//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================

#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
#define INFO_DARKNESSMODE_LIGHTSOURCE_H
#ifdef _WIN32
#pragma once
#endif

// Default distance from lightsources that entities are considered visible
// NOTE!!!  This is bigger by a factor of to deal with fixing a bug from HL2.  See dlight_t.h
#define DARKNESS_LIGHTSOURCE_SIZE		(256.0f*1.2f)

void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );

#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H