l_studio.cpp dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
l_studio.h 1 2020-04-22 12:56:21 -04:00
lightcache.cpp 1 2020-04-22 12:56:21 -04:00
lightcache.h 1 2020-04-22 12:56:21 -04:00
LoadScreenUpdate.cpp fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
LoadScreenUpdate.h 1 2020-04-22 12:56:21 -04:00
LocalNetworkBackdoor.cpp 1 2020-04-22 12:56:21 -04:00
LocalNetworkBackdoor.h 1 2020-04-22 12:56:21 -04:00
logofile_shared.cpp 1 2020-04-22 12:56:21 -04:00
logofile_shared.h 1 2020-04-22 12:56:21 -04:00
lowpassstream.h 1 2020-04-22 12:56:21 -04:00
MapReslistGenerator.cpp 1 2020-04-22 12:56:21 -04:00
MapReslistGenerator.h 1 2020-04-22 12:56:21 -04:00
master.h engine(masterserver): fix servers duplication 2023-02-14 20:22:18 +03:00
masterserver.cpp Add new master server 2023-10-25 05:18:51 +05:00
matchmaking.h 1 2020-04-22 12:56:21 -04:00
matchmakingclient.cpp 1 2020-04-22 12:56:21 -04:00
matchmakinghost.cpp 1 2020-04-22 12:56:21 -04:00
matchmakingmigrate.cpp 1 2020-04-22 12:56:21 -04:00
matchmakingqos.cpp 1 2020-04-22 12:56:21 -04:00
matchmakingqos.h 1 2020-04-22 12:56:21 -04:00
matchmakingshared.cpp 1 2020-04-22 12:56:21 -04:00
MaterialBuckets.h 1 2020-04-22 12:56:21 -04:00
materialproxyfactory.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
materialproxyfactory.h 1 2020-04-22 12:56:21 -04:00
matsys_interface.cpp engine: fix windows dedicated build 2022-08-01 01:01:39 +03:00
mem.cpp 1 2020-04-22 12:56:21 -04:00
mem.h 1 2020-04-22 12:56:21 -04:00
mem_fgets.cpp 1 2020-04-22 12:56:21 -04:00
mem_fgets.h 1 2020-04-22 12:56:21 -04:00
mod_vis.cpp 1 2020-04-22 12:56:21 -04:00
mod_vis.h 1 2020-04-22 12:56:21 -04:00
ModelInfo.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
ModelInfo.h 1 2020-04-22 12:56:21 -04:00
modelloader.cpp engine: fix black screen in changelevel 2023-04-09 09:44:41 +03:00
modelloader.h 1 2020-04-22 12:56:21 -04:00
net.h 1 2020-04-22 12:56:21 -04:00
net_chan.cpp engine: restore checksum check 2023-01-28 05:37:40 +03:00
net_chan.h 1 2020-04-22 12:56:21 -04:00
net_synctags.cpp 1 2020-04-22 12:56:21 -04:00
net_synctags.h 1 2020-04-22 12:56:21 -04:00
net_ws.cpp engine: set net_usesocketsforloopback 0 by default( 1 breaks singleplayer mode ) 2023-02-11 15:56:06 +03:00
net_ws_headers.h 1 2020-04-22 12:56:21 -04:00
net_ws_queued_packet_sender.cpp 1 2020-04-22 12:56:21 -04:00
net_ws_queued_packet_sender.h 1 2020-04-22 12:56:21 -04:00
networkstringtable.cpp 1 2020-04-22 12:56:21 -04:00
networkstringtable.h 1 2020-04-22 12:56:21 -04:00
networkstringtableclient.cpp 1 2020-04-22 12:56:21 -04:00
networkstringtableclient.h 1 2020-04-22 12:56:21 -04:00
networkstringtablecontainerclient.h 1 2020-04-22 12:56:21 -04:00
networkstringtablecontainerserver.h 1 2020-04-22 12:56:21 -04:00
NetworkStringTableItem.cpp fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
networkstringtableitem.h 1 2020-04-22 12:56:21 -04:00
networkstringtableserver.cpp 1 2020-04-22 12:56:21 -04:00
networkstringtableserver.h 1 2020-04-22 12:56:21 -04:00
OcclusionSystem.cpp misaligment fixes 2022-05-15 21:09:59 +03:00
Overlay.cpp 1 2020-04-22 12:56:21 -04:00
Overlay.h 1 2020-04-22 12:56:21 -04:00
packed_entity.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
packed_entity.h 1 2020-04-22 12:56:21 -04:00
perfuipanel.cpp 1 2020-04-22 12:56:21 -04:00
pr_edict.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
pr_edict.h 1 2020-04-22 12:56:21 -04:00
precache.cpp 1 2020-04-22 12:56:21 -04:00
precache.h 1 2020-04-22 12:56:21 -04:00
profile.h 1 2020-04-22 12:56:21 -04:00
profiling.h 1 2020-04-22 12:56:21 -04:00
progs.h 1 2020-04-22 12:56:21 -04:00
pure_server.cpp fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
pure_server.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
quakeasm.h 1 2020-04-22 12:56:21 -04:00
quakedef.cpp 1 2020-04-22 12:56:21 -04:00
quakedef.h 1 2020-04-22 12:56:21 -04:00
r_areaportal.cpp physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
r_areaportal.h 1 2020-04-22 12:56:21 -04:00
r_decal.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
r_decal.h arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
r_efx.cpp 1 2020-04-22 12:56:21 -04:00
r_efxextern.h 1 2020-04-22 12:56:21 -04:00
r_linefile.cpp 1 2020-04-22 12:56:21 -04:00
r_local.h 1 2020-04-22 12:56:21 -04:00
randomnormals.h 1 2020-04-22 12:56:21 -04:00
randomstream.cpp 1 2020-04-22 12:56:21 -04:00
render.h 1 2020-04-22 12:56:21 -04:00
render_pch.cpp 1 2020-04-22 12:56:21 -04:00
render_pch.h 1 2020-04-22 12:56:21 -04:00
replay_internal.cpp 1 2020-04-22 12:56:21 -04:00
replay_internal.h 1 2020-04-22 12:56:21 -04:00
replaydemo.cpp 1 2020-04-22 12:56:21 -04:00
replaydemo.h 1 2020-04-22 12:56:21 -04:00
replaydemoplayer.cpp 1 2020-04-22 12:56:21 -04:00
replaydemoplayer.h 1 2020-04-22 12:56:21 -04:00
replayserver.cpp 1 2020-04-22 12:56:21 -04:00
replayserver.h 1 2020-04-22 12:56:21 -04:00
resource.h 1 2020-04-22 12:56:21 -04:00
rpt_engine.cpp 1 2020-04-22 12:56:21 -04:00
saverestore_filesystem.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
saverestore_filesystem.h 1 2020-04-22 12:56:21 -04:00
sbar.h 1 2020-04-22 12:56:21 -04:00
screen.h 1 2020-04-22 12:56:21 -04:00
server.h 1 2020-04-22 12:56:21 -04:00
server_pch.cpp 1 2020-04-22 12:56:21 -04:00
server_pch.h 1 2020-04-22 12:56:21 -04:00
servermsghandler.cpp 1 2020-04-22 12:56:21 -04:00
Session.cpp 1 2020-04-22 12:56:21 -04:00
Session.h 1 2020-04-22 12:56:21 -04:00
shadowmgr.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
shadowmgr.h 1 2020-04-22 12:56:21 -04:00
snd_io.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
socketcreator.cpp 1 2020-04-22 12:56:21 -04:00
socketcreator.h 1 2020-04-22 12:56:21 -04:00
sound_shared.cpp 1 2020-04-22 12:56:21 -04:00
spatialpartition.cpp engine: optimize traces 2023-08-04 13:57:30 +03:00
staticpropmgr.cpp engine: fix loading static prop lump version 7 2023-08-15 16:47:35 +03:00
staticpropmgr.h 1 2020-04-22 12:56:21 -04:00
studio_internal.h 1 2020-04-22 12:56:21 -04:00
surfacehandle.h 1 2020-04-22 12:56:21 -04:00
sv_client.cpp engine: fix cmdrate/updaterate values 2023-02-13 00:27:40 +03:00
sv_client.h 1 2020-04-22 12:56:21 -04:00
sv_ents_write.cpp 1 2020-04-22 12:56:21 -04:00
sv_filter.cpp 1 2020-04-22 12:56:21 -04:00
sv_filter.h 1 2020-04-22 12:56:21 -04:00
sv_framesnapshot.cpp 1 2020-04-22 12:56:21 -04:00
sv_ipratelimit.cpp 1 2020-04-22 12:56:21 -04:00
sv_ipratelimit.h 1 2020-04-22 12:56:21 -04:00
sv_log.cpp WIP: musl port 2023-04-24 22:39:09 +00:00
sv_log.h 1 2020-04-22 12:56:21 -04:00
sv_logofile.cpp 1 2020-04-22 12:56:21 -04:00
sv_logofile.h 1 2020-04-22 12:56:21 -04:00
sv_main.cpp fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
sv_main.h 1 2020-04-22 12:56:21 -04:00
sv_master_legacy.h 1 2020-04-22 12:56:21 -04:00
sv_packedentities.cpp 1 2020-04-22 12:56:21 -04:00
sv_packedentities.h 1 2020-04-22 12:56:21 -04:00
sv_plugin.cpp 1 2020-04-22 12:56:21 -04:00
sv_plugin.h 1 2020-04-22 12:56:21 -04:00
sv_precache.cpp 1 2020-04-22 12:56:21 -04:00
sv_precache.h 1 2020-04-22 12:56:21 -04:00
sv_rcon.cpp 1 2020-04-22 12:56:21 -04:00
sv_rcon.h 1 2020-04-22 12:56:21 -04:00
sv_redirect.cpp 1 2020-04-22 12:56:21 -04:00
sv_remoteaccess.cpp engine: remove useless vprof for rcon 2022-05-13 12:16:34 +03:00
sv_remoteaccess.h 1 2020-04-22 12:56:21 -04:00
sv_steamauth.cpp WIP: initial masterserver client implementation 2023-01-28 05:29:26 +03:00
sv_steamauth.h 1 2020-04-22 12:56:21 -04:00
sv_uploaddata.cpp 1 2020-04-22 12:56:21 -04:00
sv_uploaddata.h 1 2020-04-22 12:56:21 -04:00
sv_uploadgamestats.cpp Fix macOS build (#146) 2022-11-27 16:48:27 +03:00
sv_uploadgamestats.h 1 2020-04-22 12:56:21 -04:00
sv_user.h 1 2020-04-22 12:56:21 -04:00
SVConnectionlessHandler.h 1 2020-04-22 12:56:21 -04:00
sys.h 1 2020-04-22 12:56:21 -04:00
sys_dll.cpp dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
sys_dll.h 1 2020-04-22 12:56:21 -04:00
sys_dll2.cpp WIP: musl port 2023-04-24 22:39:09 +00:00
sys_engine.cpp android: fix SDL_QUIT 2021-11-14 13:21:01 +03:00
sys_getmodes.cpp Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
sys_mainwind.cpp android: fix black screen after minimizing window in materialsystem queue mode 2023-08-18 13:49:07 +03:00
sys_mainwind.h 1 2020-04-22 12:56:21 -04:00
sys_stubwind.cpp dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
sysexternal.h 1 2020-04-22 12:56:21 -04:00
testscriptmgr.cpp 1 2020-04-22 12:56:21 -04:00
testscriptmgr.h 1 2020-04-22 12:56:21 -04:00
tmessage.cpp windows: fix(workaround) illegal instruction in release build 2022-12-17 10:14:49 +03:00
tmessage.h 1 2020-04-22 12:56:21 -04:00
toolframework.cpp 1 2020-04-22 12:56:21 -04:00
traceinit.cpp 1 2020-04-22 12:56:21 -04:00
traceinit.h 1 2020-04-22 12:56:21 -04:00
valve.ico 1 2020-04-22 12:56:21 -04:00
vengineserver_impl.cpp fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
vengineserver_impl.h 1 2020-04-22 12:56:21 -04:00
vfilter.h 1 2020-04-22 12:56:21 -04:00
vgui_askconnectpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_askconnectpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_baseui_interface.cpp Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
vgui_baseui_interface.h 1 2020-04-22 12:56:21 -04:00
vgui_budgetfpspanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_budgetpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_budgetpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_DebugSystemPanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_DebugSystemPanel.h 1 2020-04-22 12:56:21 -04:00
vgui_drawtreepanel.cpp engine: Fixed vgui_drawtree on 64 bit engine 2023-10-07 20:23:37 +06:00
vgui_drawtreepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_helpers.cpp 1 2020-04-22 12:56:21 -04:00
vgui_helpers.h 1 2020-04-22 12:56:21 -04:00
vgui_texturebudgetpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_texturebudgetpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_vprofgraphpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_vprofgraphpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_vprofpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_vprofpanel.h 1 2020-04-22 12:56:21 -04:00
view.cpp engine: fix black screen in changelevel 2023-04-09 09:44:41 +03:00
view.h 1 2020-04-22 12:56:21 -04:00
vmodes.h 1 2020-04-22 12:56:21 -04:00
voiceserver_impl.cpp 1 2020-04-22 12:56:21 -04:00
vprof_engine.cpp materialsystem: fix s_NormalizationCubemap generation for ToGL 2022-05-17 14:38:34 +03:00
vprof_engine.h 1 2020-04-22 12:56:21 -04:00
vprof_record.cpp 1 2020-04-22 12:56:21 -04:00
vprof_record.h 1 2020-04-22 12:56:21 -04:00
world.cpp 1 2020-04-22 12:56:21 -04:00
world.h 1 2020-04-22 12:56:21 -04:00
wscript dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
xboxsystem.cpp 1 2020-04-22 12:56:21 -04:00
zone.cpp osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
zone.h 1 2020-04-22 12:56:21 -04:00