//these are example rules. feel free to modify and use them, or
//to use them as examples to help you write your own rules!
//
//Award
//{
//	name = "Most Used Weapon";
//	noWinnerMessage = "No weapons were used during this match!";
//	extraInfo = "%score people were killed by %winners";
//
//	trigger
//	{
//		type = fullsearch;
//		winnerVar="%weapon";
//		key = "%killer killed %killee with %weapon";
//	}
//}
//
//Award 
//{
//	name = "Pak Grabber";
//	noWinnerMessage = "no one grabbed any paks!";
//	extraInfo = "%winner grabbed %score paks!";
//	
//	trigger
//	{
//		type= fullsearch;
//		winnerVar="%plr_grabber";
//		key = "%plr_grabber activated the goal %goal";
//		%goal="spawn_pak"
//	}
//}