//-----------------------------------------------------------------------------
//	VGUI_SURFACELIB.VPC
//
//	Project Script
//-----------------------------------------------------------------------------

$macro SRCDIR		"..\.."

$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"

$Configuration
{
	$Compiler
	{
		$AdditionalIncludeDirectories   "$BASE;.\;/usr/include/freetype2/"
	}
}

$Project "vgui_surfacelib"
{
	$Folder	"Source Files"
	{
		$File	"BitmapFont.cpp"
		$File	"FontAmalgam.cpp"
		$File	"FontManager.cpp"
		$File	"FontEffects.cpp"
		$File	"FontEffects.h"
		$File	"Win32Font.cpp"			[$WIN32 && !$X360]
		$File	"Win32Font_x360.cpp"	[$X360]
		$File	"osxfont.cpp"			[$OSXALL]
		$File	"linuxfont.cpp"			[$LINUXALL]
	}

	$Folder	"Public Header Files"
	{
		$File	"$SRCDIR\public\tier0\basetypes.h"
		$File	"$SRCDIR\common\vgui_surfacelib\BitmapFont.h"
		$File	"$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
		$File	"$SRCDIR\common\vgui_surfacelib\FontManager.h"
		$File	"$SRCDIR\public\appframework\IAppSystem.h"
		$File	"$SRCDIR\public\tier1\interface.h"
		$File	"$SRCDIR\public\tier1\strtools.h"
		$File	"$SRCDIR\public\tier1\utlbuffer.h"
		$File	"$SRCDIR\public\tier1\utlmemory.h"
		$File	"$SRCDIR\public\tier1\utlvector.h"
		$File	"$SRCDIR\public\mathlib\vector2d.h"
		$File	"$SRCDIR\public\vstdlib\vstdlib.h"
		$File	"$SRCDIR\common\vgui_surfacelib\vguifont.h"
		$File	"$SRCDIR\common\vgui_surfacelib\Win32Font.h" [$WIN32]
		$File	"$SRCDIR\common\vgui_surfacelib\osxfont.h" [$OSXALL]
	}
}