//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // A simple tool for converting SpeedTree .spt files into .smd files // for use in Source // //===========================================================================// #include <stdio.h> #include <stdlib.h> #include <math.h> #include "filesystem_tools.h" #include "cmdlib.h" #include "mathlib/mathlib.h" #include "tier0/icommandline.h" #include "SpeedTreeRT.h" void OutputMaterialFile( char *filestub, bool bEnableAlphaTest, float alphaTest=0.0f ) { char filename[MAX_PATH]; _snprintf( filename, MAX_PATH, "%smaterials\\Trees\\%s_VertexLit.vmt", gamedir, filestub ); FILE *file = fopen( filename, "wt" ); if( !file ) return; fprintf( file, "\"VertexLitGeneric\"\n" ); fprintf( file, "{\n" ); fprintf( file, "\t\"$basetexture\" \"trees/%s\"\n", filestub); fprintf( file, "\t\"$model\" \"1\"\n" ); fprintf( file, "\t\"$alphatest\" \"%d\"\n", bEnableAlphaTest?1:0 ); fprintf( file, "\t\"$alphatestreference\" \"%f\"\n", alphaTest ); fprintf( file, "}\n\n" ); fclose( file ); } void OutputLeafMaterialFile( char *filestub, bool bEnableAlphaTest, float alphaTest=0.0f, float *pCenter=NULL ) { char filename[MAX_PATH]; _snprintf( filename, MAX_PATH, "%smaterials\\Trees\\%s_TreeLeaf.vmt", gamedir, filestub ); FILE *file = fopen( filename, "wt" ); if( !file ) return; fprintf( file, "\"TreeLeaf\"\n" ); fprintf( file, "{\n" ); fprintf( file, "\t\"$basetexture\" \"trees/%s\"\n", filestub); fprintf( file, "\t\"$model\" \"1\"\n" ); fprintf( file, "\t\"$alphatest\" \"%d\"\n", bEnableAlphaTest?1:0 ); fprintf( file, "\t\"$alphatestreference\" \"%f\"\n", alphaTest ); fprintf( file, "\t\"$leafcenter\" \"[ %f %f %f ]\"\n", pCenter[0], pCenter[1], pCenter[2] ); fprintf( file, "}\n\n" ); fclose( file ); } void OutputTreeGeometry( CSpeedTreeRT &speedTree, CSpeedTreeRT::SGeometry &sGeom, char *filename ) { FILE *file = fopen( filename, "wt" ); if( !file ) return; fprintf( file, "version 1\n" ); fprintf( file, "nodes\n" ); fprintf( file, "0 \"Tree\" -1\n" ); fprintf( file, "end\n" ); fprintf( file, "skeleton\n" ); fprintf( file, "time 0\n" ); fprintf( file, "0 0.0 0.0 0.0 0.0 0.0 0.0\n" ); fprintf( file, "end\n" ); fprintf( file, "triangles\n" ); CSpeedTreeRT::STextures sTextures; speedTree.GetTextures( sTextures ); char branchTextureName[ MAX_PATH ]; _splitpath( sTextures.m_pBranchTextureFilename, NULL, NULL, branchTextureName, NULL ); float alphaTest = sGeom.m_fBranchAlphaTestValue/255.0f; OutputMaterialFile( branchTextureName, false, alphaTest ); for( int nStrip=0;nStrip<sGeom.m_sBranches.m_usNumStrips;nStrip++ ) { int nStripLength = sGeom.m_sBranches.m_pStripLengths[ nStrip ]; const unsigned short *pStripIndices = sGeom.m_sBranches.m_pStrips[ nStrip ]; for( int i=0;i<nStripLength-2;i++ ) { int nIndices[3] = { pStripIndices[i], pStripIndices[i+1], pStripIndices[i+2] }; if( i%2 ) { int tmp = nIndices[2]; nIndices[2] = nIndices[1]; nIndices[1] = tmp; } fprintf( file, "%s_VertexLit\n", branchTextureName ); for( int j=0;j<3;j++ ) { const float *pPos = &sGeom.m_sBranches.m_pCoords[ nIndices[j]*3 ]; const float *pNormal = &sGeom.m_sBranches.m_pNormals[ nIndices[j]*3 ]; const float *pTexCoord = &sGeom.m_sBranches.m_pTexCoords0[ nIndices[j]*2 ]; fprintf( file, "0 %f %f %f %f %f %f %f %f 0\n", pPos[0], pPos[1], pPos[2], pNormal[0], pNormal[1], pNormal[2], pTexCoord[0], pTexCoord[1] ); } } } for( unsigned int i=0;i<sTextures.m_uiFrondTextureCount;i++ ) { char filestub[MAX_PATH]; _splitpath( sTextures.m_pFrondTextureFilenames[i], NULL, NULL, filestub, NULL ); alphaTest = sGeom.m_fFrondAlphaTestValue/255.0f; OutputMaterialFile( filestub, true, alphaTest ); } for( int nStrip=0;nStrip<sGeom.m_sFronds.m_usNumStrips;nStrip++ ) { int nStripLength = sGeom.m_sFronds.m_pStripLengths[ nStrip ]; const unsigned short *pStripIndices = sGeom.m_sFronds.m_pStrips[ nStrip ]; for( int i=0;i<nStripLength-2;i++ ) { int nIndices[3] = { pStripIndices[i], pStripIndices[i+1], pStripIndices[i+2] }; if( i%2 ) { int tmp = nIndices[2]; nIndices[2] = nIndices[1]; nIndices[1] = tmp; } char frondTextureName[ MAX_PATH ]; _splitpath( sTextures.m_pFrondTextureFilenames[0], NULL, NULL, frondTextureName, NULL ); fprintf( file, "%s_VertexLit\n", frondTextureName ); for( int j=0;j<3;j++ ) { const float *pPos = &sGeom.m_sFronds.m_pCoords[ nIndices[j]*3 ]; const float *pNormal = &sGeom.m_sFronds.m_pNormals[ nIndices[j]*3 ]; const float *pTexCoord = &sGeom.m_sFronds.m_pTexCoords0[ nIndices[j]*2 ]; fprintf( file, "0 %f %f %f %f %f %f %f %f 0\n", pPos[0], pPos[1], pPos[2], pNormal[0], pNormal[1], pNormal[2], pTexCoord[0], pTexCoord[1] ); } } } float *pLeafCentres = new float[ sTextures.m_uiLeafTextureCount*3 ]; int *pLeafCounts = new int[ sTextures.m_uiLeafTextureCount ]; for( unsigned int i=0;i<sTextures.m_uiLeafTextureCount;i++ ) { pLeafCentres[ i*3 ] = 0.0f; pLeafCentres[ i*3+1 ] = 0.0f; pLeafCentres[ i*3+2 ] = 0.0f; pLeafCounts[ i ] = 0; } CSpeedTreeRT::SGeometry::SLeaf &leaves = sGeom.m_sLeaves0; for( int i=0;i<leaves.m_usLeafCount;i++ ) { int index = leaves.m_pLeafMapIndices[i] / 2; char leafTextureName[ MAX_PATH ]; _splitpath( sTextures.m_pLeafTextureFilenames[ index ], NULL, NULL, leafTextureName, NULL ); const float *pPos = &leaves.m_pCenterCoords[ i*3 ]; const float *pCoords = leaves.m_pLeafMapCoords[ i ]; const float *pTex = leaves.m_pLeafMapTexCoords[i]; float d[3] = { pCoords[8] - pCoords[0], pCoords[9] - pCoords[1], pCoords[10] - pCoords[2] }; float size = sqrtf( d[0]*d[0] + d[1]*d[1] + d[2]*d[2] ) * 0.5f; fprintf( file, "%s_TreeLeaf\n", leafTextureName ); fprintf( file, "0 %f %f %f %f %f 0.0 %f %f\n", pPos[0], pPos[1], pPos[2], pTex[0], pTex[1], -size, -size ); fprintf( file, "0 %f %f %f %f %f 0.0 %f %f\n", pPos[0], pPos[1], pPos[2], pTex[2], pTex[3], size, -size ); fprintf( file, "0 %f %f %f %f %f 0.0 %f %f\n", pPos[0], pPos[1], pPos[2], pTex[4], pTex[5], size, size ); fprintf( file, "%s_TreeLeaf\n", leafTextureName ); fprintf( file, "0 %f %f %f %f %f 0.0 %f %f\n", pPos[0], pPos[1], pPos[2], pTex[0], pTex[1], -size, -size ); fprintf( file, "0 %f %f %f %f %f 0.0 %f %f\n", pPos[0], pPos[1], pPos[2], pTex[4], pTex[5], size, size ); fprintf( file, "0 %f %f %f %f %f 0.0 %f %f\n", pPos[0], pPos[1], pPos[2], pTex[6], pTex[7], -size, size ); pLeafCentres[ index*3 ] += pPos[0]; pLeafCentres[ index*3+1 ] += pPos[1]; pLeafCentres[ index*3+2 ] += pPos[2]; pLeafCounts[ index ]++; } for( unsigned int i=0;i<sTextures.m_uiLeafTextureCount;i++ ) { float oneOnCount = 1.0f / pLeafCounts[i]; pLeafCentres[ i*3 ] *= oneOnCount; pLeafCentres[ i*3+1 ] *= oneOnCount; pLeafCentres[ i*3+2 ] *= oneOnCount; } for( unsigned int i=0;i<sTextures.m_uiLeafTextureCount;i++ ) { char filestub[ MAX_PATH ]; _splitpath( sTextures.m_pLeafTextureFilenames[i], NULL, NULL, filestub, NULL ); alphaTest = sGeom.m_sLeaves0.m_fAlphaTestValue/255.0f; OutputLeafMaterialFile( filestub, true, alphaTest, &pLeafCentres[i*3] ); } fprintf( file, "end\n\n" ); fclose( file ); } void OutputTreeTextures( CSpeedTreeRT &speedTree ) { CSpeedTreeRT::STextures sTextures; speedTree.GetTextures( sTextures ); CSpeedTreeRT::SGeometry sGeom; speedTree.GetGeometry( sGeom, SpeedTree_AllGeometry ); char filestub[MAX_PATH]; _splitpath( sTextures.m_pBranchTextureFilename, NULL, NULL, filestub, NULL ); float alphaTest = sGeom.m_fBranchAlphaTestValue/255.0f; OutputMaterialFile( filestub, false, alphaTest ); for( unsigned int i=0;i<sTextures.m_uiFrondTextureCount;i++ ) { _splitpath( sTextures.m_pFrondTextureFilenames[i], NULL, NULL, filestub, NULL ); alphaTest = sGeom.m_fFrondAlphaTestValue/255.0f; OutputMaterialFile( filestub, true, alphaTest ); } for( unsigned int i=0;i<sTextures.m_uiLeafTextureCount;i++ ) { _splitpath( sTextures.m_pLeafTextureFilenames[i], NULL, NULL, filestub, NULL ); alphaTest = sGeom.m_sLeaves0.m_fAlphaTestValue/255.0f; OutputLeafMaterialFile( filestub, true, alphaTest ); } } void OutputQCFile( char *treeName ) { char smdFileName[MAX_PATH]; sprintf( smdFileName, "%s.smd", treeName ); char qcFileName[MAX_PATH]; sprintf( qcFileName, "%s.qc", treeName ); char smdAnimFileName[MAX_PATH]; sprintf( smdAnimFileName, "%s_anim.smd", treeName ); char mdlFileName[MAX_PATH]; sprintf( mdlFileName, "%s.mdl", treeName ); FILE *file = fopen( qcFileName, "wt" ); fprintf( file, "$modelname %s\n", mdlFileName ); fprintf( file, "$cdmaterials trees\n" ); fprintf( file, "$scale 1\n" ); fprintf( file, "$model %s \"%s\"\n", treeName, smdFileName ); fprintf( file, "$sequence idle \"%s_anim\" loop fps 15\n", treeName ); fclose( file ); file = fopen( smdAnimFileName, "wt" ); fprintf( file, "version 1\n" ); fprintf( file, "nodes\n" ); fprintf( file, "0 \"Tree\" -1\n" ); fprintf( file, "end\n" ); fprintf( file, "skeleton\n" ); fprintf( file, "time 0\n" ); fprintf( file, "0 0.0 0.0 0.0 0.0 0.0 0.0\n" ); fprintf( file, "end\n" ); fclose( file ); } void main( int argc, char **argv ) { CommandLine()->CreateCmdLine( argc, argv ); if( CommandLine()->ParmCount()!=2 ) { printf( "usage : sptconvert <SPT file name>\n" ); exit(0); } MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); CmdLib_InitFileSystem( CommandLine()->GetParm(1) ); CSpeedTreeRT speedTree; char treeName[MAX_PATH]; _splitpath( argv[1], NULL, NULL, treeName, NULL ); char smdFileName[MAX_PATH]; sprintf( smdFileName, "%s.smd", treeName ); char qcFileName[MAX_PATH]; sprintf( qcFileName, "%s.qc", treeName ); OutputQCFile( treeName ); if( speedTree.LoadTree( argv[1] ) ) { if( speedTree.Compute( NULL, 1, false ) ) { CSpeedTreeRT::SGeometry sGeom; speedTree.GetGeometry( sGeom, SpeedTree_AllGeometry ); OutputTreeGeometry( speedTree, sGeom, smdFileName ); } else { // Trouble with compute } } else { // Trouble with load } }