//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_TF_FX_H
#define C_TF_FX_H

#ifdef _WIN32
#pragma once
#endif

// See comments in tf_fx.h
const int kInvalidEHandleExplosion = MAX_EDICTS - 1;
const int kInvalidEHandleParticleEffect = MAX_EDICTS - 1;

#endif