css_enhanced_waf/game/server/ilagcompensationmanager.h

32 lines
1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ILAGCOMPENSATIONMANAGER_H
#define ILAGCOMPENSATIONMANAGER_H
#ifdef _WIN32
#pragma once
#endif
class CBasePlayer;
class CUserCmd;
//-----------------------------------------------------------------------------
// Purpose: This is also an IServerSystem
//-----------------------------------------------------------------------------
abstract_class ILagCompensationManager
{
public:
// Called during player movement to set up/restore after lag compensation
virtual void StartLagCompensation( CBasePlayer *player, CUserCmd *cmd ) = 0;
virtual void FinishLagCompensation(CBasePlayer *player) = 0;
virtual void BacktrackPlayer( CBasePlayer *player, CUserCmd *cmd ) = 0;
virtual void TrackPlayerData( CBasePlayer *pPlayer ) = 0;
};
extern ILagCompensationManager *lagcompensation;
#endif // ILAGCOMPENSATIONMANAGER_H