css_enhanced_waf/game/server/cstrike
Kamay Xutax 14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
..
bot Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
hostage Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
cs_autobuy.cpp 1 2020-04-22 12:56:21 -04:00
cs_autobuy.h 1 2020-04-22 12:56:21 -04:00
cs_bot_temp.cpp 1 2020-04-22 12:56:21 -04:00
cs_bot_temp.h 1 2020-04-22 12:56:21 -04:00
cs_client.cpp 1 2020-04-22 12:56:21 -04:00
cs_client.h 1 2020-04-22 12:56:21 -04:00
cs_eventlog.cpp Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
cs_gameinterface.cpp 1 2020-04-22 12:56:21 -04:00
cs_gameinterface.h 1 2020-04-22 12:56:21 -04:00
cs_gamestats.cpp 1 2020-04-22 12:56:21 -04:00
cs_gamestats.h 1 2020-04-22 12:56:21 -04:00
cs_hltvdirector.cpp 1 2020-04-22 12:56:21 -04:00
cs_nav.h 1 2020-04-22 12:56:21 -04:00
cs_nav_area.cpp 1 2020-04-22 12:56:21 -04:00
cs_nav_area.h 1 2020-04-22 12:56:21 -04:00
cs_nav_edit.cpp 1 2020-04-22 12:56:21 -04:00
cs_nav_file.cpp 1 2020-04-22 12:56:21 -04:00
cs_nav_generate.cpp 1 2020-04-22 12:56:21 -04:00
cs_nav_mesh.cpp 1 2020-04-22 12:56:21 -04:00
cs_nav_mesh.h 1 2020-04-22 12:56:21 -04:00
cs_nav_node.cpp 1 2020-04-22 12:56:21 -04:00
cs_nav_node.h 1 2020-04-22 12:56:21 -04:00
cs_nav_path.cpp 1 2020-04-22 12:56:21 -04:00
cs_nav_path.h 1 2020-04-22 12:56:21 -04:00
cs_nav_pathfind.h 1 2020-04-22 12:56:21 -04:00
cs_player.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cs_player.h Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
cs_player_resource.cpp 1 2020-04-22 12:56:21 -04:00
cs_player_resource.h 1 2020-04-22 12:56:21 -04:00
cs_playermove.cpp Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
cs_team.cpp 1 2020-04-22 12:56:21 -04:00
cs_team.h 1 2020-04-22 12:56:21 -04:00
cs_vehicle_jeep.cpp 1 2020-04-22 12:56:21 -04:00
func_bomb_target.cpp Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
func_bomb_target.h Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
func_buy_zone.cpp Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
func_hostage_rescue.cpp Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
funfact_cs.cpp 1 2020-04-22 12:56:21 -04:00
funfact_cs.h 1 2020-04-22 12:56:21 -04:00
funfactmgr_cs.cpp 1 2020-04-22 12:56:21 -04:00
funfactmgr_cs.h 1 2020-04-22 12:56:21 -04:00
holiday_gift.cpp 1 2020-04-22 12:56:21 -04:00
holiday_gift.h 1 2020-04-22 12:56:21 -04:00
info_view_parameters.cpp 1 2020-04-22 12:56:21 -04:00
info_view_parameters.h 1 2020-04-22 12:56:21 -04:00
item_ammo.cpp 1 2020-04-22 12:56:21 -04:00
item_assaultsuit.cpp 1 2020-04-22 12:56:21 -04:00
item_defuser.cpp 1 2020-04-22 12:56:21 -04:00
item_kevlar.cpp 1 2020-04-22 12:56:21 -04:00
item_nvgs.cpp 1 2020-04-22 12:56:21 -04:00
mapinfo.cpp 1 2020-04-22 12:56:21 -04:00
mapinfo.h 1 2020-04-22 12:56:21 -04:00
point_surroundtest.cpp 1 2020-04-22 12:56:21 -04:00
smokegrenade_projectile.cpp 1 2020-04-22 12:56:21 -04:00
smokegrenade_projectile.h 1 2020-04-22 12:56:21 -04:00
te_radioicon.cpp 1 2020-04-22 12:56:21 -04:00
te_shotgun_shot.cpp 1 2020-04-22 12:56:21 -04:00
te_shotgun_shot.h 1 2020-04-22 12:56:21 -04:00