css_enhanced_waf/game/client/c_basedoor.h
Kamay Xutax 14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "css_enhanced/c_basetoggle.h"
#include "predictable_entity.h"
#if !defined( C_BASEDOOR_H )
#define C_BASEDOOR_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseentity.h"
#if defined( CLIENT_DLL )
#define CBaseDoor C_BaseDoor
#endif
class C_BaseDoor : public C_BaseToggle
{
public:
DECLARE_CLASS( C_BaseDoor, C_BaseToggle );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
C_BaseDoor( void );
virtual ~C_BaseDoor( void );
public:
float m_flWaveHeight;
};
#endif // C_BASEDOOR_H