//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//===========================================================================//

#ifndef MATERIALPROXYFACTORY_H
#define MATERIALPROXYFACTORY_H

#ifdef _WIN32
#pragma once
#endif

#include "materialsystem/imaterialproxyfactory.h"
#include "tier1/interface.h"


class CMaterialProxyFactory : public IMaterialProxyFactory
{
public:
	IMaterialProxy *CreateProxy( const char *proxyName );
	void DeleteProxy( IMaterialProxy *pProxy );

private:
	IMaterialProxy *LookupProxy( const char *proxyName, CreateInterfaceFn factory );
};

#endif // MATERIALPROXYFACTORY_H