//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ILAGCOMPENSATIONMANAGER_H #define ILAGCOMPENSATIONMANAGER_H #ifdef _WIN32 #pragma once #endif #include "platform.h" class CBasePlayer; class CBaseEntity; class CUserCmd; //----------------------------------------------------------------------------- // Purpose: This is also an IServerSystem //----------------------------------------------------------------------------- abstract_class ILagCompensationManager { public: // Called during player movement to set up/restore after lag compensation virtual void StartLagCompensation( CBasePlayer* player, CUserCmd* cmd ) = 0; virtual void FinishLagCompensation( CBasePlayer* player ) = 0; }; extern ILagCompensationManager *lagcompensation; #endif // ILAGCOMPENSATIONMANAGER_H