css_enhanced_waf/game/server/hl2/env_speaker.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

54 lines
1.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ENV_SPEAKER_H
#define ENV_SPEAKER_H
#ifdef _WIN32
#pragma once
#endif
// ===================================================================================
//
// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
//
class CSpeaker : public CPointEntity
{
public:
DECLARE_CLASS( CSpeaker, CPointEntity );
void Spawn( void );
void Precache( void );
DECLARE_DATADESC();
virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
virtual IResponseSystem *GetResponseSystem() { return m_pInstancedResponseSystem; }
virtual int Save( ISave &save );
virtual int Restore( IRestore &restore );
protected:
void SpeakerThink( void );
void InputToggle( inputdata_t &inputdata );
float m_delayMin;
float m_delayMax;
string_t m_iszRuleScriptFile;
string_t m_iszConcept;
IResponseSystem *m_pInstancedResponseSystem;
public:
void InputTurnOff( inputdata_t &inputdata );
void InputTurnOn( inputdata_t &inputdata );
};
#endif // ENV_SPEAKER_H