css_enhanced_waf/game/client/dod/VGUI/vgui_rootpanel_dod.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VGUI_ROOTPANEL_DOD_H
#define VGUI_ROOTPANEL_DOD_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/EditablePanel.h>
#include "utlvector.h"
class CPanelEffect;
// Serial under of effect, for safe lookup
typedef unsigned int EFFECT_HANDLE;
//-----------------------------------------------------------------------------
// Purpose: Sits between engine and client .dll panels
// Responsible for drawing screen overlays
//-----------------------------------------------------------------------------
class C_DODRootPanel : public vgui::Panel
{
typedef vgui::Panel BaseClass;
public:
C_DODRootPanel( vgui::VPANEL parent );
virtual ~C_DODRootPanel( void );
// Draw Panel effects here
virtual void PostChildPaint();
// Clear list of Panel Effects
virtual void LevelInit( void );
virtual void LevelShutdown( void );
// Run effects and let them decide whether to remove themselves
void OnTick( void );
private:
// Render all panel effects
void RenderPanelEffects( void );
// List of current panel effects
CUtlVector< CPanelEffect *> m_Effects;
};
#endif // VGUI_ROOTPANEL_DOD_H