..
ai_allymanager.cpp
1
2020-04-22 12:56:21 -04:00
ai_behavior_actbusy.cpp
1
2020-04-22 12:56:21 -04:00
ai_behavior_actbusy.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_functank.cpp
1
2020-04-22 12:56:21 -04:00
ai_behavior_functank.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_holster.cpp
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
ai_behavior_holster.h
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
ai_behavior_operator.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
ai_behavior_operator.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_police.cpp
hl2: fix random crash when combine throws a can
2023-04-30 17:03:03 +03:00
ai_behavior_police.h
1
2020-04-22 12:56:21 -04:00
ai_goal_police.cpp
1
2020-04-22 12:56:21 -04:00
ai_goal_police.h
1
2020-04-22 12:56:21 -04:00
ai_interactions.h
1
2020-04-22 12:56:21 -04:00
ai_spotlight.cpp
1
2020-04-22 12:56:21 -04:00
ai_spotlight.h
1
2020-04-22 12:56:21 -04:00
antlion_dust.cpp
1
2020-04-22 12:56:21 -04:00
antlion_dust.h
1
2020-04-22 12:56:21 -04:00
antlion_maker.cpp
1
2020-04-22 12:56:21 -04:00
antlion_maker.h
1
2020-04-22 12:56:21 -04:00
ar2_explosion.cpp
1
2020-04-22 12:56:21 -04:00
ar2_explosion.h
1
2020-04-22 12:56:21 -04:00
assassin_smoke.cpp
1
2020-04-22 12:56:21 -04:00
assassin_smoke.h
1
2020-04-22 12:56:21 -04:00
basehlcombatweapon.cpp
1
2020-04-22 12:56:21 -04:00
basehlcombatweapon.h
1
2020-04-22 12:56:21 -04:00
cbasehelicopter.cpp
1
2020-04-22 12:56:21 -04:00
cbasehelicopter.h
1
2020-04-22 12:56:21 -04:00
cbasespriteprojectile.cpp
1
2020-04-22 12:56:21 -04:00
cbasespriteprojectile.h
1
2020-04-22 12:56:21 -04:00
citadel_effects.cpp
1
2020-04-22 12:56:21 -04:00
combine_mine.cpp
1
2020-04-22 12:56:21 -04:00
combine_mine.h
1
2020-04-22 12:56:21 -04:00
energy_wave.h
1
2020-04-22 12:56:21 -04:00
env_alyxemp.cpp
1
2020-04-22 12:56:21 -04:00
env_headcrabcanister.cpp
1
2020-04-22 12:56:21 -04:00
env_speaker.cpp
1
2020-04-22 12:56:21 -04:00
env_speaker.h
1
2020-04-22 12:56:21 -04:00
env_starfield.cpp
1
2020-04-22 12:56:21 -04:00
extinguisherjet.cpp
1
2020-04-22 12:56:21 -04:00
extinguisherjet.h
1
2020-04-22 12:56:21 -04:00
func_bulletshield.cpp
1
2020-04-22 12:56:21 -04:00
func_bulletshield.h
1
2020-04-22 12:56:21 -04:00
Func_Monitor.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
func_recharge.cpp
1
2020-04-22 12:56:21 -04:00
func_tank.cpp
Fixed Mounted Gun Anims and Effects When Spawned by Users
2023-02-08 09:05:10 +08:00
func_tank.h
1
2020-04-22 12:56:21 -04:00
grenade_ar2.cpp
1
2020-04-22 12:56:21 -04:00
grenade_ar2.h
1
2020-04-22 12:56:21 -04:00
grenade_beam.cpp
1
2020-04-22 12:56:21 -04:00
grenade_beam.h
1
2020-04-22 12:56:21 -04:00
grenade_brickbat.cpp
1
2020-04-22 12:56:21 -04:00
grenade_brickbat.h
1
2020-04-22 12:56:21 -04:00
grenade_bugbait.cpp
1
2020-04-22 12:56:21 -04:00
grenade_bugbait.h
1
2020-04-22 12:56:21 -04:00
grenade_energy.cpp
1
2020-04-22 12:56:21 -04:00
grenade_energy.h
1
2020-04-22 12:56:21 -04:00
grenade_frag.cpp
game: grenade trail fix
2022-08-04 17:01:54 +03:00
grenade_frag.h
1
2020-04-22 12:56:21 -04:00
grenade_homer.cpp
1
2020-04-22 12:56:21 -04:00
grenade_homer.h
1
2020-04-22 12:56:21 -04:00
grenade_molotov.cpp
1
2020-04-22 12:56:21 -04:00
grenade_molotov.h
1
2020-04-22 12:56:21 -04:00
grenade_pathfollower.cpp
1
2020-04-22 12:56:21 -04:00
grenade_pathfollower.h
1
2020-04-22 12:56:21 -04:00
grenade_satchel.cpp
1
2020-04-22 12:56:21 -04:00
grenade_satchel.h
1
2020-04-22 12:56:21 -04:00
grenade_spit.cpp
1
2020-04-22 12:56:21 -04:00
grenade_spit.h
1
2020-04-22 12:56:21 -04:00
grenade_tripmine.cpp
1
2020-04-22 12:56:21 -04:00
grenade_tripmine.h
1
2020-04-22 12:56:21 -04:00
grenade_tripwire.cpp
1
2020-04-22 12:56:21 -04:00
grenade_tripwire.h
1
2020-04-22 12:56:21 -04:00
hl2_ai_network.cpp
1
2020-04-22 12:56:21 -04:00
hl2_client.cpp
1
2020-04-22 12:56:21 -04:00
hl2_eventlog.cpp
1
2020-04-22 12:56:21 -04:00
hl2_gamestats.cpp
1
2020-04-22 12:56:21 -04:00
hl2_gamestats.h
1
2020-04-22 12:56:21 -04:00
hl2_player.cpp
1
2020-04-22 12:56:21 -04:00
hl2_player.h
1
2020-04-22 12:56:21 -04:00
hl2_playerlocaldata.cpp
1
2020-04-22 12:56:21 -04:00
hl2_playerlocaldata.h
1
2020-04-22 12:56:21 -04:00
hl2_triggers.cpp
1
2020-04-22 12:56:21 -04:00
hl_playermove.cpp
1
2020-04-22 12:56:21 -04:00
info_darknessmode_lightsource.cpp
1
2020-04-22 12:56:21 -04:00
info_darknessmode_lightsource.h
1
2020-04-22 12:56:21 -04:00
info_teleporter_countdown.cpp
1
2020-04-22 12:56:21 -04:00
item_ammo.cpp
1
2020-04-22 12:56:21 -04:00
item_antidote.cpp
1
2020-04-22 12:56:21 -04:00
item_battery.cpp
1
2020-04-22 12:56:21 -04:00
item_dynamic_resupply.cpp
1
2020-04-22 12:56:21 -04:00
item_dynamic_resupply.h
1
2020-04-22 12:56:21 -04:00
item_healthkit.cpp
1
2020-04-22 12:56:21 -04:00
item_itemcrate.cpp
1
2020-04-22 12:56:21 -04:00
item_longjump.cpp
1
2020-04-22 12:56:21 -04:00
item_security.cpp
1
2020-04-22 12:56:21 -04:00
item_suit.cpp
1
2020-04-22 12:56:21 -04:00
look_door.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
monster_dummy.cpp
1
2020-04-22 12:56:21 -04:00
npc_alyx.cpp
1
2020-04-22 12:56:21 -04:00
npc_alyx.h
1
2020-04-22 12:56:21 -04:00
npc_alyx_episodic.cpp
1
2020-04-22 12:56:21 -04:00
npc_alyx_episodic.h
1
2020-04-22 12:56:21 -04:00
npc_antlion.cpp
fix some AddressSanitizer issues
2022-06-14 13:16:08 +03:00
npc_antlion.h
1
2020-04-22 12:56:21 -04:00
npc_antliongrub.cpp
1
2020-04-22 12:56:21 -04:00
npc_antliongrub.h
1
2020-04-22 12:56:21 -04:00
npc_antlionguard.cpp
1
2020-04-22 12:56:21 -04:00
npc_apcdriver.cpp
1
2020-04-22 12:56:21 -04:00
npc_assassin.cpp
1
2020-04-22 12:56:21 -04:00
npc_assassin.h
1
2020-04-22 12:56:21 -04:00
npc_attackchopper.cpp
1
2020-04-22 12:56:21 -04:00
npc_attackchopper.h
1
2020-04-22 12:56:21 -04:00
npc_barnacle.cpp
amd64: fix multithread, fix vgui, fix physmodels
2022-06-05 01:44:42 +03:00
npc_barnacle.h
1
2020-04-22 12:56:21 -04:00
npc_barney.cpp
1
2020-04-22 12:56:21 -04:00
npc_basescanner.cpp
1
2020-04-22 12:56:21 -04:00
npc_basescanner.h
1
2020-04-22 12:56:21 -04:00
npc_BaseZombie.cpp
1
2020-04-22 12:56:21 -04:00
npc_BaseZombie.h
1
2020-04-22 12:56:21 -04:00
npc_blob.cpp
1
2020-04-22 12:56:21 -04:00
npc_breen.cpp
1
2020-04-22 12:56:21 -04:00
npc_bullseye.cpp
1
2020-04-22 12:56:21 -04:00
npc_bullseye.h
1
2020-04-22 12:56:21 -04:00
npc_bullsquid.cpp
1
2020-04-22 12:56:21 -04:00
npc_bullsquid.h
1
2020-04-22 12:56:21 -04:00
npc_citizen17.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
npc_citizen17.h
1
2020-04-22 12:56:21 -04:00
npc_combine.cpp
game: restore combine elite soldiers ability to use alt-fire of SMG1
2022-08-04 16:17:51 +03:00
npc_combine.h
game: restore combine ability to play pain sounds
2022-08-03 17:34:05 +03:00
npc_combinecamera.cpp
1
2020-04-22 12:56:21 -04:00
npc_combinedropship.cpp
game: restore dropship ability to shoot with rotsting gun
2022-08-04 16:27:21 +03:00
npc_combinegunship.cpp
1
2020-04-22 12:56:21 -04:00
npc_combines.cpp
1
2020-04-22 12:56:21 -04:00
npc_combines.h
1
2020-04-22 12:56:21 -04:00
npc_cranedriver.cpp
1
2020-04-22 12:56:21 -04:00
npc_crow.cpp
1
2020-04-22 12:56:21 -04:00
npc_crow.h
1
2020-04-22 12:56:21 -04:00
npc_dog.cpp
1
2020-04-22 12:56:21 -04:00
npc_eli.cpp
1
2020-04-22 12:56:21 -04:00
npc_enemyfinder.cpp
1
2020-04-22 12:56:21 -04:00
npc_fastzombie.cpp
1
2020-04-22 12:56:21 -04:00
npc_fisherman.cpp
1
2020-04-22 12:56:21 -04:00
npc_gman.cpp
1
2020-04-22 12:56:21 -04:00
npc_headcrab.cpp
1
2020-04-22 12:56:21 -04:00
npc_headcrab.h
1
2020-04-22 12:56:21 -04:00
npc_houndeye.cpp
game: beta houndeye painsound fix
2022-08-04 15:36:04 +03:00
npc_houndeye.h
1
2020-04-22 12:56:21 -04:00
npc_hydra.cpp
1
2020-04-22 12:56:21 -04:00
npc_hydra.h
1
2020-04-22 12:56:21 -04:00
npc_ichthyosaur.cpp
1
2020-04-22 12:56:21 -04:00
npc_kleiner.cpp
1
2020-04-22 12:56:21 -04:00
npc_launcher.cpp
1
2020-04-22 12:56:21 -04:00
npc_manhack.cpp
game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. ( ValveSoftware/source-sdk-2013#362 )
2022-08-16 17:21:59 +03:00
npc_manhack.h
game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. ( ValveSoftware/source-sdk-2013#362 )
2022-08-16 17:21:59 +03:00
npc_metropolice.cpp
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
npc_metropolice.h
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
npc_missiledefense.cpp
1
2020-04-22 12:56:21 -04:00
npc_monk.cpp
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
npc_mossman.cpp
1
2020-04-22 12:56:21 -04:00
npc_playercompanion.cpp
game: fix compilation problems for clang
2022-06-20 14:17:53 +03:00
npc_playercompanion.h
1
2020-04-22 12:56:21 -04:00
npc_PoisonZombie.cpp
1
2020-04-22 12:56:21 -04:00
npc_rollermine.cpp
1
2020-04-22 12:56:21 -04:00
npc_rollermine.h
1
2020-04-22 12:56:21 -04:00
npc_scanner.cpp
game: init uninitialized variables
2022-05-01 20:09:55 +03:00
npc_scanner.h
1
2020-04-22 12:56:21 -04:00
npc_spotlight.cpp
1
2020-04-22 12:56:21 -04:00
npc_stalker.cpp
1
2020-04-22 12:56:21 -04:00
npc_stalker.h
1
2020-04-22 12:56:21 -04:00
npc_strider.cpp
fix windows build scripts, add windows opus support
2022-07-28 14:27:56 +03:00
npc_strider.h
1
2020-04-22 12:56:21 -04:00
npc_turret.cpp
1
2020-04-22 12:56:21 -04:00
npc_turret_ceiling.cpp
1
2020-04-22 12:56:21 -04:00
npc_turret_floor.cpp
1
2020-04-22 12:56:21 -04:00
npc_turret_floor.h
1
2020-04-22 12:56:21 -04:00
npc_turret_ground.cpp
1
2020-04-22 12:56:21 -04:00
npc_turret_ground.h
1
2020-04-22 12:56:21 -04:00
npc_vortigaunt_episodic.cpp
1
2020-04-22 12:56:21 -04:00
npc_vortigaunt_episodic.h
1
2020-04-22 12:56:21 -04:00
npc_zombie.cpp
1
2020-04-22 12:56:21 -04:00
npc_zombine.cpp
1
2020-04-22 12:56:21 -04:00
point_apc_controller.cpp
1
2020-04-22 12:56:21 -04:00
prop_combine_ball.cpp
1
2020-04-22 12:56:21 -04:00
prop_combine_ball.h
1
2020-04-22 12:56:21 -04:00
prop_thumper.cpp
1
2020-04-22 12:56:21 -04:00
proto_sniper.cpp
1
2020-04-22 12:56:21 -04:00
rotorwash.cpp
1
2020-04-22 12:56:21 -04:00
rotorwash.h
1
2020-04-22 12:56:21 -04:00
script_intro.cpp
1
2020-04-22 12:56:21 -04:00
script_intro.h
1
2020-04-22 12:56:21 -04:00
te_gaussexplosion.cpp
1
2020-04-22 12:56:21 -04:00
trigger_super_armor.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_airboat.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_apc.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_apc.h
1
2020-04-22 12:56:21 -04:00
vehicle_cannon.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_crane.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_crane.h
1
2020-04-22 12:56:21 -04:00
vehicle_jeep.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_jeep.h
1
2020-04-22 12:56:21 -04:00
vehicle_jetski.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_prisoner_pod.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_viewcontroller.cpp
1
2020-04-22 12:56:21 -04:00
weapon_357.cpp
1
2020-04-22 12:56:21 -04:00
weapon_alyxgun.cpp
1
2020-04-22 12:56:21 -04:00
weapon_alyxgun.h
1
2020-04-22 12:56:21 -04:00
weapon_annabelle.cpp
1
2020-04-22 12:56:21 -04:00
weapon_ar1.cpp
1
2020-04-22 12:56:21 -04:00
weapon_ar2.cpp
1
2020-04-22 12:56:21 -04:00
weapon_ar2.h
1
2020-04-22 12:56:21 -04:00
weapon_brickbat.cpp
1
2020-04-22 12:56:21 -04:00
weapon_brickbat.h
1
2020-04-22 12:56:21 -04:00
weapon_bugbait.cpp
1
2020-04-22 12:56:21 -04:00
weapon_cguard.cpp
1
2020-04-22 12:56:21 -04:00
weapon_citizenpackage.cpp
1
2020-04-22 12:56:21 -04:00
weapon_citizenpackage.h
1
2020-04-22 12:56:21 -04:00
weapon_crossbow.cpp
1
2020-04-22 12:56:21 -04:00
weapon_crowbar.cpp
1
2020-04-22 12:56:21 -04:00
weapon_crowbar.h
1
2020-04-22 12:56:21 -04:00
weapon_extinguisher.cpp
1
2020-04-22 12:56:21 -04:00
weapon_flaregun.cpp
1
2020-04-22 12:56:21 -04:00
weapon_flaregun.h
1
2020-04-22 12:56:21 -04:00
weapon_frag.cpp
1
2020-04-22 12:56:21 -04:00
weapon_gauss.h
1
2020-04-22 12:56:21 -04:00
weapon_immolator.cpp
1
2020-04-22 12:56:21 -04:00
weapon_irifle.cpp
1
2020-04-22 12:56:21 -04:00
weapon_manhack.cpp
1
2020-04-22 12:56:21 -04:00
weapon_molotov.cpp
1
2020-04-22 12:56:21 -04:00
weapon_molotov.h
1
2020-04-22 12:56:21 -04:00
weapon_physcannon.cpp
1
2020-04-22 12:56:21 -04:00
weapon_physcannon.h
1
2020-04-22 12:56:21 -04:00
weapon_pistol.cpp
1
2020-04-22 12:56:21 -04:00
weapon_rpg.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
weapon_rpg.h
1
2020-04-22 12:56:21 -04:00
weapon_shotgun.cpp
1
2020-04-22 12:56:21 -04:00
weapon_slam.cpp
1
2020-04-22 12:56:21 -04:00
weapon_slam.h
1
2020-04-22 12:56:21 -04:00
weapon_smg1.cpp
game: restore combine elite soldiers ability to use alt-fire of SMG1
2022-08-04 16:17:51 +03:00
weapon_smg2.cpp
1
2020-04-22 12:56:21 -04:00
weapon_sniperrifle.cpp
1
2020-04-22 12:56:21 -04:00
weapon_stunstick.cpp
1
2020-04-22 12:56:21 -04:00
weapon_stunstick.h
1
2020-04-22 12:56:21 -04:00
weapon_thumper.cpp
1
2020-04-22 12:56:21 -04:00
weapon_tripwire.cpp
1
2020-04-22 12:56:21 -04:00
weapon_tripwire.h
1
2020-04-22 12:56:21 -04:00