//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef VGUI_ROTATION_SLIDER_H
#define VGUI_ROTATION_SLIDER_H
#ifdef _WIN32
#pragma once
#endif


#include <vgui_controls/Slider.h>
#include "c_baseobject.h"


//-----------------------------------------------------------------------------
//
// Slider for object control
//
//-----------------------------------------------------------------------------
class CRotationSlider : public vgui::Slider
{
	DECLARE_CLASS_SIMPLE( CRotationSlider, vgui::Slider );

public:
	CRotationSlider( vgui::Panel *pParent, const char *pName );
	void SetControlledObject( C_BaseObject *pObject );

	virtual void OnMousePressed( vgui::MouseCode code );
	virtual void OnMouseReleased( vgui::MouseCode code );
	MESSAGE_FUNC_INT( OnSliderMoved, "SliderMoved", position );

private:
	CHandle<C_BaseObject>	m_hObject;
	float m_flInitialYaw;
	float m_flYaw;
};


#endif // VGUI_ROTATION_SLIDER_H