//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================

#ifndef UDP_SOCKET_H
#define UDP_SOCKET_H
#ifdef _WIN32
#pragma once
#endif

#include "tier1/netadr.h"
#include "tier0/basetypes.h"

class CUtlBuffer;

// Creates a non-blocking UPD socket
class CUDPSocket
{
public:
	CUDPSocket();
	~CUDPSocket();

	bool Init( unsigned short bindToPort );
	void Shutdown();

	bool RecvFrom( netadr_t& packet_from, CUtlBuffer& data );
	bool SendTo( const netadr_t &recipient, const CUtlBuffer& data  );
	bool SendTo( const netadr_t &recipient, const byte *data, size_t datalength );

	bool IsValid() const { return m_Socket != 0; }

protected:
	bool CreateSocket (void);

	class CImpl;
	CImpl				*m_pImpl;

	netadr_t			m_socketIP;
	unsigned int		m_Socket;
	unsigned short		m_Port;
};

#endif // UDP_SOCKET_H