css_enhanced_waf/game/client
2024-09-07 15:07:11 +02:00
..
css_enhanced Added eventqueue prediction 2024-09-05 23:31:50 +02:00
cstrike Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
dod fix day of defeat build 2022-08-21 02:12:18 +03:00
episodic various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
game_controls fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
hl1 Fov cvar fix (#98) 2022-08-03 16:22:17 +03:00
hl2 various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
hl2mp
NextBot add csrike source code 2022-03-02 11:45:17 +03:00
portal Fov cvar fix (#98) 2022-08-03 16:22:17 +03:00
replay add source-sdk-2013 2022-03-01 23:00:42 +03:00
sdk
sixense add source-sdk-2013 2022-03-01 23:00:42 +03:00
achievement_notification_panel.cpp game: make achievements work without steam 2022-04-16 13:08:46 +03:00
achievement_notification_panel.h
alphamaterialproxy.cpp
animatedentitytextureproxy.cpp
animatedoffsettextureproxy.cpp
animatedtextureproxy.cpp
AnimateSpecificTextureProxy.cpp
animationlayer.h Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
baseanimatedtextureproxy.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
baseanimatedtextureproxy.h
baseclientrendertargets.cpp
baseclientrendertargets.h
basepresence.cpp
basepresence.h
basepresence_xbox.cpp
beamdraw.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
beamdraw.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
bone_merge_cache.cpp
bone_merge_cache.h
bonetoworldarray.h
c_ai_basehumanoid.cpp
c_ai_basenpc.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_ai_basenpc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseanimating.cpp Added more infos to debug out hitboxes 2024-09-03 15:49:04 +02:00
c_baseanimating.h Removed potential slow function calls 2024-09-04 00:06:22 +02:00
c_baseanimatingoverlay.cpp Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
c_baseanimatingoverlay.h Fixed server side setupbones 2024-08-23 00:18:07 +02:00
c_basecombatcharacter.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatcharacter.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatweapon.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatweapon.h
c_basedoor.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_basedoor.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_baseentity.cpp Optimized entity look ups 2024-09-04 22:01:08 +02:00
c_baseentity.h Added trigger push prediction 2024-08-23 06:42:34 +02:00
c_baseflex.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseflex.h various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseplayer.cpp Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
c_baseplayer.h Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
c_basetempentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basetempentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.h
c_breakableprop.cpp
c_breakableprop.h
c_colorcorrection.cpp
c_colorcorrectionvolume.cpp
c_dynamiclight.cpp
c_effects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_effects.h
c_entitydissolve.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_entitydissolve.h
c_entityparticletrail.cpp
c_env_fog_controller.cpp
c_env_fog_controller.h
c_env_particlescript.cpp
C_Env_Projected_Texture.h
c_env_projectedtexture.cpp
c_env_screenoverlay.cpp
c_env_tonemap_controller.cpp
c_fire_smoke.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_fire_smoke.h
c_fish.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_forcefeedback.cpp
c_func_areaportalwindow.cpp
c_func_breakablesurf.cpp
c_func_conveyor.cpp
c_func_dust.cpp
c_func_dust.h
c_func_lod.cpp
c_func_occluder.cpp game: init uninitialized variables 2022-05-01 20:09:55 +03:00
c_func_reflective_glass.cpp
c_func_reflective_glass.h
c_func_rotating.cpp Improved lag compensation 2024-01-25 13:27:03 +01:00
c_func_smokevolume.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_func_tracktrain.cpp
c_gib.cpp
c_gib.h
c_hairball.cpp
c_impact_effects.cpp
c_impact_effects.h
c_info_overlay_accessor.cpp
c_lightglow.cpp
C_MaterialModifyControl.cpp
c_movie_explosion.cpp
c_particle_fire.cpp
c_particle_smokegrenade.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_particle_system.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_physbox.cpp
c_physbox.h
c_physicsprop.cpp Add PBR support (#91) 2022-08-10 17:41:01 +03:00
c_physicsprop.h
c_physmagnet.cpp
c_pixel_visibility.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_pixel_visibility.h
c_plasma.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerlocaldata.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_point_camera.cpp
c_point_camera.h
c_point_commentary_node.cpp
c_prop_vehicle.cpp
c_prop_vehicle.h
c_props.cpp
c_props.h
c_ragdoll_manager.cpp
c_recipientfilter.cpp
c_recipientfilter.h
c_rope.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_rope.h
c_rumble.cpp misaligment fixes 2022-05-15 21:09:59 +03:00
c_rumble.h
c_sceneentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sceneentity.h
c_shadowcontrol.cpp
c_slideshow_display.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_slideshow_display.h
c_smoke_trail.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_smoke_trail.h
c_smokestack.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.h
c_spotlight_end.cpp
c_sprite.cpp
c_sprite.h
c_sprite_perfmonitor.cpp
c_steamjet.cpp physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
c_stickybolt.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sun.cpp
c_sun.h
c_te.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_armorricochet.cpp
c_te_basebeam.cpp
c_te_basebeam.h
c_te_beamentpoint.cpp
c_te_beaments.cpp
c_te_beamfollow.cpp
c_te_beamlaser.cpp
c_te_beampoints.cpp
c_te_beamring.cpp
c_te_beamringpoint.cpp
c_te_beamspline.cpp
c_te_bloodsprite.cpp
c_te_bloodstream.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_breakmodel.cpp
c_te_bspdecal.cpp
c_te_bubbles.cpp
c_te_bubbletrail.cpp
c_te_clientprojectile.cpp
c_te_decal.cpp
c_te_dynamiclight.cpp
c_te_effect_dispatch.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_effect_dispatch.h
c_te_energysplash.cpp
c_te_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_fizz.cpp
c_te_footprint.cpp
c_te_glassshatter.cpp
c_te_glowsprite.cpp
c_te_impact.cpp
c_te_killplayerattachments.cpp
c_te_largefunnel.cpp
c_te_legacytempents.cpp Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
c_te_legacytempents.h Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
c_te_muzzleflash.cpp
c_te_particlesystem.cpp
c_te_particlesystem.h
c_te_physicsprop.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_playerdecal.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_projecteddecal.cpp
c_te_showline.cpp
c_te_smoke.cpp
c_te_sparks.cpp
c_te_sprite.cpp
c_te_spritespray.cpp
c_te_worlddecal.cpp
c_team.cpp
c_team.h
c_team_objectiveresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_objectiveresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_train_watcher.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_train_watcher.h
c_tesla.cpp
c_tesla.h
c_test_proxytoggle.cpp
c_testtraceline.cpp
c_tracer.cpp
c_tracer.h
c_user_message_register.cpp
c_user_message_register.h
c_vehicle_choreo_generic.cpp
c_vehicle_jeep.cpp
c_vehicle_jeep.h
c_vguiscreen.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vguiscreen.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vote_controller.cpp game: small fixes 2022-06-04 23:08:40 +03:00
c_vote_controller.h
C_WaterLODControl.cpp
c_weapon__stubs.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
c_world.cpp
c_world.h
camomaterialproxy.cpp
cbase.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
cdll_bounded_cvars.cpp Optimized usercmd network 2024-07-16 05:13:14 +02:00
cdll_bounded_cvars.h
cdll_client_int.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cdll_client_int.h
cdll_util.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cdll_util.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cl_animevent.h
cl_mat_stub.cpp
cl_mat_stub.h
classmap.cpp
client_base.vpc Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
client_cstrike.vpc Preparting to add weapon_m82a1 2024-09-06 14:43:27 +02:00
client_dod.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_episodic.vpc
client_factorylist.cpp
client_factorylist.h
client_hl1.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_hl1mp.vpc misaligment fixes 2022-05-15 21:09:59 +03:00
client_hl2.vpc Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
client_hl2mp.vpc
client_portal.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_thinklist.cpp windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_thinklist.h windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_virtualreality.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
client_virtualreality.h
clienteffectprecachesystem.cpp
clienteffectprecachesystem.h
cliententitylist.cpp Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
cliententitylist.h Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
clientleafsystem.cpp Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
clientleafsystem.h
clientmode.h
clientmode_normal.cpp
clientmode_normal.h
clientmode_shared.cpp Allow to not draw hud (2) 2024-08-31 10:13:10 +02:00
clientmode_shared.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientshadowmgr.cpp Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
clientsideeffects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects_test.cpp
clientsteamcontext.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsteamcontext.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
colorcorrectionmgr.cpp
colorcorrectionmgr.h
commentary_modelviewer.cpp
commentary_modelviewer.h
death.cpp
detailobjectsystem.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
detailobjectsystem.h
dummyproxy.cpp
EffectsClient.cpp
enginesprite.h
entity_client_tools.cpp Optimized entity look ups 2024-09-04 22:01:08 +02:00
entityoriginmaterialproxy.cpp
flashlighteffect.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
flashlighteffect.h
fontabc.h
functionproxy.cpp
functionproxy.h
fx.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
fx.h
fx_blood.cpp
fx_blood.h
fx_cube.cpp
fx_discreetline.cpp
fx_discreetline.h
fx_envelope.cpp
fx_envelope.h
fx_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_explosion.h
fx_fleck.cpp
fx_fleck.h
fx_impact.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_impact.h
fx_interpvalue.cpp
fx_interpvalue.h
fx_line.cpp
fx_line.h
fx_quad.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_quad.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_shelleject.cpp
fx_sparks.cpp
fx_sparks.h
fx_staticline.cpp
fx_staticline.h
fx_tracer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_trail.cpp
fx_trail.h
fx_water.cpp
fx_water.h
gametrace_client.cpp
geiger.cpp
glow_outline_effect.cpp
glow_outline_effect.h
glow_overlay.cpp game: fix env_sun sprite disappearing when you look at it 2022-08-04 16:47:14 +03:00
glow_overlay.h
history_resource.cpp
history_resource.h
hltvcamera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hltvcamera.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_animationinfo.cpp
hud_base_account.cpp
hud_base_account.h
hud_baseachievement_tracker.cpp add csrike source code 2022-03-02 11:45:17 +03:00
hud_baseachievement_tracker.h add csrike source code 2022-03-02 11:45:17 +03:00
hud_basechat.cpp game(client): fix touch drawing 2022-09-17 15:57:17 +03:00
hud_basechat.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basetimer.cpp
hud_basetimer.h
hud_bitmapnumericdisplay.cpp
hud_bitmapnumericdisplay.h
hud_chat.cpp
hud_chat.h
hud_closecaption.cpp fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
hud_closecaption.h
hud_controlpointicons.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_controlpointicons.h
hud_controlpointpanel.cpp
hud_crosshair.cpp Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
hud_crosshair.h
hud_element_helper.cpp
hud_element_helper.h
hud_hintdisplay.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_lcd.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
hud_lcd.h
hud_macros.h
hud_msg.cpp
hud_numericdisplay.cpp
hud_numericdisplay.h
hud_pdump.cpp Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
hud_pdump.h
hud_posture.cpp
hud_redraw.cpp
hud_squadstatus.cpp
hud_vehicle.cpp
hud_vehicle.h
hud_vguiscreencursor.cpp
hud_voicestatus.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.h misaligment fixes 2022-05-15 21:09:59 +03:00
hud_weapon.cpp
hudelement.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hudtexturehandle.h
iclassmap.h
icliententityinternal.h
iclientmode.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
iclientshadowmgr.h
iclientvehicle.h
iconsole.h
idebugoverlaypanel.h
ifpspanel.h
ihudlcd.h
iinput.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
iloadingdisc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
imessagechars.h
in_camera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_forcefeedback.cpp
in_joystick.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_main.cpp Reset to m_flInterpolatedAnimTime 2024-09-05 01:50:04 +02:00
in_main.h
in_mouse.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_touch.cpp game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
inetgraphpanel.h
initializer.cpp
initializer.h
input.h game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
interpolatedvar.cpp
interpolatedvar.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
ipresence.h
iprofiling.h
IsNPCProxy.cpp
itextmessage.h
ivieweffects.h
iviewrender.h
iviewrender_beams.h
ivmodemanager.h
kbutton.h
lampbeamproxy.cpp
lamphaloproxy.cpp
lerp_functions.h Removed interpolation for animations for now 2024-07-12 04:04:53 +02:00
mathproxy.cpp
matrixproxy.cpp
menu.cpp
menu.h
message.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
MonitorMaterialProxy.cpp
movehelper_client.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
movehelper_client.h
mp3player.cpp
mp3player.h
mumble.cpp
mumble.h
networkstringtable_clientdll.h
panelmetaclassmgr.cpp
panelmetaclassmgr.h
particle_collision.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particle_collision.h
particle_iterators.h physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
particle_litsmokeemitter.cpp
particle_litsmokeemitter.h
particle_prototype.cpp
particle_prototype.h
particle_proxies.cpp
particle_simple3d.cpp
particle_simple3d.h
particle_util.h
particledraw.h
particlemgr.cpp game(client): fix particles problems on 64bit systems 2022-10-04 05:43:22 +03:00
particlemgr.h Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
particles_attractor.cpp
particles_attractor.h
particles_ez.cpp
particles_ez.h
particles_localspace.cpp
particles_localspace.h
particles_new.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_new.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_simple.cpp
particles_simple.h
particlesphererenderer.cpp
particlesphererenderer.h
perfvisualbenchmark.cpp
perfvisualbenchmark.h
physics.cpp Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
physics.h
physics_main_client.cpp Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
physpropclientside.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
physpropclientside.h
playerandobjectenumerator.cpp
playerandobjectenumerator.h
playerenumerator.h
playerspawncache.cpp
playerspawncache.h
prediction.cpp Some improvements on possible buffer overflow ... 2024-09-06 05:02:19 +02:00
prediction.h Let's use local origin instead to interpolate with 2024-09-06 00:26:32 +02:00
prediction_private.h
proxyentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
proxyentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ProxyHealth.cpp
proxyplayer.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
proxypupil.cpp
ragdoll.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
ragdoll.h
ragdollexplosionenumerator.h
recvproxy.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
recvproxy.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.h
ScreenSpaceEffects.cpp
ScreenSpaceEffects.h
simple_keys.cpp
simple_keys.h
smoke_fog_overlay.cpp
smoke_fog_overlay.h
splinepatch.cpp
splinepatch.h
spritemodel.cpp game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
stb_rect_pack.h game(client): optimize touch drawing 2022-09-16 02:41:03 +03:00
stdafx.cpp
studio_stats.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
studio_stats.h
TeamBitmapImage.cpp
TeamBitmapImage.h
tempent.h
text_message.cpp
text_message.h
texturescrollmaterialproxy.cpp
thermalmaterialproxy.cpp
timedevent.h
timematerialproxy.cpp
toggletextureproxy.cpp
toggletextureproxy.h
toolframework_client.cpp
toolframework_client.h
touch.cpp change touch editor colors 2023-08-22 11:47:19 +03:00
touch.h game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
train.cpp
vgui_avatarimage.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_avatarimage.h
vgui_basepanel.cpp
vgui_basepanel.h
vgui_bitmapbutton.cpp
vgui_bitmapbutton.h
vgui_bitmapimage.cpp
vgui_bitmapimage.h
vgui_bitmappanel.cpp
vgui_bitmappanel.h
vgui_centerstringpanel.cpp
vgui_consolepanel.cpp
vgui_debugoverlaypanel.cpp game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372) 2022-08-16 17:39:41 +03:00
vgui_entityimagepanel.cpp
vgui_entityimagepanel.h
vgui_entitypanel.cpp
vgui_entitypanel.h
vgui_fpspanel.cpp use HAVE_* macros for dependencies 2022-08-19 23:19:53 +03:00
vgui_game_viewport.cpp
vgui_game_viewport.h
vgui_grid.cpp
vgui_grid.h
vgui_helpers.h
vgui_imagehealthpanel.cpp
vgui_imagehealthpanel.h
vgui_int.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_int.h
vgui_loadingdiscpanel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_messagechars.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_netgraphpanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_schemevisualizer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_schemevisualizer.h
vgui_slideshow_display_screen.cpp
vgui_textmessagepanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_video.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_video.h
vgui_video_player.cpp
vgui_video_player.h
vguicenterprint.h
view.cpp game/client(android): view optimization 2022-10-17 00:01:23 +03:00
view.h game: fix camera glitch with FOV 110 2022-08-17 02:45:02 +03:00
view_beams.cpp fix address sanitizer issues 2022-04-25 17:21:00 +03:00
view_effects.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
view_scene.cpp
view_scene.h
viewangleanim.cpp
viewangleanim.h
ViewConeImage.cpp
ViewConeImage.h
viewdebug.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
viewdebug.h
viewpostprocess.cpp engine: fix hdr to ldr conversion 2022-04-16 12:54:00 +03:00
viewpostprocess.h
viewrender.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
viewrender.h
voice_menu.cpp
warp_overlay.cpp
WaterLODMaterialProxy.cpp
weapon_selection.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
weapon_selection.h
weapons_resource.cpp
weapons_resource.h
WorldDimsProxy.cpp
wscript fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00