..
cstrike
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
dod
add hl1,portal,dod source code
2022-04-16 12:05:19 +03:00
episodic
fix windows build scripts, add windows opus support
2022-07-28 14:27:56 +03:00
hl1
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
hl2
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
hl2mp
game: fix satchel/tripmine damage and damage radius cvars ( hrgve/hl2dm-bugfix@d2aa89fc0f )
2022-08-16 18:41:34 +03:00
NextBot
arm64 : fix mempool align
2022-06-05 01:14:23 +03:00
portal
game: fix compilation problems for clang
2022-06-20 14:17:53 +03:00
sdk
1
2020-04-22 12:56:21 -04:00
actanimating.cpp
1
2020-04-22 12:56:21 -04:00
actanimating.h
1
2020-04-22 12:56:21 -04:00
ai_activity.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_baseactor.cpp
1
2020-04-22 12:56:21 -04:00
ai_baseactor.h
1
2020-04-22 12:56:21 -04:00
ai_basehumanoid.cpp
1
2020-04-22 12:56:21 -04:00
ai_basehumanoid.h
1
2020-04-22 12:56:21 -04:00
ai_basenpc.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
ai_basenpc.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_basenpc_flyer.cpp
1
2020-04-22 12:56:21 -04:00
ai_basenpc_flyer.h
1
2020-04-22 12:56:21 -04:00
ai_basenpc_flyer_new.cpp
1
2020-04-22 12:56:21 -04:00
ai_basenpc_flyer_new.h
1
2020-04-22 12:56:21 -04:00
ai_basenpc_movement.cpp
1
2020-04-22 12:56:21 -04:00
ai_basenpc_physicsflyer.cpp
1
2020-04-22 12:56:21 -04:00
ai_basenpc_physicsflyer.h
1
2020-04-22 12:56:21 -04:00
ai_basenpc_schedule.cpp
1
2020-04-22 12:56:21 -04:00
ai_basenpc_squad.cpp
1
2020-04-22 12:56:21 -04:00
ai_behavior.cpp
1
2020-04-22 12:56:21 -04:00
ai_behavior.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_assault.cpp
game: fix typo in logical expression ( ValveSoftware/source-sdk-2013#502 )
2022-08-16 17:24:18 +03:00
ai_behavior_assault.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_fear.cpp
1
2020-04-22 12:56:21 -04:00
ai_behavior_fear.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_follow.cpp
game/server: fix some Asan issues
2022-07-29 04:34:23 +03:00
ai_behavior_follow.h
fix some AddressSanitizer issues
2022-06-14 13:16:08 +03:00
ai_behavior_lead.cpp
game: init uninitialized variables
2022-05-01 20:09:55 +03:00
ai_behavior_lead.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_passenger.cpp
1
2020-04-22 12:56:21 -04:00
ai_behavior_passenger.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_rappel.cpp
1
2020-04-22 12:56:21 -04:00
ai_behavior_rappel.h
1
2020-04-22 12:56:21 -04:00
ai_behavior_standoff.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_behavior_standoff.h
1
2020-04-22 12:56:21 -04:00
ai_blended_movement.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_blended_movement.h
1
2020-04-22 12:56:21 -04:00
ai_component.h
game/server: fix AI_TaskFailureCode_t size
2022-06-05 03:30:44 +03:00
ai_concommands.cpp
1
2020-04-22 12:56:21 -04:00
ai_condition.cpp
1
2020-04-22 12:56:21 -04:00
ai_condition.h
1
2020-04-22 12:56:21 -04:00
AI_Criteria.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
AI_Criteria.h
misaligment fixes
2022-05-15 21:09:59 +03:00
ai_debug.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_default.cpp
1
2020-04-22 12:56:21 -04:00
ai_default.h
1
2020-04-22 12:56:21 -04:00
ai_dynamiclink.cpp
1
2020-04-22 12:56:21 -04:00
ai_dynamiclink.h
1
2020-04-22 12:56:21 -04:00
ai_event.cpp
1
2020-04-22 12:56:21 -04:00
ai_eventresponse.cpp
1
2020-04-22 12:56:21 -04:00
ai_eventresponse.h
1
2020-04-22 12:56:21 -04:00
ai_goalentity.cpp
1
2020-04-22 12:56:21 -04:00
ai_goalentity.h
1
2020-04-22 12:56:21 -04:00
ai_hint.cpp
fpersmissive fixes
2022-06-15 21:59:06 +03:00
ai_hint.h
1
2020-04-22 12:56:21 -04:00
ai_hull.cpp
1
2020-04-22 12:56:21 -04:00
ai_hull.h
1
2020-04-22 12:56:21 -04:00
ai_initutils.cpp
1
2020-04-22 12:56:21 -04:00
ai_initutils.h
1
2020-04-22 12:56:21 -04:00
AI_Interest_Target.cpp
1
2020-04-22 12:56:21 -04:00
AI_Interest_Target.h
1
2020-04-22 12:56:21 -04:00
ai_link.cpp
1
2020-04-22 12:56:21 -04:00
ai_link.h
1
2020-04-22 12:56:21 -04:00
ai_localnavigator.cpp
1
2020-04-22 12:56:21 -04:00
ai_localnavigator.h
1
2020-04-22 12:56:21 -04:00
ai_looktarget.cpp
1
2020-04-22 12:56:21 -04:00
ai_looktarget.h
1
2020-04-22 12:56:21 -04:00
ai_memory.cpp
fpersmissive fixes
2022-06-15 21:59:06 +03:00
ai_memory.h
1
2020-04-22 12:56:21 -04:00
ai_motor.cpp
1
2020-04-22 12:56:21 -04:00
ai_motor.h
1
2020-04-22 12:56:21 -04:00
ai_moveprobe.cpp
1
2020-04-22 12:56:21 -04:00
ai_moveprobe.h
1
2020-04-22 12:56:21 -04:00
ai_moveshoot.cpp
1
2020-04-22 12:56:21 -04:00
ai_moveshoot.h
1
2020-04-22 12:56:21 -04:00
ai_movesolver.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_movesolver.h
1
2020-04-22 12:56:21 -04:00
ai_movetypes.h
1
2020-04-22 12:56:21 -04:00
ai_namespaces.cpp
1
2020-04-22 12:56:21 -04:00
ai_namespaces.h
1
2020-04-22 12:56:21 -04:00
ai_navgoaltype.h
1
2020-04-22 12:56:21 -04:00
ai_navigator.cpp
win64: misc pointer truncation fixes
2023-01-16 11:56:05 +03:00
ai_navigator.h
game/server: fix AI_TaskFailureCode_t size
2022-06-05 03:30:44 +03:00
ai_navtype.h
1
2020-04-22 12:56:21 -04:00
ai_network.cpp
game/server: fix some Asan issues
2022-07-29 04:34:23 +03:00
ai_network.h
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
ai_networkmanager.cpp
1
2020-04-22 12:56:21 -04:00
ai_networkmanager.h
1
2020-04-22 12:56:21 -04:00
ai_node.cpp
1
2020-04-22 12:56:21 -04:00
ai_node.h
1
2020-04-22 12:56:21 -04:00
ai_npcstate.h
1
2020-04-22 12:56:21 -04:00
ai_obstacle_type.h
1
2020-04-22 12:56:21 -04:00
ai_pathfinder.cpp
1
2020-04-22 12:56:21 -04:00
ai_pathfinder.h
1
2020-04-22 12:56:21 -04:00
ai_planesolver.cpp
1
2020-04-22 12:56:21 -04:00
ai_planesolver.h
1
2020-04-22 12:56:21 -04:00
ai_playerally.cpp
game/server: fix build
2022-03-02 20:47:19 +03:00
ai_playerally.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_relationship.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
AI_ResponseSystem.cpp
misaligment fixes
2022-05-15 21:09:59 +03:00
AI_ResponseSystem.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_route.cpp
1
2020-04-22 12:56:21 -04:00
ai_route.h
1
2020-04-22 12:56:21 -04:00
ai_routedist.h
1
2020-04-22 12:56:21 -04:00
ai_saverestore.cpp
1
2020-04-22 12:56:21 -04:00
ai_saverestore.h
1
2020-04-22 12:56:21 -04:00
ai_schedule.cpp
1
2020-04-22 12:56:21 -04:00
ai_schedule.h
1
2020-04-22 12:56:21 -04:00
ai_scriptconditions.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
ai_scriptconditions.h
1
2020-04-22 12:56:21 -04:00
ai_senses.cpp
fpersmissive fixes
2022-06-15 21:59:06 +03:00
ai_senses.h
1
2020-04-22 12:56:21 -04:00
ai_sentence.cpp
1
2020-04-22 12:56:21 -04:00
ai_sentence.h
1
2020-04-22 12:56:21 -04:00
ai_speech.cpp
game: fix string vulnerabilities
2022-11-04 01:28:39 +00:00
ai_speech.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ai_speechfilter.cpp
1
2020-04-22 12:56:21 -04:00
ai_speechfilter.h
1
2020-04-22 12:56:21 -04:00
ai_squad.cpp
fpersmissive fixes
2022-06-15 21:59:06 +03:00
ai_squad.h
1
2020-04-22 12:56:21 -04:00
ai_squadslot.cpp
1
2020-04-22 12:56:21 -04:00
ai_squadslot.h
1
2020-04-22 12:56:21 -04:00
ai_tacticalservices.cpp
1
2020-04-22 12:56:21 -04:00
ai_tacticalservices.h
1
2020-04-22 12:56:21 -04:00
ai_task.cpp
fpersmissive fixes
2022-06-15 21:59:06 +03:00
ai_task.h
game/server: fix AI_TaskFailureCode_t size
2022-06-05 03:30:44 +03:00
ai_trackpather.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
ai_trackpather.h
1
2020-04-22 12:56:21 -04:00
ai_utils.cpp
1
2020-04-22 12:56:21 -04:00
ai_utils.h
1
2020-04-22 12:56:21 -04:00
ai_waypoint.cpp
1
2020-04-22 12:56:21 -04:00
ai_waypoint.h
1
2020-04-22 12:56:21 -04:00
base_gameinterface.cpp
1
2020-04-22 12:56:21 -04:00
base_transmit_proxy.cpp
1
2020-04-22 12:56:21 -04:00
base_transmit_proxy.h
1
2020-04-22 12:56:21 -04:00
baseanimating.cpp
Fixed server side setupbones
2024-08-23 00:18:07 +02:00
baseanimating.h
Fixed server side setupbones
2024-08-23 00:18:07 +02:00
BaseAnimatingOverlay.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
BaseAnimatingOverlay.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
basebludgeonweapon.cpp
1
2020-04-22 12:56:21 -04:00
basebludgeonweapon.h
1
2020-04-22 12:56:21 -04:00
basecombatcharacter.cpp
amd64: fix multithread, fix vgui, fix physmodels
2022-06-05 01:44:42 +03:00
basecombatcharacter.h
amd64: fix multithread, fix vgui, fix physmodels
2022-06-05 01:44:42 +03:00
basecombatweapon.cpp
1
2020-04-22 12:56:21 -04:00
basecombatweapon.h
1
2020-04-22 12:56:21 -04:00
baseentity.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
baseentity.h
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
baseflex.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
baseflex.h
1
2020-04-22 12:56:21 -04:00
basegrenade_concussion.cpp
1
2020-04-22 12:56:21 -04:00
basegrenade_contact.cpp
1
2020-04-22 12:56:21 -04:00
basegrenade_timed.cpp
1
2020-04-22 12:56:21 -04:00
basemultiplayerplayer.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
basemultiplayerplayer.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
BasePropDoor.h
1
2020-04-22 12:56:21 -04:00
basetempentity.cpp
1
2020-04-22 12:56:21 -04:00
basetempentity.h
1
2020-04-22 12:56:21 -04:00
basetoggle.h
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
baseviewmodel.cpp
1
2020-04-22 12:56:21 -04:00
baseviewmodel.h
1
2020-04-22 12:56:21 -04:00
bitstring.cpp
1
2020-04-22 12:56:21 -04:00
bitstring.h
1
2020-04-22 12:56:21 -04:00
bmodels.cpp
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
buttons.cpp
1
2020-04-22 12:56:21 -04:00
buttons.h
1
2020-04-22 12:56:21 -04:00
cbase.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
cbase.h
1
2020-04-22 12:56:21 -04:00
client.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
client.h
1
2020-04-22 12:56:21 -04:00
colorcorrection.cpp
1
2020-04-22 12:56:21 -04:00
colorcorrectionvolume.cpp
1
2020-04-22 12:56:21 -04:00
CommentarySystem.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
controlentities.cpp
1
2020-04-22 12:56:21 -04:00
cplane.cpp
1
2020-04-22 12:56:21 -04:00
cplane.h
1
2020-04-22 12:56:21 -04:00
CRagdollMagnet.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
CRagdollMagnet.h
1
2020-04-22 12:56:21 -04:00
damagemodifier.cpp
1
2020-04-22 12:56:21 -04:00
damagemodifier.h
1
2020-04-22 12:56:21 -04:00
data_collector.cpp
1
2020-04-22 12:56:21 -04:00
data_collector.h
1
2020-04-22 12:56:21 -04:00
doors.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
doors.h
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
dynamiclight.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
effects.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
effects.h
1
2020-04-22 12:56:21 -04:00
EffectsServer.cpp
1
2020-04-22 12:56:21 -04:00
enginecallback.h
1
2020-04-22 12:56:21 -04:00
entity_tools_server.cpp
1
2020-04-22 12:56:21 -04:00
entityapi.h
1
2020-04-22 12:56:21 -04:00
entityblocker.cpp
1
2020-04-22 12:56:21 -04:00
entityblocker.h
1
2020-04-22 12:56:21 -04:00
EntityDissolve.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
EntityDissolve.h
1
2020-04-22 12:56:21 -04:00
EntityFlame.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
EntityFlame.h
1
2020-04-22 12:56:21 -04:00
entityinput.h
1
2020-04-22 12:56:21 -04:00
entitylist.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
entitylist.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
entityoutput.h
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
EntityParticleTrail.cpp
1
2020-04-22 12:56:21 -04:00
EntityParticleTrail.h
1
2020-04-22 12:56:21 -04:00
env_debughistory.cpp
1
2020-04-22 12:56:21 -04:00
env_debughistory.h
1
2020-04-22 12:56:21 -04:00
env_effectsscript.cpp
1
2020-04-22 12:56:21 -04:00
env_entity_maker.cpp
1
2020-04-22 12:56:21 -04:00
env_particlescript.cpp
1
2020-04-22 12:56:21 -04:00
env_player_surface_trigger.cpp
1
2020-04-22 12:56:21 -04:00
env_player_surface_trigger.h
1
2020-04-22 12:56:21 -04:00
env_projectedtexture.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
env_screenoverlay.cpp
1
2020-04-22 12:56:21 -04:00
env_texturetoggle.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
env_tonemap_controller.cpp
1
2020-04-22 12:56:21 -04:00
env_zoom.cpp
1
2020-04-22 12:56:21 -04:00
env_zoom.h
1
2020-04-22 12:56:21 -04:00
EnvBeam.cpp
1
2020-04-22 12:56:21 -04:00
EnvFade.cpp
1
2020-04-22 12:56:21 -04:00
EnvHudHint.cpp
1
2020-04-22 12:56:21 -04:00
EnvLaser.cpp
1
2020-04-22 12:56:21 -04:00
EnvLaser.h
1
2020-04-22 12:56:21 -04:00
EnvMessage.cpp
1
2020-04-22 12:56:21 -04:00
EnvMessage.h
1
2020-04-22 12:56:21 -04:00
envmicrophone.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
envmicrophone.h
1
2020-04-22 12:56:21 -04:00
EnvShake.cpp
1
2020-04-22 12:56:21 -04:00
EnvSpark.cpp
1
2020-04-22 12:56:21 -04:00
envspark.h
1
2020-04-22 12:56:21 -04:00
event_tempentity_tester.cpp
1
2020-04-22 12:56:21 -04:00
event_tempentity_tester.h
1
2020-04-22 12:56:21 -04:00
EventLog.cpp
1
2020-04-22 12:56:21 -04:00
EventLog.h
1
2020-04-22 12:56:21 -04:00
eventqueue.h
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
explode.cpp
1
2020-04-22 12:56:21 -04:00
explode.h
1
2020-04-22 12:56:21 -04:00
filters.cpp
1
2020-04-22 12:56:21 -04:00
filters.h
1
2020-04-22 12:56:21 -04:00
fire.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
fire.h
1
2020-04-22 12:56:21 -04:00
fire_smoke.cpp
1
2020-04-22 12:56:21 -04:00
fire_smoke.h
1
2020-04-22 12:56:21 -04:00
fish.cpp
1
2020-04-22 12:56:21 -04:00
fish.h
1
2020-04-22 12:56:21 -04:00
fogcontroller.cpp
1
2020-04-22 12:56:21 -04:00
fogcontroller.h
1
2020-04-22 12:56:21 -04:00
forcefeedback.cpp
1
2020-04-22 12:56:21 -04:00
fourwheelvehiclephysics.cpp
1
2020-04-22 12:56:21 -04:00
fourwheelvehiclephysics.h
1
2020-04-22 12:56:21 -04:00
func_areaportal.cpp
fix address sanitizer issues
2022-04-25 17:21:00 +03:00
func_areaportalbase.cpp
1
2020-04-22 12:56:21 -04:00
func_areaportalbase.h
1
2020-04-22 12:56:21 -04:00
func_areaportalwindow.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
func_areaportalwindow.h
1
2020-04-22 12:56:21 -04:00
func_break.cpp
game(hl1): fix UTIL_DropToFloor
2022-08-31 18:22:56 +03:00
func_break.h
1
2020-04-22 12:56:21 -04:00
func_breakablesurf.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
func_breakablesurf.h
1
2020-04-22 12:56:21 -04:00
func_dust.cpp
game: init uninitialized variables
2022-05-01 20:09:55 +03:00
func_ladder_endpoint.cpp
1
2020-04-22 12:56:21 -04:00
func_lod.cpp
1
2020-04-22 12:56:21 -04:00
func_movelinear.cpp
1
2020-04-22 12:56:21 -04:00
func_movelinear.h
1
2020-04-22 12:56:21 -04:00
func_occluder.cpp
1
2020-04-22 12:56:21 -04:00
func_reflective_glass.cpp
1
2020-04-22 12:56:21 -04:00
func_smokevolume.cpp
1
2020-04-22 12:56:21 -04:00
functorutils.h
1
2020-04-22 12:56:21 -04:00
game.cpp
1
2020-04-22 12:56:21 -04:00
game.h
1
2020-04-22 12:56:21 -04:00
game_ui.cpp
1
2020-04-22 12:56:21 -04:00
gamedll_replay.cpp
1
2020-04-22 12:56:21 -04:00
gamehandle.cpp
1
2020-04-22 12:56:21 -04:00
gameinterface.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
gameinterface.h
1
2020-04-22 12:56:21 -04:00
GameStats.cpp
1
2020-04-22 12:56:21 -04:00
GameStats_BasicStatsFunctions.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
gametrace_dll.cpp
1
2020-04-22 12:56:21 -04:00
gameweaponmanager.cpp
1
2020-04-22 12:56:21 -04:00
gameweaponmanager.h
1
2020-04-22 12:56:21 -04:00
genericactor.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
genericmonster.cpp
1
2020-04-22 12:56:21 -04:00
gib.cpp
1
2020-04-22 12:56:21 -04:00
gib.h
1
2020-04-22 12:56:21 -04:00
globals.cpp
1
2020-04-22 12:56:21 -04:00
globals.h
1
2020-04-22 12:56:21 -04:00
globalstate.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
globalstate.h
1
2020-04-22 12:56:21 -04:00
globalstate_private.h
1
2020-04-22 12:56:21 -04:00
grenadethrown.cpp
1
2020-04-22 12:56:21 -04:00
grenadethrown.h
1
2020-04-22 12:56:21 -04:00
guntarget.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
h_ai.cpp
1
2020-04-22 12:56:21 -04:00
h_cycler.cpp
1
2020-04-22 12:56:21 -04:00
h_cycler.h
1
2020-04-22 12:56:21 -04:00
h_export.cpp
fix windows build scripts, add windows opus support
2022-07-28 14:27:56 +03:00
hierarchy.cpp
1
2020-04-22 12:56:21 -04:00
hierarchy.h
1
2020-04-22 12:56:21 -04:00
hl1_CBaseHelicopter.h
1
2020-04-22 12:56:21 -04:00
hltvdirector.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
hltvdirector.h
1
2020-04-22 12:56:21 -04:00
ilagcompensationmanager.h
Fixed lag compensation for animations
2024-07-11 02:12:51 +02:00
info_camera_link.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
info_camera_link.h
1
2020-04-22 12:56:21 -04:00
info_overlay_accessor.cpp
1
2020-04-22 12:56:21 -04:00
init_factory.cpp
1
2020-04-22 12:56:21 -04:00
init_factory.h
1
2020-04-22 12:56:21 -04:00
intermission.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
iscorer.h
1
2020-04-22 12:56:21 -04:00
iservervehicle.h
1
2020-04-22 12:56:21 -04:00
item_world.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
items.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
lightglow.cpp
1
2020-04-22 12:56:21 -04:00
lights.cpp
1
2020-04-22 12:56:21 -04:00
lights.h
1
2020-04-22 12:56:21 -04:00
locksounds.h
1
2020-04-22 12:56:21 -04:00
logic_achievement.cpp
1
2020-04-22 12:56:21 -04:00
logic_measure_movement.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
logic_mirror_movement.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
logic_navigation.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
logicauto.cpp
1
2020-04-22 12:56:21 -04:00
logicentities.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
logicrelay.cpp
1
2020-04-22 12:56:21 -04:00
logicrelay.h
1
2020-04-22 12:56:21 -04:00
mapentities.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
mapentities.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
maprules.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
maprules.h
1
2020-04-22 12:56:21 -04:00
MaterialModifyControl.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
message_entity.cpp
1
2020-04-22 12:56:21 -04:00
modelentities.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
modelentities.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
monstermaker.cpp
game(hl1): fix stupid mp5 recoil
2022-08-23 18:17:31 +03:00
monstermaker.h
1
2020-04-22 12:56:21 -04:00
movehelper_server.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
movehelper_server.h
1
2020-04-22 12:56:21 -04:00
movement.cpp
1
2020-04-22 12:56:21 -04:00
movie_explosion.cpp
1
2020-04-22 12:56:21 -04:00
movie_explosion.h
1
2020-04-22 12:56:21 -04:00
nav.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nav_area.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nav_area.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nav_colors.cpp
1
2020-04-22 12:56:21 -04:00
nav_colors.h
1
2020-04-22 12:56:21 -04:00
nav_edit.cpp
1
2020-04-22 12:56:21 -04:00
nav_entities.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nav_entities.h
1
2020-04-22 12:56:21 -04:00
nav_file.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nav_generate.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nav_ladder.cpp
1
2020-04-22 12:56:21 -04:00
nav_ladder.h
1
2020-04-22 12:56:21 -04:00
nav_merge.cpp
1
2020-04-22 12:56:21 -04:00
nav_mesh.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nav_mesh.h
fix no return in EditDestroyNotification
2022-07-28 16:02:15 +03:00
nav_mesh.vpc
1
2020-04-22 12:56:21 -04:00
nav_mesh_factory.cpp
1
2020-04-22 12:56:21 -04:00
nav_node.cpp
1
2020-04-22 12:56:21 -04:00
nav_node.h
1
2020-04-22 12:56:21 -04:00
nav_pathfind.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nav_simplify.cpp
1
2020-04-22 12:56:21 -04:00
ndebugoverlay.cpp
Fixed few stuff & now server bullet impacts are events
2024-07-26 05:34:50 +02:00
ndebugoverlay.h
1
2020-04-22 12:56:21 -04:00
networkstringtable_gamedll.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
npc_talker.cpp
1
2020-04-22 12:56:21 -04:00
npc_talker.h
1
2020-04-22 12:56:21 -04:00
npc_vehicledriver.cpp
1
2020-04-22 12:56:21 -04:00
npc_vehicledriver.h
1
2020-04-22 12:56:21 -04:00
particle_fire.cpp
1
2020-04-22 12:56:21 -04:00
particle_fire.h
1
2020-04-22 12:56:21 -04:00
particle_light.cpp
1
2020-04-22 12:56:21 -04:00
particle_light.h
1
2020-04-22 12:56:21 -04:00
particle_smokegrenade.cpp
1
2020-04-22 12:56:21 -04:00
particle_smokegrenade.h
1
2020-04-22 12:56:21 -04:00
particle_system.cpp
1
2020-04-22 12:56:21 -04:00
particle_system.h
1
2020-04-22 12:56:21 -04:00
pathcorner.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
pathtrack.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
pathtrack.h
1
2020-04-22 12:56:21 -04:00
phys_controller.cpp
1
2020-04-22 12:56:21 -04:00
phys_controller.h
1
2020-04-22 12:56:21 -04:00
physconstraint.cpp
1
2020-04-22 12:56:21 -04:00
physconstraint.h
1
2020-04-22 12:56:21 -04:00
physconstraint_sounds.h
1
2020-04-22 12:56:21 -04:00
physgun.cpp
1
2020-04-22 12:56:21 -04:00
physics.cpp
game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL ( ValveSoftware/source-sdk-2013#515 )
2022-08-16 17:05:58 +03:00
physics.h
1
2020-04-22 12:56:21 -04:00
physics_bone_follower.cpp
1
2020-04-22 12:56:21 -04:00
physics_bone_follower.h
1
2020-04-22 12:56:21 -04:00
physics_cannister.cpp
1
2020-04-22 12:56:21 -04:00
physics_cannister.h
1
2020-04-22 12:56:21 -04:00
physics_collisionevent.h
1
2020-04-22 12:56:21 -04:00
physics_fx.cpp
1
2020-04-22 12:56:21 -04:00
physics_fx.h
1
2020-04-22 12:56:21 -04:00
physics_impact_damage.cpp
1
2020-04-22 12:56:21 -04:00
physics_impact_damage.h
1
2020-04-22 12:56:21 -04:00
physics_main.cpp
Merge branch 'master' into windows
2022-07-27 12:58:56 +03:00
physics_npc_solver.cpp
1
2020-04-22 12:56:21 -04:00
physics_npc_solver.h
1
2020-04-22 12:56:21 -04:00
physics_prop_ragdoll.cpp
1
2020-04-22 12:56:21 -04:00
physics_prop_ragdoll.h
1
2020-04-22 12:56:21 -04:00
physobj.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
physobj.h
1
2020-04-22 12:56:21 -04:00
plasma.cpp
1
2020-04-22 12:56:21 -04:00
plasma.h
1
2020-04-22 12:56:21 -04:00
player.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
player.h
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
player_command.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
player_command.h
1
2020-04-22 12:56:21 -04:00
player_lagcompensation.cpp
Changed animation data to simulation data
2024-07-17 08:08:43 +02:00
player_pickup.cpp
1
2020-04-22 12:56:21 -04:00
player_pickup.h
game: fix spin_none,spin_zaxis physgun interactions
2022-06-26 22:42:13 +03:00
player_resource.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
player_resource.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
playerinfomanager.cpp
1
2020-04-22 12:56:21 -04:00
playerinfomanager.h
1
2020-04-22 12:56:21 -04:00
playerlocaldata.cpp
Replace snappy with trained zstd dictionary
2024-07-18 08:27:54 +02:00
playerlocaldata.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
plugin_check.cpp
1
2020-04-22 12:56:21 -04:00
point_camera.cpp
1
2020-04-22 12:56:21 -04:00
point_camera.h
1
2020-04-22 12:56:21 -04:00
point_devshot_camera.cpp
1
2020-04-22 12:56:21 -04:00
point_playermoveconstraint.cpp
1
2020-04-22 12:56:21 -04:00
point_spotlight.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
point_template.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
point_template.h
1
2020-04-22 12:56:21 -04:00
pointanglesensor.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
PointAngularVelocitySensor.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
pointhurt.cpp
1
2020-04-22 12:56:21 -04:00
pointteleport.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
props.cpp
game(hl1): fix UTIL_DropToFloor
2022-08-31 18:22:56 +03:00
props.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
pushentity.h
1
2020-04-22 12:56:21 -04:00
ragdoll_manager.cpp
1
2020-04-22 12:56:21 -04:00
RagdollBoogie.cpp
1
2020-04-22 12:56:21 -04:00
RagdollBoogie.h
1
2020-04-22 12:56:21 -04:00
recipientfilter.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
recipientfilter.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
rope.cpp
Changed animation data to simulation data
2024-07-17 08:08:43 +02:00
rope.h
1
2020-04-22 12:56:21 -04:00
saverestore_gamedll.cpp
1
2020-04-22 12:56:21 -04:00
sceneentity.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
sceneentity.h
1
2020-04-22 12:56:21 -04:00
scratchpad_gamedll_helpers.cpp
1
2020-04-22 12:56:21 -04:00
scratchpad_gamedll_helpers.h
1
2020-04-22 12:56:21 -04:00
scripted.cpp
1
2020-04-22 12:56:21 -04:00
scripted.h
1
2020-04-22 12:56:21 -04:00
scriptedtarget.cpp
1
2020-04-22 12:56:21 -04:00
scriptedtarget.h
1
2020-04-22 12:56:21 -04:00
sendproxy.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
sendproxy.h
1
2020-04-22 12:56:21 -04:00
server_base.vpc
Merge branch 'master' into windows
2022-07-27 12:58:56 +03:00
server_cstrike.vpc
add csrike source code
2022-03-02 11:45:17 +03:00
server_dod.vpc
add hl1,portal,dod source code
2022-04-16 12:05:19 +03:00
server_episodic.vpc
1
2020-04-22 12:56:21 -04:00
server_hl1.vpc
add hl1,portal,dod source code
2022-04-16 12:05:19 +03:00
server_hl1mp.vpc
misaligment fixes
2022-05-15 21:09:59 +03:00
server_hl2.vpc
1
2020-04-22 12:56:21 -04:00
server_hl2mp.vpc
1
2020-04-22 12:56:21 -04:00
server_portal.vpc
add hl1,portal,dod source code
2022-04-16 12:05:19 +03:00
serverbenchmark_base.cpp
1
2020-04-22 12:56:21 -04:00
serverbenchmark_base.h
1
2020-04-22 12:56:21 -04:00
ServerNetworkProperty.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
ServerNetworkProperty.h
1
2020-04-22 12:56:21 -04:00
shadowcontrol.cpp
1
2020-04-22 12:56:21 -04:00
SkyCamera.cpp
1
2020-04-22 12:56:21 -04:00
SkyCamera.h
1
2020-04-22 12:56:21 -04:00
slideshow_display.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
smoke_trail.cpp
1
2020-04-22 12:56:21 -04:00
smoke_trail.h
1
2020-04-22 12:56:21 -04:00
smokestack.cpp
1
2020-04-22 12:56:21 -04:00
smokestack.h
1
2020-04-22 12:56:21 -04:00
sound.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
soundent.cpp
1
2020-04-22 12:56:21 -04:00
soundent.h
1
2020-04-22 12:56:21 -04:00
soundscape.cpp
1
2020-04-22 12:56:21 -04:00
soundscape.h
1
2020-04-22 12:56:21 -04:00
soundscape_system.cpp
game: fix linux soundscapes ( ValveSoftware/source-sdk-2013#448 )
2022-08-16 17:03:33 +03:00
soundscape_system.h
1
2020-04-22 12:56:21 -04:00
spark.h
1
2020-04-22 12:56:21 -04:00
spotlightend.cpp
1
2020-04-22 12:56:21 -04:00
spotlightend.h
1
2020-04-22 12:56:21 -04:00
sprite_perfmonitor.cpp
1
2020-04-22 12:56:21 -04:00
stdafx.cpp
1
2020-04-22 12:56:21 -04:00
steamjet.cpp
1
2020-04-22 12:56:21 -04:00
steamjet.h
1
2020-04-22 12:56:21 -04:00
subs.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
sun.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
tactical_mission.cpp
amd64: fix multithread, fix vgui, fix physmodels
2022-06-05 01:44:42 +03:00
tactical_mission.h
1
2020-04-22 12:56:21 -04:00
tanktrain.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
te.cpp
1
2020-04-22 12:56:21 -04:00
te.h
1
2020-04-22 12:56:21 -04:00
te_armorricochet.cpp
1
2020-04-22 12:56:21 -04:00
te_basebeam.cpp
1
2020-04-22 12:56:21 -04:00
te_basebeam.h
1
2020-04-22 12:56:21 -04:00
te_beamentpoint.cpp
1
2020-04-22 12:56:21 -04:00
te_beaments.cpp
1
2020-04-22 12:56:21 -04:00
te_beamfollow.cpp
1
2020-04-22 12:56:21 -04:00
te_beamlaser.cpp
1
2020-04-22 12:56:21 -04:00
te_beampoints.cpp
1
2020-04-22 12:56:21 -04:00
te_beamring.cpp
1
2020-04-22 12:56:21 -04:00
te_beamringpoint.cpp
1
2020-04-22 12:56:21 -04:00
te_beamspline.cpp
1
2020-04-22 12:56:21 -04:00
te_bloodsprite.cpp
1
2020-04-22 12:56:21 -04:00
te_bloodstream.cpp
1
2020-04-22 12:56:21 -04:00
te_breakmodel.cpp
1
2020-04-22 12:56:21 -04:00
te_bspdecal.cpp
1
2020-04-22 12:56:21 -04:00
te_bubbles.cpp
1
2020-04-22 12:56:21 -04:00
te_bubbletrail.cpp
1
2020-04-22 12:56:21 -04:00
te_clientprojectile.cpp
1
2020-04-22 12:56:21 -04:00
te_decal.cpp
1
2020-04-22 12:56:21 -04:00
te_dynamiclight.cpp
1
2020-04-22 12:56:21 -04:00
te_effect_dispatch.cpp
1
2020-04-22 12:56:21 -04:00
te_effect_dispatch.h
1
2020-04-22 12:56:21 -04:00
te_energysplash.cpp
1
2020-04-22 12:56:21 -04:00
te_explosion.cpp
1
2020-04-22 12:56:21 -04:00
te_fizz.cpp
1
2020-04-22 12:56:21 -04:00
te_footprintdecal.cpp
1
2020-04-22 12:56:21 -04:00
te_glassshatter.cpp
1
2020-04-22 12:56:21 -04:00
te_glowsprite.cpp
1
2020-04-22 12:56:21 -04:00
te_impact.cpp
1
2020-04-22 12:56:21 -04:00
te_killplayerattachments.cpp
1
2020-04-22 12:56:21 -04:00
te_largefunnel.cpp
1
2020-04-22 12:56:21 -04:00
te_muzzleflash.cpp
1
2020-04-22 12:56:21 -04:00
te_particlesystem.cpp
1
2020-04-22 12:56:21 -04:00
te_particlesystem.h
1
2020-04-22 12:56:21 -04:00
te_physicsprop.cpp
1
2020-04-22 12:56:21 -04:00
te_playerdecal.cpp
1
2020-04-22 12:56:21 -04:00
te_projecteddecal.cpp
1
2020-04-22 12:56:21 -04:00
te_showline.cpp
1
2020-04-22 12:56:21 -04:00
te_smoke.cpp
1
2020-04-22 12:56:21 -04:00
te_sparks.cpp
1
2020-04-22 12:56:21 -04:00
te_sprite.cpp
1
2020-04-22 12:56:21 -04:00
te_spritespray.cpp
1
2020-04-22 12:56:21 -04:00
te_worlddecal.cpp
1
2020-04-22 12:56:21 -04:00
team.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_control_point.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_control_point.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_control_point_master.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_control_point_master.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_control_point_round.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_control_point_round.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_objectiveresource.cpp
1
2020-04-22 12:56:21 -04:00
team_objectiveresource.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_spawnpoint.cpp
1
2020-04-22 12:56:21 -04:00
team_spawnpoint.h
1
2020-04-22 12:56:21 -04:00
team_train_watcher.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
team_train_watcher.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
TemplateEntities.cpp
fix address sanitizer issues
2022-04-25 17:21:00 +03:00
TemplateEntities.h
1
2020-04-22 12:56:21 -04:00
tempmonster.cpp
1
2020-04-22 12:56:21 -04:00
tesla.cpp
1
2020-04-22 12:56:21 -04:00
tesla.h
1
2020-04-22 12:56:21 -04:00
test_proxytoggle.cpp
1
2020-04-22 12:56:21 -04:00
test_stressentities.cpp
1
2020-04-22 12:56:21 -04:00
test_stressentities.h
1
2020-04-22 12:56:21 -04:00
testfunctions.cpp
1
2020-04-22 12:56:21 -04:00
testtraceline.cpp
1
2020-04-22 12:56:21 -04:00
textstatsmgr.cpp
1
2020-04-22 12:56:21 -04:00
textstatsmgr.h
1
2020-04-22 12:56:21 -04:00
timedeventmgr.cpp
1
2020-04-22 12:56:21 -04:00
timedeventmgr.h
1
2020-04-22 12:56:21 -04:00
toolframework_server.cpp
1
2020-04-22 12:56:21 -04:00
toolframework_server.h
1
2020-04-22 12:56:21 -04:00
trains.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
trains.h
1
2020-04-22 12:56:21 -04:00
trigger_area_capture.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
trigger_area_capture.h
1
2020-04-22 12:56:21 -04:00
trigger_portal.cpp
1
2020-04-22 12:56:21 -04:00
triggers.cpp
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
triggers.h
Added prediction for triggers, thanks oblivious
2024-08-23 00:42:58 +02:00
util.cpp
game: fix string vulnerabilities
2022-11-04 01:28:39 +00:00
util.h
fix windows build scripts, add windows opus support
2022-07-28 14:27:56 +03:00
variant_t.cpp
1
2020-04-22 12:56:21 -04:00
variant_t.h
1
2020-04-22 12:56:21 -04:00
vehicle_base.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_base.h
1
2020-04-22 12:56:21 -04:00
vehicle_baseserver.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_baseserver.h
1
2020-04-22 12:56:21 -04:00
vehicle_choreo_generic.cpp
1
2020-04-22 12:56:21 -04:00
vehicle_sounds.h
1
2020-04-22 12:56:21 -04:00
vguiscreen.cpp
1
2020-04-22 12:56:21 -04:00
vguiscreen.h
1
2020-04-22 12:56:21 -04:00
vote_controller.cpp
add source-sdk-2013
2022-03-01 23:00:42 +03:00
vote_controller.h
add source-sdk-2013
2022-03-01 23:00:42 +03:00
waterbullet.cpp
1
2020-04-22 12:56:21 -04:00
waterbullet.h
1
2020-04-22 12:56:21 -04:00
WaterLODControl.cpp
1
2020-04-22 12:56:21 -04:00
wcedit.cpp
1
2020-04-22 12:56:21 -04:00
wcedit.h
1
2020-04-22 12:56:21 -04:00
weapon_cubemap.cpp
1
2020-04-22 12:56:21 -04:00
weight_button.cpp
1
2020-04-22 12:56:21 -04:00
worker_scientist.h
1
2020-04-22 12:56:21 -04:00
world.cpp
1
2020-04-22 12:56:21 -04:00
world.h
1
2020-04-22 12:56:21 -04:00
wscript
fix windows build scripts, add windows opus support
2022-07-28 14:27:56 +03:00