//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef MAP_H
#define MAP_H
#ifdef _WIN32
#pragma once
#endif


// All the brush sides referenced by info_no_dynamic_shadow entities.
extern CUtlVector<int> g_NoDynamicShadowSides;


#endif // MAP_H