534 lines
21 KiB
C++
534 lines
21 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// $SEAMLESS && $RELIEF_MAPPING
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// (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 )
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// $SEAMLESS && ( $OUTLINE || $SOFTEDGES)
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// $BASETEXTURE2 && ( $OUTLINE || $SOFTEDGES)
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// $BUMPMAP2 && ( $OUTLINE || $SOFTEDGES)
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// $SELFILLUM && ( $OUTLINE || $SOFTEDGES)
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// $MASKEDBLENDING && ( $OUTLINE || $SOFTEDGES)
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// $FANCY_BLENDING && ( $OUTLINE || $SOFTEDGES)
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// $LIGHTING_PREVIEW && ( $OUTLINE || $SOFTEDGES)
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// ($FASTPATH == 0) && ( $OUTLINE || $SOFTEDGES)
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// ($DETAILTEXTURE && $BUMPMAP) && ( $OUTLINE || $SOFTEDGES)
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// ($WARPLIGHTING) && ( $OUTLINE || $SOFTEDGES)
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// ($BUMPMAP) && ( $OUTLINE || $SOFTEDGES)
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// ($DETAIL_BLEND_MODE == 2 ) || ($DETAIL_BLEND_MODE == 3 ) || ($DETAIL_BLEND_MODE == 4 )
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// ($DETAIL_BLEND_MODE == 5 ) || ($DETAIL_BLEND_MODE == 6 ) || ($DETAIL_BLEND_MODE == 7 )
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// ($DETAIL_BLEND_MODE == 8 ) || ($DETAIL_BLEND_MODE == 9 )
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// $PARALLAXCORRECT && !$CUBEMAP
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// $BUMPMAP2 && $WARPLIGHTING
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// $WARPLIGHTING && $DETAILTEXTURE
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// $ENVMAPMASK && $BUMPMAP
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// $NORMALMAPALPHAENVMAPMASK && $BASEALPHAENVMAPMASK
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// $NORMALMAPALPHAENVMAPMASK && $ENVMAPMASK
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// $BASEALPHAENVMAPMASK && $ENVMAPMASK
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// $BASEALPHAENVMAPMASK && $SELFILLUM
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// !$FASTPATH && $FASTPATHENVMAPCONTRAST
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// !$FASTPATH && $FASTPATHENVMAPTINT
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// !$BUMPMAP && $DIFFUSEBUMPMAP
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// !$BUMPMAP && $BUMPMAP2
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// $ENVMAPMASK && $BUMPMAP2
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// $BASETEXTURENOENVMAP && ( !$BASETEXTURE2 || !$CUBEMAP )
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// $BASETEXTURE2NOENVMAP && ( !$BASETEXTURE2 || !$CUBEMAP )
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// $BASEALPHAENVMAPMASK && $BUMPMAP
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// $PARALLAXMAP && $DETAILTEXTURE
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// $SEAMLESS && $RELIEF_MAPPING
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// $SEAMLESS && $DETAILTEXTURE
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// $SEAMLESS && $MASKEDBLENDING
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// $BUMPMASK && ( $SEAMLESS || $DETAILTEXTURE || $SELFILLUM || $BASETEXTURENOENVMAP || $BASETEXTURE2 )
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// !$BUMPMAP && ($NORMAL_DECODE_MODE == 1)
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// !$BUMPMAP && ($NORMAL_DECODE_MODE == 2)
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// !$BUMPMAP && ($NORMALMASK_DECODE_MODE == 1)
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// !$BUMPMAP && ($NORMALMASK_DECODE_MODE == 2)
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#pragma once
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#define NEW_SHADER_COMPILE
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#include "shaderlib/cshader.h"
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class lightmappedgeneric_ps20b_Static_Index
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{
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unsigned int m_nMASKEDBLENDING : 2;
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unsigned int m_nBASETEXTURE2 : 2;
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unsigned int m_nDETAILTEXTURE : 2;
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unsigned int m_nBUMPMAP : 2;
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unsigned int m_nBUMPMAP2 : 2;
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unsigned int m_nCUBEMAP : 2;
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unsigned int m_nENVMAPMASK : 2;
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unsigned int m_nBASEALPHAENVMAPMASK : 2;
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unsigned int m_nSELFILLUM : 2;
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unsigned int m_nNORMALMAPALPHAENVMAPMASK : 2;
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unsigned int m_nDIFFUSEBUMPMAP : 2;
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unsigned int m_nBASETEXTURENOENVMAP : 2;
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unsigned int m_nBASETEXTURE2NOENVMAP : 2;
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unsigned int m_nWARPLIGHTING : 2;
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unsigned int m_nFANCY_BLENDING : 2;
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unsigned int m_nRELIEF_MAPPING : 1;
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unsigned int m_nSEAMLESS : 2;
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unsigned int m_nOUTLINE : 2;
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unsigned int m_nSOFTEDGES : 2;
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unsigned int m_nBUMPMASK : 2;
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unsigned int m_nNORMAL_DECODE_MODE : 1;
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unsigned int m_nNORMALMASK_DECODE_MODE : 1;
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unsigned int m_nDETAIL_BLEND_MODE : 4;
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unsigned int m_nPARALLAXCORRECT : 2;
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#ifdef _DEBUG
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bool m_bMASKEDBLENDING : 1;
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bool m_bBASETEXTURE2 : 1;
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bool m_bDETAILTEXTURE : 1;
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bool m_bBUMPMAP : 1;
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bool m_bBUMPMAP2 : 1;
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bool m_bCUBEMAP : 1;
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bool m_bENVMAPMASK : 1;
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bool m_bBASEALPHAENVMAPMASK : 1;
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bool m_bSELFILLUM : 1;
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bool m_bNORMALMAPALPHAENVMAPMASK : 1;
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bool m_bDIFFUSEBUMPMAP : 1;
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bool m_bBASETEXTURENOENVMAP : 1;
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bool m_bBASETEXTURE2NOENVMAP : 1;
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bool m_bWARPLIGHTING : 1;
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bool m_bFANCY_BLENDING : 1;
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bool m_bRELIEF_MAPPING : 1;
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bool m_bSEAMLESS : 1;
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bool m_bOUTLINE : 1;
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bool m_bSOFTEDGES : 1;
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bool m_bBUMPMASK : 1;
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bool m_bNORMAL_DECODE_MODE : 1;
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bool m_bNORMALMASK_DECODE_MODE : 1;
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bool m_bDETAIL_BLEND_MODE : 1;
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bool m_bPARALLAXCORRECT : 1;
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#endif // _DEBUG
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public:
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void SetMASKEDBLENDING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nMASKEDBLENDING = i;
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#ifdef _DEBUG
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m_bMASKEDBLENDING = true;
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#endif // _DEBUG
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}
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void SetBASETEXTURE2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASETEXTURE2 = i;
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#ifdef _DEBUG
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m_bBASETEXTURE2 = true;
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#endif // _DEBUG
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}
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void SetDETAILTEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDETAILTEXTURE = i;
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#ifdef _DEBUG
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m_bDETAILTEXTURE = true;
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#endif // _DEBUG
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}
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void SetBUMPMAP( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nBUMPMAP = i;
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#ifdef _DEBUG
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m_bBUMPMAP = true;
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#endif // _DEBUG
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}
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void SetBUMPMAP2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBUMPMAP2 = i;
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#ifdef _DEBUG
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m_bBUMPMAP2 = true;
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#endif // _DEBUG
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}
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void SetCUBEMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCUBEMAP = i;
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#ifdef _DEBUG
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m_bCUBEMAP = true;
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#endif // _DEBUG
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}
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void SetENVMAPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAPMASK = i;
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#ifdef _DEBUG
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m_bENVMAPMASK = true;
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#endif // _DEBUG
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}
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void SetBASEALPHAENVMAPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASEALPHAENVMAPMASK = i;
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#ifdef _DEBUG
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m_bBASEALPHAENVMAPMASK = true;
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#endif // _DEBUG
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}
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void SetSELFILLUM( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSELFILLUM = i;
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#ifdef _DEBUG
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m_bSELFILLUM = true;
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#endif // _DEBUG
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}
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void SetNORMALMAPALPHAENVMAPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNORMALMAPALPHAENVMAPMASK = i;
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#ifdef _DEBUG
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m_bNORMALMAPALPHAENVMAPMASK = true;
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#endif // _DEBUG
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}
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void SetDIFFUSEBUMPMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDIFFUSEBUMPMAP = i;
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#ifdef _DEBUG
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m_bDIFFUSEBUMPMAP = true;
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#endif // _DEBUG
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}
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void SetBASETEXTURENOENVMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASETEXTURENOENVMAP = i;
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#ifdef _DEBUG
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m_bBASETEXTURENOENVMAP = true;
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#endif // _DEBUG
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}
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void SetBASETEXTURE2NOENVMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASETEXTURE2NOENVMAP = i;
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#ifdef _DEBUG
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m_bBASETEXTURE2NOENVMAP = true;
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#endif // _DEBUG
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}
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void SetWARPLIGHTING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nWARPLIGHTING = i;
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#ifdef _DEBUG
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m_bWARPLIGHTING = true;
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#endif // _DEBUG
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}
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void SetFANCY_BLENDING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFANCY_BLENDING = i;
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#ifdef _DEBUG
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m_bFANCY_BLENDING = true;
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#endif // _DEBUG
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}
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void SetRELIEF_MAPPING( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nRELIEF_MAPPING = i;
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#ifdef _DEBUG
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m_bRELIEF_MAPPING = true;
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#endif // _DEBUG
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}
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void SetSEAMLESS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSEAMLESS = i;
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#ifdef _DEBUG
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m_bSEAMLESS = true;
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#endif // _DEBUG
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}
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void SetOUTLINE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nOUTLINE = i;
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#ifdef _DEBUG
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m_bOUTLINE = true;
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#endif // _DEBUG
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}
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void SetSOFTEDGES( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSOFTEDGES = i;
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#ifdef _DEBUG
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m_bSOFTEDGES = true;
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#endif // _DEBUG
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}
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void SetBUMPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBUMPMASK = i;
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#ifdef _DEBUG
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m_bBUMPMASK = true;
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#endif // _DEBUG
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}
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void SetNORMAL_DECODE_MODE( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nNORMAL_DECODE_MODE = i;
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#ifdef _DEBUG
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m_bNORMAL_DECODE_MODE = true;
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#endif // _DEBUG
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}
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void SetNORMALMASK_DECODE_MODE( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nNORMALMASK_DECODE_MODE = i;
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#ifdef _DEBUG
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m_bNORMALMASK_DECODE_MODE = true;
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#endif // _DEBUG
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}
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void SetDETAIL_BLEND_MODE( int i )
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{
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Assert( i >= 0 && i <= 11 );
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m_nDETAIL_BLEND_MODE = i;
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#ifdef _DEBUG
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m_bDETAIL_BLEND_MODE = true;
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#endif // _DEBUG
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}
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void SetPARALLAXCORRECT( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPARALLAXCORRECT = i;
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#ifdef _DEBUG
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m_bPARALLAXCORRECT = true;
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#endif // _DEBUG
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}
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lightmappedgeneric_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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m_nMASKEDBLENDING = 0;
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m_nBASETEXTURE2 = 0;
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m_nDETAILTEXTURE = 0;
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m_nBUMPMAP = 0;
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m_nBUMPMAP2 = 0;
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m_nCUBEMAP = 0;
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m_nENVMAPMASK = 0;
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m_nBASEALPHAENVMAPMASK = 0;
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m_nSELFILLUM = 0;
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m_nNORMALMAPALPHAENVMAPMASK = 0;
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m_nDIFFUSEBUMPMAP = 0;
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m_nBASETEXTURENOENVMAP = 0;
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m_nBASETEXTURE2NOENVMAP = 0;
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m_nWARPLIGHTING = 0;
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m_nFANCY_BLENDING = 0;
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m_nRELIEF_MAPPING = 0;
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m_nSEAMLESS = 0;
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m_nOUTLINE = 0;
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m_nSOFTEDGES = 0;
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m_nBUMPMASK = 0;
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m_nNORMAL_DECODE_MODE = 0;
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m_nNORMALMASK_DECODE_MODE = 0;
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m_nDETAIL_BLEND_MODE = 0;
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m_nPARALLAXCORRECT = 0;
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#ifdef _DEBUG
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m_bMASKEDBLENDING = false;
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m_bBASETEXTURE2 = false;
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m_bDETAILTEXTURE = false;
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m_bBUMPMAP = false;
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m_bBUMPMAP2 = false;
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m_bCUBEMAP = false;
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m_bENVMAPMASK = false;
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m_bBASEALPHAENVMAPMASK = false;
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m_bSELFILLUM = false;
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m_bNORMALMAPALPHAENVMAPMASK = false;
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m_bDIFFUSEBUMPMAP = false;
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m_bBASETEXTURENOENVMAP = false;
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m_bBASETEXTURE2NOENVMAP = false;
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m_bWARPLIGHTING = false;
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m_bFANCY_BLENDING = false;
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m_bRELIEF_MAPPING = false;
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m_bSEAMLESS = false;
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m_bOUTLINE = false;
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m_bSOFTEDGES = false;
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m_bBUMPMASK = false;
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m_bNORMAL_DECODE_MODE = false;
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m_bNORMALMASK_DECODE_MODE = false;
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m_bDETAIL_BLEND_MODE = false;
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m_bPARALLAXCORRECT = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bMASKEDBLENDING && m_bBASETEXTURE2 && m_bDETAILTEXTURE && m_bBUMPMAP && m_bBUMPMAP2 && m_bCUBEMAP && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bNORMALMAPALPHAENVMAPMASK && m_bDIFFUSEBUMPMAP && m_bBASETEXTURENOENVMAP && m_bBASETEXTURE2NOENVMAP && m_bWARPLIGHTING && m_bFANCY_BLENDING && m_bRELIEF_MAPPING && m_bSEAMLESS && m_bOUTLINE && m_bSOFTEDGES && m_bBUMPMASK && m_bNORMAL_DECODE_MODE && m_bNORMALMASK_DECODE_MODE && m_bDETAIL_BLEND_MODE && m_bPARALLAXCORRECT );
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AssertMsg( !( m_nSEAMLESS && m_nRELIEF_MAPPING ), "Invalid combo combination ( SEAMLESS && RELIEF_MAPPING )" );
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AssertMsg( !( !m_nDETAILTEXTURE && ( m_nDETAIL_BLEND_MODE != 0 ) ), "Invalid combo combination ( !DETAILTEXTURE && ( DETAIL_BLEND_MODE != 0 ) )" );
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AssertMsg( !( m_nSEAMLESS && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( SEAMLESS && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( m_nBASETEXTURE2 && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( BASETEXTURE2 && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( m_nBUMPMAP2 && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( BUMPMAP2 && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( m_nSELFILLUM && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( SELFILLUM && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( m_nMASKEDBLENDING && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( MASKEDBLENDING && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( m_nFANCY_BLENDING && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( FANCY_BLENDING && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( ( m_nDETAILTEXTURE && m_nBUMPMAP ) && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( ( DETAILTEXTURE && BUMPMAP ) && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( m_nWARPLIGHTING && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( WARPLIGHTING && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( m_nBUMPMAP && ( m_nOUTLINE || m_nSOFTEDGES ) ), "Invalid combo combination ( BUMPMAP && ( OUTLINE || SOFTEDGES ) )" );
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AssertMsg( !( ( m_nDETAIL_BLEND_MODE == 2 ) || ( ( m_nDETAIL_BLEND_MODE == 3 ) || ( m_nDETAIL_BLEND_MODE == 4 ) ) ), "Invalid combo combination ( ( DETAIL_BLEND_MODE == 2 ) || ( ( DETAIL_BLEND_MODE == 3 ) || ( DETAIL_BLEND_MODE == 4 ) ) )" );
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AssertMsg( !( ( m_nDETAIL_BLEND_MODE == 5 ) || ( ( m_nDETAIL_BLEND_MODE == 6 ) || ( m_nDETAIL_BLEND_MODE == 7 ) ) ), "Invalid combo combination ( ( DETAIL_BLEND_MODE == 5 ) || ( ( DETAIL_BLEND_MODE == 6 ) || ( DETAIL_BLEND_MODE == 7 ) ) )" );
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AssertMsg( !( ( m_nDETAIL_BLEND_MODE == 8 ) || ( m_nDETAIL_BLEND_MODE == 9 ) ), "Invalid combo combination ( ( DETAIL_BLEND_MODE == 8 ) || ( DETAIL_BLEND_MODE == 9 ) )" );
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AssertMsg( !( m_nPARALLAXCORRECT && !m_nCUBEMAP ), "Invalid combo combination ( PARALLAXCORRECT && !CUBEMAP )" );
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AssertMsg( !( m_nBUMPMAP2 && m_nWARPLIGHTING ), "Invalid combo combination ( BUMPMAP2 && WARPLIGHTING )" );
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AssertMsg( !( m_nWARPLIGHTING && m_nDETAILTEXTURE ), "Invalid combo combination ( WARPLIGHTING && DETAILTEXTURE )" );
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AssertMsg( !( m_nENVMAPMASK && m_nBUMPMAP ), "Invalid combo combination ( ENVMAPMASK && BUMPMAP )" );
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AssertMsg( !( m_nNORMALMAPALPHAENVMAPMASK && m_nBASEALPHAENVMAPMASK ), "Invalid combo combination ( NORMALMAPALPHAENVMAPMASK && BASEALPHAENVMAPMASK )" );
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AssertMsg( !( m_nNORMALMAPALPHAENVMAPMASK && m_nENVMAPMASK ), "Invalid combo combination ( NORMALMAPALPHAENVMAPMASK && ENVMAPMASK )" );
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AssertMsg( !( m_nBASEALPHAENVMAPMASK && m_nENVMAPMASK ), "Invalid combo combination ( BASEALPHAENVMAPMASK && ENVMAPMASK )" );
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AssertMsg( !( m_nBASEALPHAENVMAPMASK && m_nSELFILLUM ), "Invalid combo combination ( BASEALPHAENVMAPMASK && SELFILLUM )" );
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AssertMsg( !( !m_nBUMPMAP && m_nDIFFUSEBUMPMAP ), "Invalid combo combination ( !BUMPMAP && DIFFUSEBUMPMAP )" );
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AssertMsg( !( !m_nBUMPMAP && m_nBUMPMAP2 ), "Invalid combo combination ( !BUMPMAP && BUMPMAP2 )" );
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AssertMsg( !( m_nENVMAPMASK && m_nBUMPMAP2 ), "Invalid combo combination ( ENVMAPMASK && BUMPMAP2 )" );
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AssertMsg( !( m_nBASETEXTURENOENVMAP && ( !m_nBASETEXTURE2 || !m_nCUBEMAP ) ), "Invalid combo combination ( BASETEXTURENOENVMAP && ( !BASETEXTURE2 || !CUBEMAP ) )" );
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AssertMsg( !( m_nBASETEXTURE2NOENVMAP && ( !m_nBASETEXTURE2 || !m_nCUBEMAP ) ), "Invalid combo combination ( BASETEXTURE2NOENVMAP && ( !BASETEXTURE2 || !CUBEMAP ) )" );
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AssertMsg( !( m_nBASEALPHAENVMAPMASK && m_nBUMPMAP ), "Invalid combo combination ( BASEALPHAENVMAPMASK && BUMPMAP )" );
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AssertMsg( !( m_nSEAMLESS && m_nRELIEF_MAPPING ), "Invalid combo combination ( SEAMLESS && RELIEF_MAPPING )" );
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AssertMsg( !( m_nSEAMLESS && m_nDETAILTEXTURE ), "Invalid combo combination ( SEAMLESS && DETAILTEXTURE )" );
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AssertMsg( !( m_nSEAMLESS && m_nMASKEDBLENDING ), "Invalid combo combination ( SEAMLESS && MASKEDBLENDING )" );
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AssertMsg( !( m_nBUMPMASK && ( m_nSEAMLESS || ( m_nDETAILTEXTURE || ( m_nSELFILLUM || ( m_nBASETEXTURENOENVMAP || m_nBASETEXTURE2 ) ) ) ) ), "Invalid combo combination ( BUMPMASK && ( SEAMLESS || ( DETAILTEXTURE || ( SELFILLUM || ( BASETEXTURENOENVMAP || BASETEXTURE2 ) ) ) ) )" );
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AssertMsg( !( !m_nBUMPMAP && ( m_nNORMAL_DECODE_MODE == 1 ) ), "Invalid combo combination ( !BUMPMAP && ( NORMAL_DECODE_MODE == 1 ) )" );
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AssertMsg( !( !m_nBUMPMAP && ( m_nNORMAL_DECODE_MODE == 2 ) ), "Invalid combo combination ( !BUMPMAP && ( NORMAL_DECODE_MODE == 2 ) )" );
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AssertMsg( !( !m_nBUMPMAP && ( m_nNORMALMASK_DECODE_MODE == 1 ) ), "Invalid combo combination ( !BUMPMAP && ( NORMALMASK_DECODE_MODE == 1 ) )" );
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AssertMsg( !( !m_nBUMPMAP && ( m_nNORMALMASK_DECODE_MODE == 2 ) ), "Invalid combo combination ( !BUMPMAP && ( NORMALMASK_DECODE_MODE == 2 ) )" );
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return ( 96 * m_nMASKEDBLENDING ) + ( 192 * m_nBASETEXTURE2 ) + ( 384 * m_nDETAILTEXTURE ) + ( 768 * m_nBUMPMAP ) + ( 2304 * m_nBUMPMAP2 ) + ( 4608 * m_nCUBEMAP ) + ( 9216 * m_nENVMAPMASK ) + ( 18432 * m_nBASEALPHAENVMAPMASK ) + ( 36864 * m_nSELFILLUM ) + ( 73728 * m_nNORMALMAPALPHAENVMAPMASK ) + ( 147456 * m_nDIFFUSEBUMPMAP ) + ( 294912 * m_nBASETEXTURENOENVMAP ) + ( 589824 * m_nBASETEXTURE2NOENVMAP ) + ( 1179648 * m_nWARPLIGHTING ) + ( 2359296 * m_nFANCY_BLENDING ) + ( 4718592 * m_nRELIEF_MAPPING ) + ( 4718592 * m_nSEAMLESS ) + ( 9437184 * m_nOUTLINE ) + ( 18874368 * m_nSOFTEDGES ) + ( 37748736 * m_nBUMPMASK ) + ( 75497472 * m_nNORMAL_DECODE_MODE ) + ( 75497472 * m_nNORMALMASK_DECODE_MODE ) + ( 75497472 * m_nDETAIL_BLEND_MODE ) + ( 905969664 * m_nPARALLAXCORRECT ) + 0;
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}
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};
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#define shaderStaticTest_lightmappedgeneric_ps20b psh_forgot_to_set_static_MASKEDBLENDING + psh_forgot_to_set_static_BASETEXTURE2 + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_BUMPMAP + psh_forgot_to_set_static_BUMPMAP2 + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_NORMALMAPALPHAENVMAPMASK + psh_forgot_to_set_static_DIFFUSEBUMPMAP + psh_forgot_to_set_static_BASETEXTURENOENVMAP + psh_forgot_to_set_static_BASETEXTURE2NOENVMAP + psh_forgot_to_set_static_WARPLIGHTING + psh_forgot_to_set_static_FANCY_BLENDING + psh_forgot_to_set_static_RELIEF_MAPPING + psh_forgot_to_set_static_SEAMLESS + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_SOFTEDGES + psh_forgot_to_set_static_BUMPMASK + psh_forgot_to_set_static_NORMAL_DECODE_MODE + psh_forgot_to_set_static_NORMALMASK_DECODE_MODE + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_PARALLAXCORRECT
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class lightmappedgeneric_ps20b_Dynamic_Index
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{
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unsigned int m_nFASTPATHENVMAPCONTRAST : 2;
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unsigned int m_nFASTPATH : 2;
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unsigned int m_nWRITEWATERFOGTODESTALPHA : 2;
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unsigned int m_nPIXELFOGTYPE : 2;
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unsigned int m_nLIGHTING_PREVIEW : 2;
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unsigned int m_nWRITE_DEPTH_TO_DESTALPHA : 2;
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#ifdef _DEBUG
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bool m_bFASTPATHENVMAPCONTRAST : 1;
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bool m_bFASTPATH : 1;
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bool m_bWRITEWATERFOGTODESTALPHA : 1;
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bool m_bPIXELFOGTYPE : 1;
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bool m_bLIGHTING_PREVIEW : 1;
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bool m_bWRITE_DEPTH_TO_DESTALPHA : 1;
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#endif // _DEBUG
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public:
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void SetFASTPATHENVMAPCONTRAST( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFASTPATHENVMAPCONTRAST = i;
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#ifdef _DEBUG
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m_bFASTPATHENVMAPCONTRAST = true;
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#endif // _DEBUG
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}
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void SetFASTPATH( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFASTPATH = i;
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#ifdef _DEBUG
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m_bFASTPATH = true;
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#endif // _DEBUG
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}
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void SetWRITEWATERFOGTODESTALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nWRITEWATERFOGTODESTALPHA = i;
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#ifdef _DEBUG
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m_bWRITEWATERFOGTODESTALPHA = true;
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#endif // _DEBUG
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}
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif // _DEBUG
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}
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void SetLIGHTING_PREVIEW( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nLIGHTING_PREVIEW = i;
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#ifdef _DEBUG
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m_bLIGHTING_PREVIEW = true;
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#endif // _DEBUG
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}
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void SetWRITE_DEPTH_TO_DESTALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nWRITE_DEPTH_TO_DESTALPHA = i;
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#ifdef _DEBUG
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m_bWRITE_DEPTH_TO_DESTALPHA = true;
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#endif // _DEBUG
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}
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lightmappedgeneric_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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m_nFASTPATHENVMAPCONTRAST = 0;
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m_nFASTPATH = 0;
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m_nWRITEWATERFOGTODESTALPHA = 0;
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m_nPIXELFOGTYPE = 0;
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m_nLIGHTING_PREVIEW = 0;
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m_nWRITE_DEPTH_TO_DESTALPHA = 0;
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#ifdef _DEBUG
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m_bFASTPATHENVMAPCONTRAST = false;
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m_bFASTPATH = false;
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m_bWRITEWATERFOGTODESTALPHA = false;
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m_bPIXELFOGTYPE = false;
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m_bLIGHTING_PREVIEW = false;
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m_bWRITE_DEPTH_TO_DESTALPHA = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bFASTPATHENVMAPCONTRAST && m_bFASTPATH && m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bLIGHTING_PREVIEW && m_bWRITE_DEPTH_TO_DESTALPHA );
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AssertMsg( !( !m_nFASTPATH && m_nFASTPATHENVMAPCONTRAST ), "Invalid combo combination ( !FASTPATH && FASTPATHENVMAPCONTRAST )" );
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AssertMsg( !( 1 && ( 1 && ( ( m_nPIXELFOGTYPE != 1 ) && m_nWRITEWATERFOGTODESTALPHA ) ) ), "Invalid combo combination ( 1 && ( 1 && ( ( PIXELFOGTYPE != 1 ) && WRITEWATERFOGTODESTALPHA ) ) )" );
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AssertMsg( !( 1 && ( 1 && ( m_nLIGHTING_PREVIEW && m_nFASTPATHENVMAPCONTRAST ) ) ), "Invalid combo combination ( 1 && ( 1 && ( LIGHTING_PREVIEW && FASTPATHENVMAPCONTRAST ) ) )" );
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AssertMsg( !( 1 && ( 1 && ( m_nLIGHTING_PREVIEW && m_nFASTPATH ) ) ), "Invalid combo combination ( 1 && ( 1 && ( LIGHTING_PREVIEW && FASTPATH ) ) )" );
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AssertMsg( !( 1 && ( 1 && ( ( m_nPIXELFOGTYPE != 1 ) && m_nWRITEWATERFOGTODESTALPHA ) ) ), "Invalid combo combination ( 1 && ( 1 && ( ( PIXELFOGTYPE != 1 ) && WRITEWATERFOGTODESTALPHA ) ) )" );
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AssertMsg( !( 1 && ( 1 && ( m_nLIGHTING_PREVIEW && m_nFASTPATHENVMAPCONTRAST ) ) ), "Invalid combo combination ( 1 && ( 1 && ( LIGHTING_PREVIEW && FASTPATHENVMAPCONTRAST ) ) )" );
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AssertMsg( !( 1 && ( 1 && ( m_nLIGHTING_PREVIEW && m_nFASTPATH ) ) ), "Invalid combo combination ( 1 && ( 1 && ( LIGHTING_PREVIEW && FASTPATH ) ) )" );
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return ( 1 * m_nFASTPATHENVMAPCONTRAST ) + ( 2 * m_nFASTPATH ) + ( 4 * m_nWRITEWATERFOGTODESTALPHA ) + ( 8 * m_nPIXELFOGTYPE ) + ( 16 * m_nLIGHTING_PREVIEW ) + ( 48 * m_nWRITE_DEPTH_TO_DESTALPHA ) + 0;
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}
|
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};
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#define shaderDynamicTest_lightmappedgeneric_ps20b psh_forgot_to_set_dynamic_FASTPATHENVMAPCONTRAST + psh_forgot_to_set_dynamic_FASTPATH + psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA
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