ps.1.1

def c0, 1.0f, 0.0f, 0.0f, 0.0f
def c1, 0.0f, 1.0f, 0.0f, 0.0f
def c2, 0.0f, 0.0f, 1.0f, 0.0f

tex t0 ; basetexture zy
tex t1 ; basetexture xz
tex t2 ; basetexture xy
tex t3 ; lightmap

dp3_sat r1, v0, c0
mul r0, t0, r1

dp3_sat r1, v0, c1
mad r0, t1, r1, r0

dp3_sat r1, v0, c2
mad r0, t2, r1, r0

; multiply by lightmap
mul_x2 r0.rgb, r0, t3
+mov r0.a, v0 ; $vColor