//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Shared defines between the game and client DLLs for TF
//
// $Workfile:     $
// $Date:         $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//

#ifndef TF_DEFINES_H
#define TF_DEFINES_H
#pragma once

// Zone states
#define ZONE_FRIENDLY		1
#define ZONE_ENEMY			2
#define ZONE_CONTESTED		3

// Loot state
#define LOOT_NOT			0
#define LOOT_CAPABLE		1
#define LOOT_LOOTING		2

#endif // TF_DEFINES_H