<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="legion"
	ProjectGUID="{B0B64755-2419-4946-A726-881A1D884F65}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common"
				PreprocessorDefinitions="_WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="TRUE"
				ExceptionHandling="FALSE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				ForceConformanceInForLoopScope="TRUE"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="0"
				ProgramDataBaseFileName="$(IntDir)/legion.pdb"
				WarningLevel="4"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"
				CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin
if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb
copy &quot;$(TargetDir)&quot;legion.pdb ..\..\..\game\bin
"
				Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="TRUE"
				OutputFile="$(OutDir)/legion.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common"
				IgnoreDefaultLibraryNames="libcmt.lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/legion.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				FavorSizeOrSpeed="1"
				OptimizeForProcessor="3"
				AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common"
				PreprocessorDefinitions="_WIN32;NDEBUG;_WINDOWS"
				ExceptionHandling="FALSE"
				RuntimeLibrary="0"
				ForceConformanceInForLoopScope="TRUE"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="0"
				ProgramDataBaseFileName="$(IntDir)/legion.pdb"
				WarningLevel="4"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"
				CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin
if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb
copy &quot;$(TargetDir)&quot;legion.pdb ..\..\..\game\bin
"
				Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="TRUE"
				OutputFile="$(OutDir)/legion.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common"
				IgnoreDefaultLibraryNames="libcmtd.lib"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\basemenu.cpp">
			</File>
			<File
				RelativePath=".\gamemanager.cpp">
			</File>
			<File
				RelativePath=".\heightfield.cpp">
			</File>
			<File
				RelativePath=".\hostgamemenu.cpp">
			</File>
			<File
				RelativePath=".\inputmanager.cpp">
			</File>
			<File
				RelativePath=".\joingamemenu.cpp">
			</File>
			<File
				RelativePath=".\legion.cpp">
			</File>
			<File
				RelativePath=".\mainmenu.cpp">
			</File>
			<File
				RelativePath="..\..\public\tier0\memoverride.cpp">
			</File>
			<File
				RelativePath=".\menumanager.cpp">
			</File>
			<File
				RelativePath=".\networkmanager.cpp">
			</File>
			<File
				RelativePath=".\networkmessages.cpp">
			</File>
			<File
				RelativePath=".\networkmessages.h">
			</File>
			<File
				RelativePath=".\physicsmanager.cpp">
			</File>
			<File
				RelativePath=".\rendermanager.cpp">
			</File>
			<File
				RelativePath=".\uimanager.cpp">
			</File>
			<File
				RelativePath=".\worldmanager.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
			<File
				RelativePath=".\basemenu.h">
			</File>
			<File
				RelativePath=".\gamemanager.h">
			</File>
			<File
				RelativePath=".\heightfield.h">
			</File>
			<File
				RelativePath=".\inetworkmessagelistener.h">
			</File>
			<File
				RelativePath=".\inputmanager.h">
			</File>
			<File
				RelativePath=".\legion.h">
			</File>
			<File
				RelativePath=".\menumanager.h">
			</File>
			<File
				RelativePath=".\networkmanager.h">
			</File>
			<File
				RelativePath=".\physicsmanager.h">
			</File>
			<File
				RelativePath=".\rendermanager.h">
			</File>
			<File
				RelativePath=".\uimanager.h">
			</File>
			<File
				RelativePath=".\worldmanager.h">
			</File>
		</Filter>
		<Filter
			Name="External Dependencies"
			Filter="">
			<File
				RelativePath="..\..\public\mathlib\math_base.h">
			</File>
			<File
				RelativePath="..\..\public\tier1\utlstack.h">
			</File>
			<File
				RelativePath="..\..\public\tier1\utlstring.h">
			</File>
		</Filter>
		<File
			RelativePath="..\..\lib\public\appframework.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\bitmap.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\mathlib.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\matsys_controls.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\tier0.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\tier1.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\tier2.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\tier3.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\vgui_controls.lib">
		</File>
		<File
			RelativePath="..\..\lib\public\vstdlib.lib">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>