//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//

#ifndef IREPLAYPERFORMANCEMANAGER_H
#define IREPLAYPERFORMANCEMANAGER_H
#ifdef _WIN32
#pragma once
#endif

//----------------------------------------------------------------------------------------

#include "interface.h"

//----------------------------------------------------------------------------------------

class CReplayPerformance;
class CReplay;

//----------------------------------------------------------------------------------------

class IReplayPerformanceManager : public IBaseInterface
{
public:
	virtual CReplayPerformance	*CreatePerformance( CReplay *pReplay ) = 0;
	virtual void				DeletePerformance( CReplayPerformance *pPerformance ) = 0;

	virtual const char			*GetRelativePath() const = 0;
	virtual const char 			*GetFullPath() const = 0;

	virtual const char			*GeneratePerformanceFilename( CReplay *pReplay ) = 0;
};

//----------------------------------------------------------------------------------------

#endif // IREPLAYPERFORMANCEMANAGER_H