css_enhanced_waf/game/client/css_enhanced
Kamay Xutax 14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
..
c_basetoggle.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_basetoggle.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_entityinput.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_entityinput.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_entitylistpool.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_entitylistpool.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_entityoutput.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_entityoutput.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_eventqueue.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_eventqueue.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_filters.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_filters.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_saverestore.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_triggers.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_triggers.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_triggers_base.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
variant_t.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
variant_t.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00