#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'vgui2' def options(opt): # stub return def configure(conf): conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1) def build(bld): source = [ 'Bitmap.cpp', 'Border.cpp', 'ScalableImageBorder.cpp', 'ImageBorder.cpp', 'fileimage.cpp', '../../public/filesystem_helpers.cpp', '../../public/filesystem_init.cpp', 'InputWin32.cpp', 'LocalizedStringTable.cpp', 'MemoryBitmap.cpp', 'MessageListener.cpp', 'Scheme.cpp', '../../public/UnicodeFileHelpers.cpp', 'vgui.cpp', 'vgui_internal.cpp', 'vgui_key_translation.cpp', 'VPanel.cpp', 'VPanelWrapper.cpp', 'keyrepeat.cpp', '../../public/tier0/memoverride.cpp' ] if bld.env.DEST_OS == 'win32': source += [ 'Surface.cpp', 'System.cpp' ] else: source += [ 'system_posix.cpp' ] includes = [ '.', '../../public', '../../public/tier0', '../../public/tier1', '../../common' ] + bld.env.INCLUDES_SDL2 defines = [] libs = ['tier0','tier1','tier2','tier3','vstdlib','SDL2'] if bld.env.DEST_OS == 'win32': libs += ['USER32', 'IMM32', 'GDI32', 'SHELL32', 'OLE32', 'SHLWAPI', 'vgui_surfacelib', 'WINMM'] elif bld.env.DEST_OS == 'darwin': libs += ['APPLICATIONSERVICES'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )