2c6669f5e3
* Upload Android armv7 libs * Fix debug build * utlvector: fix undefined behavior * wscript: add --use-ccache option * wscript: store ccache in a separate directory * Propertly use gl4es * fontconfig: fix font detection * [android]remove fontconfig dependency * Add build guide for other platforms Co-authored-by: JusicP <slender87844@gmail.com> Co-authored-by: nillerusr <nillerusr@users.noreply.github.com> |
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.. | ||
xbox | ||
colorformatdx8.cpp | ||
colorformatdx8.h | ||
cvballoctracker.cpp | ||
d3d_async.cpp | ||
d3d_async.h | ||
dx9hook.h | ||
dynamicib.h | ||
dynamicvb.h | ||
gpubufferallocator.cpp | ||
gpubufferallocator.h | ||
hardwareconfig.cpp | ||
hardwareconfig.h | ||
imeshdx8.h | ||
inputlayoutdx10.cpp | ||
inputlayoutdx10.h | ||
ivertexbufferdx8.h | ||
locald3dtypes.h | ||
meshbase.cpp | ||
meshbase.h | ||
meshdx8.cpp | ||
meshdx10.cpp | ||
meshdx10.h | ||
recording.cpp | ||
recording.h | ||
shaderapi_global.h | ||
shaderapibase.cpp | ||
shaderapibase.h | ||
shaderapidx8.cpp | ||
shaderapidx8.h | ||
shaderapidx8_global.h | ||
shaderapidx9.vpc | ||
shaderapidx10.cpp | ||
shaderapidx10.h | ||
shaderapidx10.vpc | ||
shaderapidx10_global.h | ||
shaderdevicebase.cpp | ||
shaderdevicebase.h | ||
shaderdevicedx8.cpp | ||
shaderdevicedx8.h | ||
shaderdevicedx10.cpp | ||
shaderdevicedx10.h | ||
shadershadowdx8.cpp | ||
shadershadowdx8.h | ||
shadershadowdx10.cpp | ||
ShaderShadowDx10.h | ||
stubd3ddevice.h | ||
texturedx8.cpp | ||
texturedx8.h | ||
textureheap.cpp | ||
textureheap.h | ||
TransitionTable.cpp | ||
TransitionTable.h | ||
vertexdecl.cpp | ||
vertexdecl.h | ||
vertexshaderdx8.cpp | ||
vertexshaderdx8.h | ||
winutils.cpp | ||
winutils.h | ||
wmi.cpp | ||
wmi.h | ||
wscript |