//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A stationary sandbag bunker that players can take cover in.
//
//=============================================================================//

#ifndef TF_OBJ_SANDBAG_BUNKER_H
#define TF_OBJ_SANDBAG_BUNKER_H
#ifdef _WIN32
#pragma once
#endif

// ------------------------------------------------------------------------ //
// Purpose: A stationary sandbag bunker that players can take cover in.
// ------------------------------------------------------------------------ //
class CObjectSandbagBunker : public CBaseObject
{
	DECLARE_CLASS( CObjectSandbagBunker, CBaseObject );

public:
	DECLARE_SERVERCLASS();

	CObjectSandbagBunker( void );

	virtual void	Spawn( void );
	virtual void	Precache( void );
	virtual void	GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );

private:
};


#endif // TF_OBJ_TOWER_H