Since it was previously based on old frametime, you would see your angle changes from previous frametime, not the current one... It's now fixed. |
||
---|---|---|
.. | ||
bin | ||
docs/help | ||
include | ||
lib/i386 |
Since it was previously based on old frametime, you would see your angle changes from previous frametime, not the current one... It's now fixed. |
||
---|---|---|
.. | ||
bin | ||
docs/help | ||
include | ||
lib/i386 |