//-----------------------------------------------------------------------------
//	MAKEGAMEDATA.VPC
//
//	Project Script
//-----------------------------------------------------------------------------

$Macro SRCDIR		"..\..\.."
$Macro OUTBINDIR	"$LIBPUBLIC"

$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"

$Configuration
{
	$Compiler
	{
		$AdditionalIncludeDirectories	"$BASE;$SRCDIR\x360xdk\include\win32\vs2005;$SRCDIR\game\shared"
		$PreprocessorDefinitions			"$BASE;NO_X360_XDK" [$VS2015]
	}

	$Linker
	{
		$AdditionalDependencies			"$BASE xgraphics.lib d3d9.lib legacy_stdio_definitions.lib"
		$AdditionalDependencies			"$BASE xmaencoder.lib" [!$VS2015]
		$AdditionalLibraryDirectories	"$BASE;$SRCDIR\x360xdk\lib\win32\vs2005"
	}
}

$Project "MakeGameData"
{
	$Folder	"Source Files"
	{
		$File	"MakeGameData.cpp"
		$File	"MakeMaps.cpp"
		$File	"MakeMisc.cpp"
		$File	"MakeModels.cpp"
		$File	"MakeParticles.cpp"
		$File	"MakeResources.cpp"
		$File	"MakeScenes.cpp"
		$File	"MakeShaders.cpp"
		$File	"MakeSounds.cpp"
		$File	"MakeTextures.cpp"
		$File	"MakeZip.cpp"

		$Folder "Audio"
		{
			$File	"imaadpcm.cpp"
			$File	"sound_io.cpp"
			$File	"resample.cpp"
		}

		$Folder "Public Modules"
		{
			$File	"$SRCDIR\common\compiledcaptionswap.cpp"
			$file	"$SRCDIR\common\studiobyteswap.cpp"
			$File	"$SRCDIR\utils\common\scriplib.cpp"
			$File	"$SRCDIR\public\zip_utils.cpp"
			$File	"$SRCDIR\public\sentence.cpp"
			$File	"$SRCDIR\utils\common\cmdlib.cpp"
			$File	"$SRCDIR\public\filesystem_helpers.cpp"
			$File	"$SRCDIR\public\filesystem_init.cpp"
			$File	"$SRCDIR\utils\common\filesystem_tools.cpp"
			$File	"$SRCDIR\public\interpolatortypes.cpp"
		}
	}

	$Folder	"Header Files"
	{
		$File	"MakeGameData.h"
		$File	"XZipTool.h"
		$File	"imaadpcm.h"
		$File	"resample.h"
		$File	"$SRCDIR\public\captioncompiler.h"
		$File	"$SRCDIR\common\studiobyteswap.h"
		$File	"$SRCDIR\utils\common\scriplib.h"
		$File	"$SRCDIR\public\filesystem.h"
		$File	"$SRCDIR\public\ibsppack.h"
		$File	"$SRCDIR\public\sentence.h"
		$File	"$SRCDIR\public\studio.h"
		$File	"$SRCDIR\public\tier1\utlbuffer.h"
		$File	"$SRCDIR\public\tier1\strtools.h"
		$File	"$SRCDIR\public\vphysics_interface.h"
		$File	"$SRCDIR\public\vstdlib\vstdlib.h"
		$File	"$SRCDIR\public\xwvfile.h"
		$File	"$SRCDIR\public\zip_utils.h"
		$File	"$SRCDIR\game\shared\choreoscene.h"
		$File	"$SRCDIR\game\shared\choreoactor.h"
		$File	"$SRCDIR\public\filesystem_helpers.h"
		$File	"$SRCDIR\public\filesystem_init.h"
		$File	"$SRCDIR\utils\common\filesystem_tools.h"
		$File	"$SRCDIR\public\interpolatortypes.h"
		$File	"$SRCDIR\utils\common\cmdlib.h"
		$File	"$SRCDIR\game\shared\choreochannel.h"
		$File	"$SRCDIR\game\shared\choreoevent.h"
		$File	"$SRCDIR\public\tier1\checksum_crc.h"
		$File	"$SRCDIR\public\tier2\tier2.h"
		$File	"$SRCDIR\common\lzma\lzma.h"
	}

	$Folder	"Link Libraries"
	{
		$Lib appframework
		$Lib mathlib
		$Lib vtf
		$Lib tier2
		$Lib choreoobjects
		$Lib bitmap
		$Lib datamodel
		$Lib dmserializers
		$Lib $LIBCOMMON\lzma
	}
}