css_enhanced_waf/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

17 lines
438 B
Text

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t2 ; cube map
tex t3 ; envmap mask
mul r0.rgb, t2, 1-t3.a
mul r0.rgb, c2, r0 ; apply the envmaptint
+ mul r0.a, c2.a, v0.a