//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "usercmd.h" #include "bitbuf.h" #include "checksum_md5.h" #include "const.h" #include "platform.h" // memdbgon must be the last include file in a .cpp file!!! #ifdef CLIENT_DLL #include "c_baseplayer.h" #else #include "player.h" #endif #include "shareddefs.h" #include "tier0/memdbgon.h" #include "util_shared.h" #include "utlvector.h" // TF2 specific, need enough space for OBJ_LAST items from tf_shareddefs.h #define WEAPON_SUBTYPE_BITS 6 //----------------------------------------------------------------------------- // Purpose: Write a delta compressed user command. // Input : *buf - // *to - // *from - // Output : static //----------------------------------------------------------------------------- void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from ) { if ( to->command_number != ( from->command_number + 1 ) ) { buf->WriteOneBit( 1 ); buf->WriteUBitLong( to->command_number, 32 ); } else { buf->WriteOneBit( 0 ); } if ( to->tick_count != ( from->tick_count + 1 ) ) { buf->WriteOneBit( 1 ); buf->WriteUBitLong( to->tick_count, 32 ); } else { buf->WriteOneBit( 0 ); } if ( to->viewangles[ 0 ] != from->viewangles[ 0 ] ) { buf->WriteOneBit( 1 ); buf->WriteFloat( to->viewangles[ 0 ] ); } else { buf->WriteOneBit( 0 ); } if ( to->viewangles[ 1 ] != from->viewangles[ 1 ] ) { buf->WriteOneBit( 1 ); buf->WriteFloat( to->viewangles[ 1 ] ); } else { buf->WriteOneBit( 0 ); } if ( to->viewangles[ 2 ] != from->viewangles[ 2 ] ) { buf->WriteOneBit( 1 ); buf->WriteFloat( to->viewangles[ 2 ] ); } else { buf->WriteOneBit( 0 ); } if ( to->forwardmove != from->forwardmove ) { buf->WriteOneBit( 1 ); buf->WriteFloat( to->forwardmove ); } else { buf->WriteOneBit( 0 ); } if ( to->sidemove != from->sidemove ) { buf->WriteOneBit( 1 ); buf->WriteFloat( to->sidemove ); } else { buf->WriteOneBit( 0 ); } if ( to->upmove != from->upmove ) { buf->WriteOneBit( 1 ); buf->WriteFloat( to->upmove ); } else { buf->WriteOneBit( 0 ); } if ( to->buttons != from->buttons ) { buf->WriteOneBit( 1 ); buf->WriteUBitLong( to->buttons, 32 ); } else { buf->WriteOneBit( 0 ); } if ( to->impulse != from->impulse ) { buf->WriteOneBit( 1 ); buf->WriteUBitLong( to->impulse, 8 ); } else { buf->WriteOneBit( 0 ); } if ( to->weaponselect != from->weaponselect ) { buf->WriteOneBit( 1 ); buf->WriteUBitLong( to->weaponselect, MAX_EDICT_BITS ); if ( to->weaponsubtype != from->weaponsubtype ) { buf->WriteOneBit( 1 ); buf->WriteUBitLong( to->weaponsubtype, WEAPON_SUBTYPE_BITS ); } else { buf->WriteOneBit( 0 ); } } else { buf->WriteOneBit( 0 ); } // TODO: Can probably get away with fewer bits. if ( to->mousedx != from->mousedx ) { buf->WriteOneBit( 1 ); buf->WriteShort( to->mousedx ); } else { buf->WriteOneBit( 0 ); } if ( to->mousedy != from->mousedy ) { buf->WriteOneBit( 1 ); buf->WriteShort( to->mousedy ); } else { buf->WriteOneBit( 0 ); } for (int i = 0; i < MAX_EDICTS; i++) { buf->WriteOneBit(to->has_simulation[i]); if (!to->has_simulation[i]) { continue; } if (to->simulationtimes[i] != from->simulationtimes[i]) { buf->WriteOneBit( 1 ); buf->WriteFloat( to->simulationtimes[i] ); } else { buf->WriteOneBit(0); } buf->WriteOneBit(to->has_animation[i]); if (!to->has_animation[i]) { continue; } if (to->animationdata[i].m_flUninterpolatedSimulationTime != from->animationdata[i].m_flUninterpolatedSimulationTime) { buf->WriteOneBit( 1 ); buf->WriteFloat( to->animationdata[i].m_flUninterpolatedSimulationTime ); } else { buf->WriteOneBit(0); } } if ( to->debug_hitboxes != from->debug_hitboxes ) { buf->WriteOneBit( 1 ); buf->WriteByte( to->debug_hitboxes ); } else { buf->WriteOneBit( 0 ); } #if defined( HL2_CLIENT_DLL ) if ( to->entitygroundcontact.Count() != 0 ) { buf->WriteOneBit( 1 ); buf->WriteShort( to->entitygroundcontact.Count() ); int i; for (i = 0; i < to->entitygroundcontact.Count(); i++) { buf->WriteUBitLong( to->entitygroundcontact[i].entindex, MAX_EDICT_BITS ); buf->WriteBitCoord( to->entitygroundcontact[i].minheight ); buf->WriteBitCoord( to->entitygroundcontact[i].maxheight ); } } else { buf->WriteOneBit( 0 ); } #endif } //----------------------------------------------------------------------------- // Purpose: Read in a delta compressed usercommand. // Input : *buf - // *move - // *from - // Output : static void ReadUsercmd //----------------------------------------------------------------------------- void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from ) { // Assume no change *move = *from; if ( buf->ReadOneBit() ) { move->command_number = buf->ReadUBitLong( 32 ); } else { // Assume steady increment move->command_number = from->command_number + 1; } if ( buf->ReadOneBit() ) { move->tick_count = buf->ReadUBitLong( 32 ); } else { // Assume steady increment move->tick_count = from->tick_count + 1; } // Read direction if ( buf->ReadOneBit() ) { move->viewangles[0] = buf->ReadFloat(); } if ( buf->ReadOneBit() ) { move->viewangles[1] = buf->ReadFloat(); } if ( buf->ReadOneBit() ) { move->viewangles[2] = buf->ReadFloat(); } // Moved value validation and clamping to CBasePlayer::ProcessUsercmds() // Read movement if ( buf->ReadOneBit() ) { move->forwardmove = buf->ReadFloat(); } if ( buf->ReadOneBit() ) { move->sidemove = buf->ReadFloat(); } if ( buf->ReadOneBit() ) { move->upmove = buf->ReadFloat(); } // read buttons if ( buf->ReadOneBit() ) { move->buttons = buf->ReadUBitLong( 32 ); } if ( buf->ReadOneBit() ) { move->impulse = buf->ReadUBitLong( 8 ); } if ( buf->ReadOneBit() ) { move->weaponselect = buf->ReadUBitLong( MAX_EDICT_BITS ); if ( buf->ReadOneBit() ) { move->weaponsubtype = buf->ReadUBitLong( WEAPON_SUBTYPE_BITS ); } } move->random_seed = MD5_PseudoRandom( move->command_number ) & 0x7fffffff; if ( buf->ReadOneBit() ) { move->mousedx = buf->ReadShort(); } if ( buf->ReadOneBit() ) { move->mousedy = buf->ReadShort(); } for (int i = 0; i < MAX_EDICTS; i++) { // Has simulation ? move->has_simulation[i] = buf->ReadOneBit(); if (!move->has_simulation[i]) { continue; } if (buf->ReadOneBit()) { move->simulationtimes[i] = buf->ReadFloat(); } // Has animation ? move->has_animation[i] = buf->ReadOneBit(); if (!move->has_animation[i]) { continue; } if (buf->ReadOneBit()) { move->animationdata[i].m_flUninterpolatedSimulationTime = buf->ReadFloat(); } } if ( buf->ReadOneBit() ) { move->debug_hitboxes = (CUserCmd::debug_hitboxes_t)buf->ReadByte(); } #if defined( HL2_DLL ) if ( buf->ReadOneBit() ) { move->entitygroundcontact.SetCount( buf->ReadShort() ); int i; for (i = 0; i < move->entitygroundcontact.Count(); i++) { move->entitygroundcontact[i].entindex = buf->ReadUBitLong( MAX_EDICT_BITS ); move->entitygroundcontact[i].minheight = buf->ReadBitCoord( ); move->entitygroundcontact[i].maxheight = buf->ReadBitCoord( ); } } #endif }