css_enhanced_waf/game/client
unknown d03c92b6f0 We have now better angle update
Since it was previously based on old frametime,
you would see your angle changes from previous frametime,
not the current one...
It's now fixed.
2024-09-12 22:33:24 +02:00
..
css_enhanced Added eventqueue prediction 2024-09-05 23:31:50 +02:00
cstrike Added crosshair hitmarker 2024-09-11 09:49:45 +02:00
dod Fixed third person animations 2024-09-08 22:49:32 +02:00
episodic various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
game_controls fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
hl1 Fov cvar fix (#98) 2022-08-03 16:22:17 +03:00
hl2 various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
hl2mp Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
NextBot Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
portal Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
replay add source-sdk-2013 2022-03-01 23:00:42 +03:00
sdk
sixense add source-sdk-2013 2022-03-01 23:00:42 +03:00
achievement_notification_panel.cpp game: make achievements work without steam 2022-04-16 13:08:46 +03:00
achievement_notification_panel.h
alphamaterialproxy.cpp
animatedentitytextureproxy.cpp
animatedoffsettextureproxy.cpp
animatedtextureproxy.cpp
AnimateSpecificTextureProxy.cpp
animationlayer.h Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
baseanimatedtextureproxy.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
baseanimatedtextureproxy.h
baseclientrendertargets.cpp
baseclientrendertargets.h
basepresence.cpp
basepresence.h
basepresence_xbox.cpp
beamdraw.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
beamdraw.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
bone_merge_cache.cpp
bone_merge_cache.h
bonetoworldarray.h
c_ai_basehumanoid.cpp
c_ai_basenpc.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_ai_basenpc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseanimating.cpp Force sequence only if client side animation 2024-09-08 23:26:10 +02:00
c_baseanimating.h Removed potential slow function calls 2024-09-04 00:06:22 +02:00
c_baseanimatingoverlay.cpp Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
c_baseanimatingoverlay.h Fixed server side setupbones 2024-08-23 00:18:07 +02:00
c_basecombatcharacter.cpp Added cl_cs_render_glow_behind_walls 2024-09-09 01:53:25 +02:00
c_basecombatcharacter.h Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
c_basecombatweapon.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatweapon.h
c_basedoor.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_basedoor.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_baseentity.cpp Some improvements on ducking and fixed angles not being aligned with prediction 2024-09-11 03:44:15 +02:00
c_baseentity.h Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
c_baseflex.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseflex.h various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseplayer.cpp Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
c_baseplayer.h Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
c_basetempentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basetempentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.h
c_breakableprop.cpp
c_breakableprop.h
c_colorcorrection.cpp
c_colorcorrectionvolume.cpp
c_dynamiclight.cpp
c_effects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_effects.h
c_entitydissolve.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_entitydissolve.h
c_entityparticletrail.cpp
c_env_fog_controller.cpp
c_env_fog_controller.h
c_env_particlescript.cpp
C_Env_Projected_Texture.h
c_env_projectedtexture.cpp
c_env_screenoverlay.cpp
c_env_tonemap_controller.cpp
c_fire_smoke.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_fire_smoke.h
c_fish.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_forcefeedback.cpp
c_func_areaportalwindow.cpp
c_func_breakablesurf.cpp
c_func_conveyor.cpp
c_func_dust.cpp
c_func_dust.h
c_func_lod.cpp
c_func_occluder.cpp game: init uninitialized variables 2022-05-01 20:09:55 +03:00
c_func_reflective_glass.cpp
c_func_reflective_glass.h
c_func_rotating.cpp Improved lag compensation 2024-01-25 13:27:03 +01:00
c_func_smokevolume.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_func_tracktrain.cpp
c_gib.cpp
c_gib.h
c_hairball.cpp
c_impact_effects.cpp
c_impact_effects.h
c_info_overlay_accessor.cpp
c_lightglow.cpp
C_MaterialModifyControl.cpp
c_movie_explosion.cpp
c_particle_fire.cpp
c_particle_smokegrenade.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_particle_system.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_physbox.cpp
c_physbox.h
c_physicsprop.cpp Add PBR support (#91) 2022-08-10 17:41:01 +03:00
c_physicsprop.h
c_physmagnet.cpp
c_pixel_visibility.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_pixel_visibility.h
c_plasma.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerlocaldata.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_point_camera.cpp
c_point_camera.h
c_point_commentary_node.cpp
c_prop_vehicle.cpp
c_prop_vehicle.h
c_props.cpp
c_props.h
c_ragdoll_manager.cpp
c_recipientfilter.cpp
c_recipientfilter.h
c_rope.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_rope.h
c_rumble.cpp misaligment fixes 2022-05-15 21:09:59 +03:00
c_rumble.h
c_sceneentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sceneentity.h
c_shadowcontrol.cpp
c_slideshow_display.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_slideshow_display.h
c_smoke_trail.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_smoke_trail.h
c_smokestack.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.h
c_spotlight_end.cpp
c_sprite.cpp
c_sprite.h
c_sprite_perfmonitor.cpp
c_steamjet.cpp
c_stickybolt.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sun.cpp
c_sun.h
c_te.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_armorricochet.cpp
c_te_basebeam.cpp
c_te_basebeam.h
c_te_beamentpoint.cpp
c_te_beaments.cpp
c_te_beamfollow.cpp
c_te_beamlaser.cpp
c_te_beampoints.cpp
c_te_beamring.cpp
c_te_beamringpoint.cpp
c_te_beamspline.cpp
c_te_bloodsprite.cpp
c_te_bloodstream.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_breakmodel.cpp
c_te_bspdecal.cpp
c_te_bubbles.cpp
c_te_bubbletrail.cpp
c_te_clientprojectile.cpp
c_te_decal.cpp
c_te_dynamiclight.cpp
c_te_effect_dispatch.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_effect_dispatch.h
c_te_energysplash.cpp
c_te_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_fizz.cpp
c_te_footprint.cpp
c_te_glassshatter.cpp
c_te_glowsprite.cpp
c_te_impact.cpp
c_te_killplayerattachments.cpp
c_te_largefunnel.cpp
c_te_legacytempents.cpp Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
c_te_legacytempents.h Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
c_te_muzzleflash.cpp
c_te_particlesystem.cpp
c_te_particlesystem.h
c_te_physicsprop.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_playerdecal.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_projecteddecal.cpp
c_te_showline.cpp
c_te_smoke.cpp
c_te_sparks.cpp
c_te_sprite.cpp
c_te_spritespray.cpp
c_te_worlddecal.cpp
c_team.cpp
c_team.h
c_team_objectiveresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_objectiveresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_train_watcher.cpp Added glow 2024-09-08 05:08:42 +02:00
c_team_train_watcher.h
c_tesla.cpp
c_tesla.h
c_test_proxytoggle.cpp
c_testtraceline.cpp
c_tracer.cpp
c_tracer.h
c_user_message_register.cpp
c_user_message_register.h
c_vehicle_choreo_generic.cpp
c_vehicle_jeep.cpp
c_vehicle_jeep.h
c_vguiscreen.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vguiscreen.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vote_controller.cpp game: small fixes 2022-06-04 23:08:40 +03:00
c_vote_controller.h
C_WaterLODControl.cpp
c_weapon__stubs.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
c_world.cpp
c_world.h
camomaterialproxy.cpp
cbase.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
cdll_bounded_cvars.cpp Optimized usercmd network 2024-07-16 05:13:14 +02:00
cdll_bounded_cvars.h
cdll_client_int.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
cdll_client_int.h
cdll_util.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cdll_util.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cl_animevent.h
cl_mat_stub.cpp
cl_mat_stub.h
classmap.cpp
client_base.vpc Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
client_cstrike.vpc Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
client_dod.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_episodic.vpc
client_factorylist.cpp
client_factorylist.h
client_hl1.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_hl1mp.vpc misaligment fixes 2022-05-15 21:09:59 +03:00
client_hl2.vpc
client_hl2mp.vpc
client_portal.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_thinklist.cpp windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_thinklist.h windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_virtualreality.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
client_virtualreality.h
clienteffectprecachesystem.cpp
clienteffectprecachesystem.h
cliententitylist.cpp Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
cliententitylist.h Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
clientleafsystem.cpp Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
clientleafsystem.h
clientmode.h
clientmode_normal.cpp
clientmode_normal.h
clientmode_shared.cpp Precache debug/debugfbtexture1 material 2024-09-08 20:48:41 +02:00
clientmode_shared.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientshadowmgr.cpp Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
clientsideeffects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects_test.cpp
clientsteamcontext.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsteamcontext.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
colorcorrectionmgr.cpp
colorcorrectionmgr.h
commentary_modelviewer.cpp
commentary_modelviewer.h
death.cpp
detailobjectsystem.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
detailobjectsystem.h
dummyproxy.cpp
EffectsClient.cpp
enginesprite.h
entity_client_tools.cpp Optimized entity look ups 2024-09-04 22:01:08 +02:00
entityoriginmaterialproxy.cpp
flashlighteffect.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
flashlighteffect.h
fontabc.h
functionproxy.cpp
functionproxy.h
fx.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
fx.h
fx_blood.cpp
fx_blood.h
fx_cube.cpp
fx_discreetline.cpp
fx_discreetline.h
fx_envelope.cpp
fx_envelope.h
fx_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_explosion.h
fx_fleck.cpp
fx_fleck.h
fx_impact.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_impact.h
fx_interpvalue.cpp
fx_interpvalue.h
fx_line.cpp
fx_line.h
fx_quad.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_quad.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_shelleject.cpp
fx_sparks.cpp
fx_sparks.h
fx_staticline.cpp
fx_staticline.h
fx_tracer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_trail.cpp
fx_trail.h
fx_water.cpp
fx_water.h
gametrace_client.cpp
geiger.cpp
glow_outline_effect.cpp Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
glow_outline_effect.h Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
glow_overlay.cpp game: fix env_sun sprite disappearing when you look at it 2022-08-04 16:47:14 +03:00
glow_overlay.h
history_resource.cpp
history_resource.h
hltvcamera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hltvcamera.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_animationinfo.cpp
hud_base_account.cpp
hud_base_account.h
hud_baseachievement_tracker.cpp add csrike source code 2022-03-02 11:45:17 +03:00
hud_baseachievement_tracker.h add csrike source code 2022-03-02 11:45:17 +03:00
hud_basechat.cpp game(client): fix touch drawing 2022-09-17 15:57:17 +03:00
hud_basechat.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basetimer.cpp
hud_basetimer.h
hud_bitmapnumericdisplay.cpp
hud_bitmapnumericdisplay.h
hud_chat.cpp
hud_chat.h
hud_closecaption.cpp fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
hud_closecaption.h
hud_controlpointicons.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_controlpointicons.h
hud_controlpointpanel.cpp
hud_crosshair.cpp Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
hud_crosshair.h
hud_element_helper.cpp
hud_element_helper.h
hud_hintdisplay.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_lcd.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
hud_lcd.h
hud_macros.h
hud_msg.cpp
hud_numericdisplay.cpp
hud_numericdisplay.h
hud_pdump.cpp Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
hud_pdump.h
hud_posture.cpp
hud_redraw.cpp
hud_squadstatus.cpp
hud_vehicle.cpp
hud_vehicle.h
hud_vguiscreencursor.cpp
hud_voicestatus.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.h misaligment fixes 2022-05-15 21:09:59 +03:00
hud_weapon.cpp
hudelement.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hudtexturehandle.h
iclassmap.h
icliententityinternal.h
iclientmode.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
iclientshadowmgr.h
iclientvehicle.h
iconsole.h
idebugoverlaypanel.h
ifpspanel.h
ihudlcd.h
iinput.h We have now better angle update 2024-09-12 22:33:24 +02:00
iloadingdisc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
imessagechars.h
in_camera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_forcefeedback.cpp
in_joystick.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_main.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
in_main.h
in_mouse.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_touch.cpp game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
inetgraphpanel.h
initializer.cpp
initializer.h
input.h We have now better angle update 2024-09-12 22:33:24 +02:00
interpolatedvar.cpp
interpolatedvar.h Added convar to disable hermite interp 2024-09-09 00:12:31 +02:00
ipresence.h
iprofiling.h
IsNPCProxy.cpp
itextmessage.h
ivieweffects.h
iviewrender.h
iviewrender_beams.h
ivmodemanager.h
kbutton.h
lampbeamproxy.cpp
lamphaloproxy.cpp
mathproxy.cpp
matrixproxy.cpp
menu.cpp
menu.h
message.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
MonitorMaterialProxy.cpp
movehelper_client.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
movehelper_client.h
mp3player.cpp
mp3player.h
mumble.cpp
mumble.h
networkstringtable_clientdll.h
panelmetaclassmgr.cpp
panelmetaclassmgr.h
particle_collision.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particle_collision.h
particle_iterators.h
particle_litsmokeemitter.cpp
particle_litsmokeemitter.h
particle_prototype.cpp
particle_prototype.h
particle_proxies.cpp
particle_simple3d.cpp
particle_simple3d.h
particle_util.h
particledraw.h
particlemgr.cpp game(client): fix particles problems on 64bit systems 2022-10-04 05:43:22 +03:00
particlemgr.h Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
particles_attractor.cpp
particles_attractor.h
particles_ez.cpp
particles_ez.h
particles_localspace.cpp
particles_localspace.h
particles_new.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_new.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_simple.cpp
particles_simple.h
particlesphererenderer.cpp
particlesphererenderer.h
perfvisualbenchmark.cpp
perfvisualbenchmark.h
physics.cpp Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
physics.h
physics_main_client.cpp
physpropclientside.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
physpropclientside.h
playerandobjectenumerator.cpp
playerandobjectenumerator.h
playerenumerator.h
playerspawncache.cpp
playerspawncache.h
prediction.cpp Some improvements on ducking and fixed angles not being aligned with prediction 2024-09-11 03:44:15 +02:00
prediction.h Let's use local origin instead to interpolate with 2024-09-06 00:26:32 +02:00
prediction_private.h
proxyentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
proxyentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ProxyHealth.cpp
proxyplayer.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
proxypupil.cpp
ragdoll.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
ragdoll.h
ragdollexplosionenumerator.h
recvproxy.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
recvproxy.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.h
ScreenSpaceEffects.cpp
ScreenSpaceEffects.h
simple_keys.cpp
simple_keys.h
smoke_fog_overlay.cpp
smoke_fog_overlay.h
splinepatch.cpp
splinepatch.h
spritemodel.cpp game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
stb_rect_pack.h game(client): optimize touch drawing 2022-09-16 02:41:03 +03:00
stdafx.cpp
studio_stats.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
studio_stats.h
TeamBitmapImage.cpp
TeamBitmapImage.h
tempent.h
text_message.cpp
text_message.h
texturescrollmaterialproxy.cpp
thermalmaterialproxy.cpp
timedevent.h
timematerialproxy.cpp
toggletextureproxy.cpp
toggletextureproxy.h
toolframework_client.cpp
toolframework_client.h
touch.cpp change touch editor colors 2023-08-22 11:47:19 +03:00
touch.h game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
train.cpp
vgui_avatarimage.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_avatarimage.h
vgui_basepanel.cpp
vgui_basepanel.h
vgui_bitmapbutton.cpp
vgui_bitmapbutton.h
vgui_bitmapimage.cpp
vgui_bitmapimage.h
vgui_bitmappanel.cpp
vgui_bitmappanel.h
vgui_centerstringpanel.cpp
vgui_consolepanel.cpp
vgui_debugoverlaypanel.cpp game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372) 2022-08-16 17:39:41 +03:00
vgui_entityimagepanel.cpp
vgui_entityimagepanel.h
vgui_entitypanel.cpp
vgui_entitypanel.h
vgui_fpspanel.cpp use HAVE_* macros for dependencies 2022-08-19 23:19:53 +03:00
vgui_game_viewport.cpp
vgui_game_viewport.h
vgui_grid.cpp
vgui_grid.h
vgui_helpers.h
vgui_imagehealthpanel.cpp
vgui_imagehealthpanel.h
vgui_int.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_int.h
vgui_loadingdiscpanel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_messagechars.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_netgraphpanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_schemevisualizer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_schemevisualizer.h
vgui_slideshow_display_screen.cpp
vgui_textmessagepanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_video.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_video.h
vgui_video_player.cpp
vgui_video_player.h
vguicenterprint.h
view.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
view.h game: fix camera glitch with FOV 110 2022-08-17 02:45:02 +03:00
view_beams.cpp fix address sanitizer issues 2022-04-25 17:21:00 +03:00
view_effects.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
view_scene.cpp
view_scene.h
viewangleanim.cpp
viewangleanim.h
ViewConeImage.cpp
ViewConeImage.h
viewdebug.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
viewdebug.h
viewpostprocess.cpp engine: fix hdr to ldr conversion 2022-04-16 12:54:00 +03:00
viewpostprocess.h
viewrender.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
viewrender.h
voice_menu.cpp
warp_overlay.cpp
WaterLODMaterialProxy.cpp
weapon_selection.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
weapon_selection.h
weapons_resource.cpp
weapons_resource.h
WorldDimsProxy.cpp
wscript fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00