//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef MOD_VIS_H
#define MOD_VIS_H
#ifdef _WIN32
#pragma once
#endif


bool Map_AreAnyLeavesVisible( const struct worldbrushdata_t &worldBrush, int *leafList, int nLeaves );


#endif // MOD_VIS_H