#ifndef C_EVENTQUEUE_H #define C_EVENTQUEUE_H #include "shared_classnames.h" #ifdef WIN32 #pragma once #endif #include "css_enhanced/variant_t.h" #include "cbase.h" #include "vprof.h" #include "isaverestore.h" #include "datacache/imdlcache.h" #include "mempool.h" #define CEventQueue C_EventQueue class variant_t; struct EventQueuePrioritizedEvent_t { float m_flFireTime; string_t m_iTarget; string_t m_iTargetInput; EHANDLE m_pActivator; EHANDLE m_pCaller; int m_iOutputID; EHANDLE m_pEntTarget; // a pointer to the entity to target; overrides m_iTarget variant_t m_VariantValue; // variable-type parameter EventQueuePrioritizedEvent_t *m_pNext; EventQueuePrioritizedEvent_t *m_pPrev; DECLARE_SIMPLE_DATADESC(); DECLARE_FIXEDSIZE_ALLOCATOR( PrioritizedEvent_t ); }; class CEventQueue { public: // pushes an event into the queue, targeting a string name (m_iName), or directly by a pointer void AddEvent( const char *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 ); void AddEvent( CBaseEntity *target, const char *action, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 ); void AddEvent( CBaseEntity *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0 ); void CancelEvents( CBaseEntity *pCaller ); void CancelEventOn( CBaseEntity *pTarget, const char *sInputName ); bool HasEventPending( CBaseEntity *pTarget, const char *sInputName ); // services the queue, firing off any events who's time hath come void ServiceEvents( void ); void ServiceEvent( CBaseEntity* pActivator ); // debugging void ValidateQueue( void ); // serialization int Save( ISave &save ); int Restore( IRestore &restore ); CEventQueue(); ~CEventQueue(); void Init( void ); void Clear( void ); // resets the list void Dump( void ); private: void AddEvent( EventQueuePrioritizedEvent_t *event ); void RemoveEvent( EventQueuePrioritizedEvent_t *pe ); DECLARE_SIMPLE_DATADESC(); EventQueuePrioritizedEvent_t m_Events; int m_iListCount; }; // XYZ_TODO call this in client prediction void ServiceEventQueue( CBaseEntity* pActivator ); extern CEventQueue g_EventQueue; #endif