//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef VGUITEXTWINDOW_H
#define VGUITEXTWINDOW_H
#ifdef _WIN32
#pragma once
#endif

#include <vgui_controls/Frame.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/HTML.h>

#include <game/client/iviewport.h>
#include "shareddefs.h"

namespace vgui
{
	class TextEntry;
}

//-----------------------------------------------------------------------------
// Purpose: displays the MOTD
//-----------------------------------------------------------------------------

class CTextWindow : public vgui::Frame, public IViewPortPanel
{
private:
	DECLARE_CLASS_SIMPLE( CTextWindow, vgui::Frame );

public:
	CTextWindow(IViewPort *pViewPort);
	virtual ~CTextWindow();

	virtual const char *GetName( void ) { return PANEL_INFO; }
	virtual void SetData(KeyValues *data);
	virtual void Reset();
	virtual void Update();
	virtual bool NeedsUpdate( void ) { return false; }
	virtual bool HasInputElements( void ) { return true; }
	virtual void ShowPanel( bool bShow );

	// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
	vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
  	virtual bool IsVisible() { return BaseClass::IsVisible(); }
  	virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }

public:

	virtual void SetData( int type, const char *title, const char *message, const char *message_fallback, int command, bool bUnload );
	virtual void ShowFile( const char *filename );
	virtual void ShowText( const char *text );
	virtual void ShowURL( const char *URL, bool bAllowUserToDisable = true );
	virtual void ShowIndex( const char *entry );

	virtual void ApplySchemeSettings( vgui::IScheme *pScheme );

	virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }

protected:	
	// vgui overrides
	virtual void OnCommand( const char *command );

	void OnKeyCodePressed( vgui::KeyCode code );

	IViewPort	*m_pViewPort;
	char		m_szTitle[255];
	char		m_szMessage[2048];
	char		m_szMessageFallback[2048];
	//=============================================================================
	// HPE_BEGIN:
	// [Forrest] Replaced text window command string with TEXTWINDOW_CMD enumeration
	// of options.  Passing a command string is dangerous and allowed a server network
	// message to run arbitrary commands on the client.
	//=============================================================================
	int			m_nExitCommand;
	//=============================================================================
	// HPE_END
	//=============================================================================
	int			m_nContentType;
	bool		m_bShownURL;
	bool		m_bUnloadOnDismissal;

	vgui::TextEntry	*m_pTextMessage;
	
	class CMOTDHTML : public vgui::HTML
	{
	private:
		DECLARE_CLASS_SIMPLE( CMOTDHTML, vgui::HTML );
	
	public:
		CMOTDHTML( Panel *parent, const char *pchName ) : vgui::HTML( parent, pchName ) {}
		virtual bool OnStartRequest( const char *url, const char *target, const char *pchPostData, bool bIsRedirect ) OVERRIDE;
	};
	CMOTDHTML		*m_pHTMLMessage;
	
	vgui::Button	*m_pOK;
	vgui::Label		*m_pTitleLabel;
};


#endif // VGUITEXTWINDOW_H