css_enhanced_waf/game/client
2024-09-20 17:30:31 +02:00
..
css_enhanced Added eventqueue prediction 2024-09-05 23:31:50 +02:00
cstrike Use event HP and AP for hitmarker instead 2024-09-14 06:13:11 +02:00
dod Fixed third person animations 2024-09-08 22:49:32 +02:00
episodic various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
game_controls fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
hl1 Fov cvar fix (#98) 2022-08-03 16:22:17 +03:00
hl2 various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
hl2mp Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
NextBot Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
portal Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
replay add source-sdk-2013 2022-03-01 23:00:42 +03:00
sdk 1 2020-04-22 12:56:21 -04:00
sixense add source-sdk-2013 2022-03-01 23:00:42 +03:00
achievement_notification_panel.cpp game: make achievements work without steam 2022-04-16 13:08:46 +03:00
achievement_notification_panel.h 1 2020-04-22 12:56:21 -04:00
alphamaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedentitytextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedoffsettextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
animatedtextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
AnimateSpecificTextureProxy.cpp 1 2020-04-22 12:56:21 -04:00
animationlayer.h Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
baseanimatedtextureproxy.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
baseanimatedtextureproxy.h 1 2020-04-22 12:56:21 -04:00
baseclientrendertargets.cpp 1 2020-04-22 12:56:21 -04:00
baseclientrendertargets.h 1 2020-04-22 12:56:21 -04:00
basepresence.cpp 1 2020-04-22 12:56:21 -04:00
basepresence.h 1 2020-04-22 12:56:21 -04:00
basepresence_xbox.cpp 1 2020-04-22 12:56:21 -04:00
beamdraw.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
beamdraw.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
bone_merge_cache.cpp 1 2020-04-22 12:56:21 -04:00
bone_merge_cache.h 1 2020-04-22 12:56:21 -04:00
bonetoworldarray.h 1 2020-04-22 12:56:21 -04:00
c_ai_basehumanoid.cpp 1 2020-04-22 12:56:21 -04:00
c_ai_basenpc.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_ai_basenpc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseanimating.cpp Force sequence only if client side animation 2024-09-08 23:26:10 +02:00
c_baseanimating.h Removed potential slow function calls 2024-09-04 00:06:22 +02:00
c_baseanimatingoverlay.cpp Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
c_baseanimatingoverlay.h Fixed server side setupbones 2024-08-23 00:18:07 +02:00
c_basecombatcharacter.cpp Added cl_cs_render_glow_behind_walls 2024-09-09 01:53:25 +02:00
c_basecombatcharacter.h Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
c_basecombatweapon.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basecombatweapon.h 1 2020-04-22 12:56:21 -04:00
c_basedoor.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_basedoor.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
c_baseentity.cpp Fixed glows, improved hitmarker, HUD is being redone, using skins 2024-09-14 00:49:26 +02:00
c_baseentity.h Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
c_baseflex.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseflex.h various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
c_baseplayer.cpp Fixed VPhysics 2024-09-14 18:03:25 +02:00
c_baseplayer.h Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
c_basetempentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_basetempentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_baseviewmodel.h 1 2020-04-22 12:56:21 -04:00
c_breakableprop.cpp 1 2020-04-22 12:56:21 -04:00
c_breakableprop.h 1 2020-04-22 12:56:21 -04:00
c_colorcorrection.cpp 1 2020-04-22 12:56:21 -04:00
c_colorcorrectionvolume.cpp 1 2020-04-22 12:56:21 -04:00
c_dynamiclight.cpp 1 2020-04-22 12:56:21 -04:00
c_effects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_effects.h 1 2020-04-22 12:56:21 -04:00
c_entitydissolve.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_entitydissolve.h 1 2020-04-22 12:56:21 -04:00
c_entityparticletrail.cpp 1 2020-04-22 12:56:21 -04:00
c_env_fog_controller.cpp 1 2020-04-22 12:56:21 -04:00
c_env_fog_controller.h 1 2020-04-22 12:56:21 -04:00
c_env_particlescript.cpp 1 2020-04-22 12:56:21 -04:00
C_Env_Projected_Texture.h 1 2020-04-22 12:56:21 -04:00
c_env_projectedtexture.cpp 1 2020-04-22 12:56:21 -04:00
c_env_screenoverlay.cpp 1 2020-04-22 12:56:21 -04:00
c_env_tonemap_controller.cpp 1 2020-04-22 12:56:21 -04:00
c_fire_smoke.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_fire_smoke.h 1 2020-04-22 12:56:21 -04:00
c_fish.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_forcefeedback.cpp 1 2020-04-22 12:56:21 -04:00
c_func_areaportalwindow.cpp 1 2020-04-22 12:56:21 -04:00
c_func_breakablesurf.cpp 1 2020-04-22 12:56:21 -04:00
c_func_conveyor.cpp 1 2020-04-22 12:56:21 -04:00
c_func_dust.cpp 1 2020-04-22 12:56:21 -04:00
c_func_dust.h 1 2020-04-22 12:56:21 -04:00
c_func_lod.cpp 1 2020-04-22 12:56:21 -04:00
c_func_occluder.cpp game: init uninitialized variables 2022-05-01 20:09:55 +03:00
c_func_reflective_glass.cpp 1 2020-04-22 12:56:21 -04:00
c_func_reflective_glass.h 1 2020-04-22 12:56:21 -04:00
c_func_rotating.cpp Improved lag compensation 2024-01-25 13:27:03 +01:00
c_func_smokevolume.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_func_tracktrain.cpp 1 2020-04-22 12:56:21 -04:00
c_gib.cpp 1 2020-04-22 12:56:21 -04:00
c_gib.h 1 2020-04-22 12:56:21 -04:00
c_hairball.cpp 1 2020-04-22 12:56:21 -04:00
c_impact_effects.cpp 1 2020-04-22 12:56:21 -04:00
c_impact_effects.h 1 2020-04-22 12:56:21 -04:00
c_info_overlay_accessor.cpp 1 2020-04-22 12:56:21 -04:00
c_lightglow.cpp 1 2020-04-22 12:56:21 -04:00
C_MaterialModifyControl.cpp 1 2020-04-22 12:56:21 -04:00
c_movie_explosion.cpp 1 2020-04-22 12:56:21 -04:00
c_particle_fire.cpp 1 2020-04-22 12:56:21 -04:00
c_particle_smokegrenade.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_particle_system.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_physbox.cpp 1 2020-04-22 12:56:21 -04:00
c_physbox.h 1 2020-04-22 12:56:21 -04:00
c_physicsprop.cpp Add PBR support (#91) 2022-08-10 17:41:01 +03:00
c_physicsprop.h 1 2020-04-22 12:56:21 -04:00
c_physmagnet.cpp 1 2020-04-22 12:56:21 -04:00
c_pixel_visibility.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_pixel_visibility.h 1 2020-04-22 12:56:21 -04:00
c_plasma.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerlocaldata.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_playerresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_point_camera.cpp 1 2020-04-22 12:56:21 -04:00
c_point_camera.h 1 2020-04-22 12:56:21 -04:00
c_point_commentary_node.cpp 1 2020-04-22 12:56:21 -04:00
c_prop_vehicle.cpp 1 2020-04-22 12:56:21 -04:00
c_prop_vehicle.h 1 2020-04-22 12:56:21 -04:00
c_props.cpp 1 2020-04-22 12:56:21 -04:00
c_props.h 1 2020-04-22 12:56:21 -04:00
c_ragdoll_manager.cpp 1 2020-04-22 12:56:21 -04:00
c_recipientfilter.cpp 1 2020-04-22 12:56:21 -04:00
c_recipientfilter.h 1 2020-04-22 12:56:21 -04:00
c_rope.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
c_rope.h 1 2020-04-22 12:56:21 -04:00
c_rumble.cpp misaligment fixes 2022-05-15 21:09:59 +03:00
c_rumble.h 1 2020-04-22 12:56:21 -04:00
c_sceneentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sceneentity.h 1 2020-04-22 12:56:21 -04:00
c_shadowcontrol.cpp 1 2020-04-22 12:56:21 -04:00
c_slideshow_display.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_slideshow_display.h 1 2020-04-22 12:56:21 -04:00
c_smoke_trail.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_smoke_trail.h 1 2020-04-22 12:56:21 -04:00
c_smokestack.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_soundscape.h 1 2020-04-22 12:56:21 -04:00
c_spotlight_end.cpp 1 2020-04-22 12:56:21 -04:00
c_sprite.cpp 1 2020-04-22 12:56:21 -04:00
c_sprite.h 1 2020-04-22 12:56:21 -04:00
c_sprite_perfmonitor.cpp 1 2020-04-22 12:56:21 -04:00
c_steamjet.cpp physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
c_stickybolt.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_sun.cpp 1 2020-04-22 12:56:21 -04:00
c_sun.h 1 2020-04-22 12:56:21 -04:00
c_te.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_armorricochet.cpp 1 2020-04-22 12:56:21 -04:00
c_te_basebeam.cpp 1 2020-04-22 12:56:21 -04:00
c_te_basebeam.h 1 2020-04-22 12:56:21 -04:00
c_te_beamentpoint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beaments.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamfollow.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamlaser.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beampoints.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamring.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamringpoint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_beamspline.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bloodsprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bloodstream.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_breakmodel.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bspdecal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bubbles.cpp 1 2020-04-22 12:56:21 -04:00
c_te_bubbletrail.cpp 1 2020-04-22 12:56:21 -04:00
c_te_clientprojectile.cpp 1 2020-04-22 12:56:21 -04:00
c_te_decal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_dynamiclight.cpp 1 2020-04-22 12:56:21 -04:00
c_te_effect_dispatch.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_effect_dispatch.h 1 2020-04-22 12:56:21 -04:00
c_te_energysplash.cpp 1 2020-04-22 12:56:21 -04:00
c_te_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_fizz.cpp 1 2020-04-22 12:56:21 -04:00
c_te_footprint.cpp 1 2020-04-22 12:56:21 -04:00
c_te_glassshatter.cpp 1 2020-04-22 12:56:21 -04:00
c_te_glowsprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_impact.cpp 1 2020-04-22 12:56:21 -04:00
c_te_killplayerattachments.cpp 1 2020-04-22 12:56:21 -04:00
c_te_largefunnel.cpp 1 2020-04-22 12:56:21 -04:00
c_te_legacytempents.cpp Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
c_te_legacytempents.h Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
c_te_muzzleflash.cpp 1 2020-04-22 12:56:21 -04:00
c_te_particlesystem.cpp 1 2020-04-22 12:56:21 -04:00
c_te_particlesystem.h 1 2020-04-22 12:56:21 -04:00
c_te_physicsprop.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_te_playerdecal.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
c_te_projecteddecal.cpp 1 2020-04-22 12:56:21 -04:00
c_te_showline.cpp 1 2020-04-22 12:56:21 -04:00
c_te_smoke.cpp 1 2020-04-22 12:56:21 -04:00
c_te_sparks.cpp 1 2020-04-22 12:56:21 -04:00
c_te_sprite.cpp 1 2020-04-22 12:56:21 -04:00
c_te_spritespray.cpp 1 2020-04-22 12:56:21 -04:00
c_te_worlddecal.cpp 1 2020-04-22 12:56:21 -04:00
c_team.cpp 1 2020-04-22 12:56:21 -04:00
c_team.h 1 2020-04-22 12:56:21 -04:00
c_team_objectiveresource.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_objectiveresource.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_team_train_watcher.cpp Added glow 2024-09-08 05:08:42 +02:00
c_team_train_watcher.h 1 2020-04-22 12:56:21 -04:00
c_tesla.cpp 1 2020-04-22 12:56:21 -04:00
c_tesla.h 1 2020-04-22 12:56:21 -04:00
c_test_proxytoggle.cpp 1 2020-04-22 12:56:21 -04:00
c_testtraceline.cpp 1 2020-04-22 12:56:21 -04:00
c_tracer.cpp 1 2020-04-22 12:56:21 -04:00
c_tracer.h 1 2020-04-22 12:56:21 -04:00
c_user_message_register.cpp 1 2020-04-22 12:56:21 -04:00
c_user_message_register.h 1 2020-04-22 12:56:21 -04:00
c_vehicle_choreo_generic.cpp 1 2020-04-22 12:56:21 -04:00
c_vehicle_jeep.cpp 1 2020-04-22 12:56:21 -04:00
c_vehicle_jeep.h 1 2020-04-22 12:56:21 -04:00
c_vguiscreen.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vguiscreen.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
c_vote_controller.cpp game: small fixes 2022-06-04 23:08:40 +03:00
c_vote_controller.h 1 2020-04-22 12:56:21 -04:00
C_WaterLODControl.cpp 1 2020-04-22 12:56:21 -04:00
c_weapon__stubs.h Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
c_world.cpp 1 2020-04-22 12:56:21 -04:00
c_world.h 1 2020-04-22 12:56:21 -04:00
camomaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
cbase.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
cdll_bounded_cvars.cpp Optimized usercmd network 2024-07-16 05:13:14 +02:00
cdll_bounded_cvars.h 1 2020-04-22 12:56:21 -04:00
cdll_client_int.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
cdll_client_int.h 1 2020-04-22 12:56:21 -04:00
cdll_util.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cdll_util.h Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
cl_animevent.h 1 2020-04-22 12:56:21 -04:00
cl_mat_stub.cpp 1 2020-04-22 12:56:21 -04:00
cl_mat_stub.h 1 2020-04-22 12:56:21 -04:00
classmap.cpp 1 2020-04-22 12:56:21 -04:00
client_base.vpc Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
client_cstrike.vpc Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
client_dod.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_episodic.vpc 1 2020-04-22 12:56:21 -04:00
client_factorylist.cpp 1 2020-04-22 12:56:21 -04:00
client_factorylist.h 1 2020-04-22 12:56:21 -04:00
client_hl1.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_hl1mp.vpc misaligment fixes 2022-05-15 21:09:59 +03:00
client_hl2.vpc Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
client_hl2mp.vpc 1 2020-04-22 12:56:21 -04:00
client_portal.vpc add hl1,portal,dod source code 2022-04-16 12:05:19 +03:00
client_thinklist.cpp windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_thinklist.h windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
client_virtualreality.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
client_virtualreality.h 1 2020-04-22 12:56:21 -04:00
clienteffectprecachesystem.cpp 1 2020-04-22 12:56:21 -04:00
clienteffectprecachesystem.h 1 2020-04-22 12:56:21 -04:00
cliententitylist.cpp Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
cliententitylist.h Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
clientleafsystem.cpp Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
clientleafsystem.h 1 2020-04-22 12:56:21 -04:00
clientmode.h 1 2020-04-22 12:56:21 -04:00
clientmode_normal.cpp 1 2020-04-22 12:56:21 -04:00
clientmode_normal.h 1 2020-04-22 12:56:21 -04:00
clientmode_shared.cpp Precache debug/debugfbtexture1 material 2024-09-08 20:48:41 +02:00
clientmode_shared.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientshadowmgr.cpp Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
clientsideeffects.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsideeffects_test.cpp 1 2020-04-22 12:56:21 -04:00
clientsteamcontext.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
clientsteamcontext.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
colorcorrectionmgr.cpp 1 2020-04-22 12:56:21 -04:00
colorcorrectionmgr.h 1 2020-04-22 12:56:21 -04:00
commentary_modelviewer.cpp 1 2020-04-22 12:56:21 -04:00
commentary_modelviewer.h 1 2020-04-22 12:56:21 -04:00
death.cpp 1 2020-04-22 12:56:21 -04:00
detailobjectsystem.cpp amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
detailobjectsystem.h 1 2020-04-22 12:56:21 -04:00
dummyproxy.cpp 1 2020-04-22 12:56:21 -04:00
EffectsClient.cpp 1 2020-04-22 12:56:21 -04:00
enginesprite.h 1 2020-04-22 12:56:21 -04:00
entity_client_tools.cpp Optimized entity look ups 2024-09-04 22:01:08 +02:00
entityoriginmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
flashlighteffect.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
flashlighteffect.h 1 2020-04-22 12:56:21 -04:00
fontabc.h 1 2020-04-22 12:56:21 -04:00
functionproxy.cpp 1 2020-04-22 12:56:21 -04:00
functionproxy.h 1 2020-04-22 12:56:21 -04:00
fx.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
fx.h 1 2020-04-22 12:56:21 -04:00
fx_blood.cpp 1 2020-04-22 12:56:21 -04:00
fx_blood.h 1 2020-04-22 12:56:21 -04:00
fx_cube.cpp 1 2020-04-22 12:56:21 -04:00
fx_discreetline.cpp 1 2020-04-22 12:56:21 -04:00
fx_discreetline.h 1 2020-04-22 12:56:21 -04:00
fx_envelope.cpp 1 2020-04-22 12:56:21 -04:00
fx_envelope.h 1 2020-04-22 12:56:21 -04:00
fx_explosion.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_explosion.h 1 2020-04-22 12:56:21 -04:00
fx_fleck.cpp 1 2020-04-22 12:56:21 -04:00
fx_fleck.h 1 2020-04-22 12:56:21 -04:00
fx_impact.cpp Added Parallax Corrected Cubemaps 2024-09-20 17:30:31 +02:00
fx_impact.h 1 2020-04-22 12:56:21 -04:00
fx_interpvalue.cpp 1 2020-04-22 12:56:21 -04:00
fx_interpvalue.h 1 2020-04-22 12:56:21 -04:00
fx_line.cpp 1 2020-04-22 12:56:21 -04:00
fx_line.h 1 2020-04-22 12:56:21 -04:00
fx_quad.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_quad.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_shelleject.cpp 1 2020-04-22 12:56:21 -04:00
fx_sparks.cpp 1 2020-04-22 12:56:21 -04:00
fx_sparks.h 1 2020-04-22 12:56:21 -04:00
fx_staticline.cpp 1 2020-04-22 12:56:21 -04:00
fx_staticline.h 1 2020-04-22 12:56:21 -04:00
fx_tracer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
fx_trail.cpp 1 2020-04-22 12:56:21 -04:00
fx_trail.h 1 2020-04-22 12:56:21 -04:00
fx_water.cpp 1 2020-04-22 12:56:21 -04:00
fx_water.h 1 2020-04-22 12:56:21 -04:00
gametrace_client.cpp 1 2020-04-22 12:56:21 -04:00
geiger.cpp 1 2020-04-22 12:56:21 -04:00
glow_outline_effect.cpp Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
glow_outline_effect.h Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
glow_overlay.cpp game: fix env_sun sprite disappearing when you look at it 2022-08-04 16:47:14 +03:00
glow_overlay.h 1 2020-04-22 12:56:21 -04:00
history_resource.cpp 1 2020-04-22 12:56:21 -04:00
history_resource.h 1 2020-04-22 12:56:21 -04:00
hltvcamera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hltvcamera.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_animationinfo.cpp 1 2020-04-22 12:56:21 -04:00
hud_base_account.cpp 1 2020-04-22 12:56:21 -04:00
hud_base_account.h 1 2020-04-22 12:56:21 -04:00
hud_baseachievement_tracker.cpp add csrike source code 2022-03-02 11:45:17 +03:00
hud_baseachievement_tracker.h add csrike source code 2022-03-02 11:45:17 +03:00
hud_basechat.cpp Fixed glows, improved hitmarker, HUD is being redone, using skins 2024-09-14 00:49:26 +02:00
hud_basechat.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basedeathnotice.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_basetimer.cpp 1 2020-04-22 12:56:21 -04:00
hud_basetimer.h 1 2020-04-22 12:56:21 -04:00
hud_bitmapnumericdisplay.cpp 1 2020-04-22 12:56:21 -04:00
hud_bitmapnumericdisplay.h 1 2020-04-22 12:56:21 -04:00
hud_chat.cpp 1 2020-04-22 12:56:21 -04:00
hud_chat.h 1 2020-04-22 12:56:21 -04:00
hud_closecaption.cpp fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
hud_closecaption.h 1 2020-04-22 12:56:21 -04:00
hud_controlpointicons.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_controlpointicons.h 1 2020-04-22 12:56:21 -04:00
hud_controlpointpanel.cpp 1 2020-04-22 12:56:21 -04:00
hud_crosshair.cpp Basic Steam Dick support (#166) 2023-01-08 15:38:24 +03:00
hud_crosshair.h 1 2020-04-22 12:56:21 -04:00
hud_element_helper.cpp 1 2020-04-22 12:56:21 -04:00
hud_element_helper.h 1 2020-04-22 12:56:21 -04:00
hud_hintdisplay.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_lcd.cpp fpersmissive fixes 2022-06-15 21:59:06 +03:00
hud_lcd.h 1 2020-04-22 12:56:21 -04:00
hud_macros.h 1 2020-04-22 12:56:21 -04:00
hud_msg.cpp 1 2020-04-22 12:56:21 -04:00
hud_numericdisplay.cpp 1 2020-04-22 12:56:21 -04:00
hud_numericdisplay.h 1 2020-04-22 12:56:21 -04:00
hud_pdump.cpp Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
hud_pdump.h 1 2020-04-22 12:56:21 -04:00
hud_posture.cpp 1 2020-04-22 12:56:21 -04:00
hud_redraw.cpp 1 2020-04-22 12:56:21 -04:00
hud_squadstatus.cpp 1 2020-04-22 12:56:21 -04:00
hud_vehicle.cpp 1 2020-04-22 12:56:21 -04:00
hud_vehicle.h 1 2020-04-22 12:56:21 -04:00
hud_vguiscreencursor.cpp 1 2020-04-22 12:56:21 -04:00
hud_voicestatus.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
hud_vote.h misaligment fixes 2022-05-15 21:09:59 +03:00
hud_weapon.cpp 1 2020-04-22 12:56:21 -04:00
hudelement.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
hudtexturehandle.h 1 2020-04-22 12:56:21 -04:00
iclassmap.h 1 2020-04-22 12:56:21 -04:00
icliententityinternal.h 1 2020-04-22 12:56:21 -04:00
iclientmode.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
iclientshadowmgr.h 1 2020-04-22 12:56:21 -04:00
iclientvehicle.h 1 2020-04-22 12:56:21 -04:00
iconsole.h 1 2020-04-22 12:56:21 -04:00
idebugoverlaypanel.h 1 2020-04-22 12:56:21 -04:00
ifpspanel.h 1 2020-04-22 12:56:21 -04:00
ihudlcd.h 1 2020-04-22 12:56:21 -04:00
iinput.h We have now better angle update 2024-09-12 22:33:24 +02:00
iloadingdisc.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
imessagechars.h 1 2020-04-22 12:56:21 -04:00
in_camera.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_forcefeedback.cpp 1 2020-04-22 12:56:21 -04:00
in_joystick.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_main.cpp SIXENSE stuffs in ExtraMovementSample now. 2024-09-16 01:47:53 +02:00
in_main.h 1 2020-04-22 12:56:21 -04:00
in_mouse.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
in_touch.cpp game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
inetgraphpanel.h 1 2020-04-22 12:56:21 -04:00
initializer.cpp 1 2020-04-22 12:56:21 -04:00
initializer.h 1 2020-04-22 12:56:21 -04:00
input.h We have now better angle update 2024-09-12 22:33:24 +02:00
interpolatedvar.cpp 1 2020-04-22 12:56:21 -04:00
interpolatedvar.h Added convar to disable hermite interp 2024-09-09 00:12:31 +02:00
ipresence.h 1 2020-04-22 12:56:21 -04:00
iprofiling.h 1 2020-04-22 12:56:21 -04:00
IsNPCProxy.cpp 1 2020-04-22 12:56:21 -04:00
itextmessage.h 1 2020-04-22 12:56:21 -04:00
ivieweffects.h 1 2020-04-22 12:56:21 -04:00
iviewrender.h 1 2020-04-22 12:56:21 -04:00
iviewrender_beams.h 1 2020-04-22 12:56:21 -04:00
ivmodemanager.h 1 2020-04-22 12:56:21 -04:00
kbutton.h 1 2020-04-22 12:56:21 -04:00
lampbeamproxy.cpp 1 2020-04-22 12:56:21 -04:00
lamphaloproxy.cpp 1 2020-04-22 12:56:21 -04:00
mathproxy.cpp 1 2020-04-22 12:56:21 -04:00
matrixproxy.cpp 1 2020-04-22 12:56:21 -04:00
menu.cpp 1 2020-04-22 12:56:21 -04:00
menu.h 1 2020-04-22 12:56:21 -04:00
message.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
MonitorMaterialProxy.cpp 1 2020-04-22 12:56:21 -04:00
movehelper_client.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
movehelper_client.h 1 2020-04-22 12:56:21 -04:00
mp3player.cpp 1 2020-04-22 12:56:21 -04:00
mp3player.h 1 2020-04-22 12:56:21 -04:00
mumble.cpp Initial android support (#17) 2021-09-02 20:33:03 +03:00
mumble.h 1 2020-04-22 12:56:21 -04:00
networkstringtable_clientdll.h 1 2020-04-22 12:56:21 -04:00
panelmetaclassmgr.cpp 1 2020-04-22 12:56:21 -04:00
panelmetaclassmgr.h 1 2020-04-22 12:56:21 -04:00
particle_collision.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particle_collision.h 1 2020-04-22 12:56:21 -04:00
particle_iterators.h physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
particle_litsmokeemitter.cpp 1 2020-04-22 12:56:21 -04:00
particle_litsmokeemitter.h 1 2020-04-22 12:56:21 -04:00
particle_prototype.cpp 1 2020-04-22 12:56:21 -04:00
particle_prototype.h 1 2020-04-22 12:56:21 -04:00
particle_proxies.cpp 1 2020-04-22 12:56:21 -04:00
particle_simple3d.cpp 1 2020-04-22 12:56:21 -04:00
particle_simple3d.h 1 2020-04-22 12:56:21 -04:00
particle_util.h 1 2020-04-22 12:56:21 -04:00
particledraw.h 1 2020-04-22 12:56:21 -04:00
particlemgr.cpp game(client): fix particles problems on 64bit systems 2022-10-04 05:43:22 +03:00
particlemgr.h Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
particles_attractor.cpp 1 2020-04-22 12:56:21 -04:00
particles_attractor.h 1 2020-04-22 12:56:21 -04:00
particles_ez.cpp 1 2020-04-22 12:56:21 -04:00
particles_ez.h 1 2020-04-22 12:56:21 -04:00
particles_localspace.cpp 1 2020-04-22 12:56:21 -04:00
particles_localspace.h 1 2020-04-22 12:56:21 -04:00
particles_new.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_new.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
particles_simple.cpp 1 2020-04-22 12:56:21 -04:00
particles_simple.h 1 2020-04-22 12:56:21 -04:00
particlesphererenderer.cpp 1 2020-04-22 12:56:21 -04:00
particlesphererenderer.h 1 2020-04-22 12:56:21 -04:00
perfvisualbenchmark.cpp 1 2020-04-22 12:56:21 -04:00
perfvisualbenchmark.h 1 2020-04-22 12:56:21 -04:00
physics.cpp Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
physics.h 1 2020-04-22 12:56:21 -04:00
physics_main_client.cpp Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
physpropclientside.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
physpropclientside.h 1 2020-04-22 12:56:21 -04:00
playerandobjectenumerator.cpp 1 2020-04-22 12:56:21 -04:00
playerandobjectenumerator.h 1 2020-04-22 12:56:21 -04:00
playerenumerator.h 1 2020-04-22 12:56:21 -04:00
playerspawncache.cpp 1 2020-04-22 12:56:21 -04:00
playerspawncache.h 1 2020-04-22 12:56:21 -04:00
prediction.cpp Some improvements on ducking and fixed angles not being aligned with prediction 2024-09-11 03:44:15 +02:00
prediction.h Let's use local origin instead to interpolate with 2024-09-06 00:26:32 +02:00
prediction_private.h 1 2020-04-22 12:56:21 -04:00
proxyentity.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
proxyentity.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
ProxyHealth.cpp 1 2020-04-22 12:56:21 -04:00
proxyplayer.cpp arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
proxypupil.cpp 1 2020-04-22 12:56:21 -04:00
ragdoll.cpp various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
ragdoll.h 1 2020-04-22 12:56:21 -04:00
ragdollexplosionenumerator.h 1 2020-04-22 12:56:21 -04:00
recvproxy.cpp Added prediction for triggers, thanks oblivious 2024-08-23 00:42:58 +02:00
recvproxy.h add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
rendertexture.h 1 2020-04-22 12:56:21 -04:00
ScreenSpaceEffects.cpp 1 2020-04-22 12:56:21 -04:00
ScreenSpaceEffects.h 1 2020-04-22 12:56:21 -04:00
simple_keys.cpp 1 2020-04-22 12:56:21 -04:00
simple_keys.h 1 2020-04-22 12:56:21 -04:00
smoke_fog_overlay.cpp 1 2020-04-22 12:56:21 -04:00
smoke_fog_overlay.h 1 2020-04-22 12:56:21 -04:00
splinepatch.cpp 1 2020-04-22 12:56:21 -04:00
splinepatch.h 1 2020-04-22 12:56:21 -04:00
spritemodel.cpp game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
stb_rect_pack.h game(client): optimize touch drawing 2022-09-16 02:41:03 +03:00
stdafx.cpp 1 2020-04-22 12:56:21 -04:00
studio_stats.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
studio_stats.h 1 2020-04-22 12:56:21 -04:00
TeamBitmapImage.cpp 1 2020-04-22 12:56:21 -04:00
TeamBitmapImage.h 1 2020-04-22 12:56:21 -04:00
tempent.h 1 2020-04-22 12:56:21 -04:00
text_message.cpp 1 2020-04-22 12:56:21 -04:00
text_message.h 1 2020-04-22 12:56:21 -04:00
texturescrollmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
thermalmaterialproxy.cpp 1 2020-04-22 12:56:21 -04:00
timedevent.h 1 2020-04-22 12:56:21 -04:00
timematerialproxy.cpp 1 2020-04-22 12:56:21 -04:00
toggletextureproxy.cpp 1 2020-04-22 12:56:21 -04:00
toggletextureproxy.h 1 2020-04-22 12:56:21 -04:00
toolframework_client.cpp 1 2020-04-22 12:56:21 -04:00
toolframework_client.h 1 2020-04-22 12:56:21 -04:00
touch.cpp change touch editor colors 2023-08-22 11:47:19 +03:00
touch.h game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
train.cpp 1 2020-04-22 12:56:21 -04:00
vgui_avatarimage.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_avatarimage.h 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_basepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmapbutton.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmapbutton.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmapimage.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmapimage.h 1 2020-04-22 12:56:21 -04:00
vgui_bitmappanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_bitmappanel.h 1 2020-04-22 12:56:21 -04:00
vgui_centerstringpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_consolepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_debugoverlaypanel.cpp game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372) 2022-08-16 17:39:41 +03:00
vgui_entityimagepanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_entityimagepanel.h 1 2020-04-22 12:56:21 -04:00
vgui_entitypanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_entitypanel.h 1 2020-04-22 12:56:21 -04:00
vgui_fpspanel.cpp use HAVE_* macros for dependencies 2022-08-19 23:19:53 +03:00
vgui_game_viewport.cpp 1 2020-04-22 12:56:21 -04:00
vgui_game_viewport.h 1 2020-04-22 12:56:21 -04:00
vgui_grid.cpp 1 2020-04-22 12:56:21 -04:00
vgui_grid.h 1 2020-04-22 12:56:21 -04:00
vgui_helpers.h 1 2020-04-22 12:56:21 -04:00
vgui_imagehealthpanel.cpp 1 2020-04-22 12:56:21 -04:00
vgui_imagehealthpanel.h 1 2020-04-22 12:56:21 -04:00
vgui_int.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_int.h 1 2020-04-22 12:56:21 -04:00
vgui_loadingdiscpanel.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_messagechars.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_netgraphpanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_schemevisualizer.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_schemevisualizer.h 1 2020-04-22 12:56:21 -04:00
vgui_slideshow_display_screen.cpp 1 2020-04-22 12:56:21 -04:00
vgui_textmessagepanel.cpp game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
vgui_video.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
vgui_video.h 1 2020-04-22 12:56:21 -04:00
vgui_video_player.cpp 1 2020-04-22 12:56:21 -04:00
vgui_video_player.h 1 2020-04-22 12:56:21 -04:00
vguicenterprint.h 1 2020-04-22 12:56:21 -04:00
view.cpp We have now better angle update 2024-09-12 22:33:24 +02:00
view.h game: fix camera glitch with FOV 110 2022-08-17 02:45:02 +03:00
view_beams.cpp fix address sanitizer issues 2022-04-25 17:21:00 +03:00
view_effects.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
view_scene.cpp 1 2020-04-22 12:56:21 -04:00
view_scene.h 1 2020-04-22 12:56:21 -04:00
viewangleanim.cpp 1 2020-04-22 12:56:21 -04:00
viewangleanim.h 1 2020-04-22 12:56:21 -04:00
ViewConeImage.cpp 1 2020-04-22 12:56:21 -04:00
ViewConeImage.h 1 2020-04-22 12:56:21 -04:00
viewdebug.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
viewdebug.h 1 2020-04-22 12:56:21 -04:00
viewpostprocess.cpp engine: fix hdr to ldr conversion 2022-04-16 12:54:00 +03:00
viewpostprocess.h 1 2020-04-22 12:56:21 -04:00
viewrender.cpp Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
viewrender.h 1 2020-04-22 12:56:21 -04:00
voice_menu.cpp 1 2020-04-22 12:56:21 -04:00
warp_overlay.cpp 1 2020-04-22 12:56:21 -04:00
WaterLODMaterialProxy.cpp 1 2020-04-22 12:56:21 -04:00
weapon_selection.cpp add source-sdk-2013 2022-03-01 23:00:42 +03:00
weapon_selection.h 1 2020-04-22 12:56:21 -04:00
weapons_resource.cpp 1 2020-04-22 12:56:21 -04:00
weapons_resource.h 1 2020-04-22 12:56:21 -04:00
WorldDimsProxy.cpp 1 2020-04-22 12:56:21 -04:00
wscript Added precompiled headers 2024-09-14 05:46:07 +02:00