81 lines
3.1 KiB
C
81 lines
3.1 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Provide convenient mapping for shader constants
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef C_CODE_HACK
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#include "common_vertexlitgeneric_dx9.h"
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#endif
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#define PSREG_SELFILLUMTINT PSREG_CONSTANT_00
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#define PSREG_DIFFUSE_MODULATION PSREG_CONSTANT_01
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#define PSREG_ENVMAP_TINT__SHADOW_TWEAKS PSREG_CONSTANT_02
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#define PSREG_SELFILLUM_SCALE_BIAS_EXP PSREG_CONSTANT_03
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#define PSREG_AMBIENT_CUBE PSREG_CONSTANT_04
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_05
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_06
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_07
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_08
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// PSREG_AMBIENT_CUBE PSREG_CONSTANT_09
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#define PSREG_ENVMAP_FRESNEL__SELFILLUMMASK PSREG_CONSTANT_10
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#define PSREG_EYEPOS_SPEC_EXPONENT PSREG_CONSTANT_11
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#define PSREG_FOG_PARAMS PSREG_CONSTANT_12
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#define PSREG_FLASHLIGHT_ATTENUATION PSREG_CONSTANT_13
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#define PSREG_FLASHLIGHT_POSITION_RIM_BOOST PSREG_CONSTANT_14
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#define PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_15
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// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_16
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// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_17
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// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_18
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#define PSREG_FRESNEL_SPEC_PARAMS PSREG_CONSTANT_19
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#define PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_20
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_21
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_22
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_23
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_24
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// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_25
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#define PSREG_SPEC_RIM_PARAMS PSREG_CONSTANT_26
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// #define **free** PSREG_CONSTANT_27 //actually using this often blows constant limits, since literals have to get stuffed somewhere...
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#define PSREG_FLASHLIGHT_COLOR PSREG_CONSTANT_28
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#define PSREG_LINEAR_FOG_COLOR PSREG_CONSTANT_29
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#define PSREG_LIGHT_SCALE PSREG_CONSTANT_30
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#define PSREG_FLASHLIGHT_SCREEN_SCALE PSREG_CONSTANT_31
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// --- End of ps_2_0 and ps_2_b constants ---
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#ifndef C_CODE_HACK
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//for fxc code, map the constants to register names.
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#define PSREG_CONSTANT_00 c0
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#define PSREG_CONSTANT_01 c1
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#define PSREG_CONSTANT_02 c2
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#define PSREG_CONSTANT_03 c3
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#define PSREG_CONSTANT_04 c4
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#define PSREG_CONSTANT_05 c5
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#define PSREG_CONSTANT_06 c6
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#define PSREG_CONSTANT_07 c7
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#define PSREG_CONSTANT_08 c8
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#define PSREG_CONSTANT_09 c9
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#define PSREG_CONSTANT_10 c10
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#define PSREG_CONSTANT_11 c11
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#define PSREG_CONSTANT_12 c12
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#define PSREG_CONSTANT_13 c13
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#define PSREG_CONSTANT_14 c14
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#define PSREG_CONSTANT_15 c15
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#define PSREG_CONSTANT_16 c16
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#define PSREG_CONSTANT_17 c17
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#define PSREG_CONSTANT_18 c18
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#define PSREG_CONSTANT_19 c19
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#define PSREG_CONSTANT_20 c20
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#define PSREG_CONSTANT_21 c21
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#define PSREG_CONSTANT_22 c22
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#define PSREG_CONSTANT_23 c23
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#define PSREG_CONSTANT_24 c24
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#define PSREG_CONSTANT_25 c25
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#define PSREG_CONSTANT_26 c26
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#define PSREG_CONSTANT_27 c27
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#define PSREG_CONSTANT_28 c28
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#define PSREG_CONSTANT_29 c29
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#define PSREG_CONSTANT_30 c30
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#define PSREG_CONSTANT_31 c31
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#endif
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